Player Matchup

Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Kugâ
Baba Yaga
Level 157
God Stats
2W - 4L
1,672 SR
Queue Stats
237W - 176L
1,622 Elo+
Party 1
Fenrir
Fenrir
UnkindledOne
Fenrir
Level 142
God Stats
0W - 1L
1,622 SR
Queue Stats
106W - 73L
1,602 Elo+
Party 1
King Arthur
King Arthur
mothfuha
King Arthur
Level 156
God Stats
1W - 1L
1,647 SR
Queue Stats
208W - 140L
1,573 Elo+
Solo
Danzaburou
Danzaburou
ÍÎζŁæxusÍÎ
Danzaburou
Level 157
God Stats
4W - 2L
1,778 SR
Queue Stats
795W - 804L
1,549 Elo+
Solo
Team Averages
Level 153
1,644 SR
1,569 Elo+

VS

Team Averages
Level 126
1,470 SR
1,570 Elo+
Ares
Ares
Celaos
Ares
Level 129
God Stats
9W - 3L
1,721 SR
Queue Stats
236W - 252L
1,561 Elo+
Solo
Janus
Janus
LimulusX
Janus
Level 35
God Stats
1W - 1L
1,200 SR
Queue Stats
117W - 107L
1,550 Elo+
Solo
Cernunnos
Cernunnos
ManBearPigMPEG
Cernunnos
Level 156
God Stats
3W - 2L
1,482 SR
Queue Stats
281W - 257L
1,603 Elo+
Solo
Discordia
Discordia
Redutzuu
Discordia
Level 148
God Stats
6W - 1L
1,799 SR
Queue Stats
160W - 172L
1,566 Elo+
Solo
Artio
Artio
xStayAlert
Artio
Level 160
God Stats
1W - 2L
1,148 SR
Queue Stats
167W - 182L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 4 / 5
8,465
705
9,236
11,496
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Kugâ
Baba Yaga
17
2 / 1 / 8
9,124
760
12,659
9,525
6,668
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
13
2 / 4 / 5
7,859
655
4,554
14,518
19,228
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
mothfuha
King Arthur
13
1 / 4 / 4
8,088
674
3,708
13,217
15,869
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
17
7 / 3 / 6
9,388
782
17,368
12,163
6,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Celaos
Ares
15
1 / 3 / 10
9,702
809
6,187
20,358
28,854
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
LimulusX
Janus
18
7 / 2 / 7
10,523
877
13,840
9,292
5,737
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
ManBearPigMPEG
Cernunnos
16
3 / 2 / 7
9,249
771
14,819
14,818
9,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Redutzuu
Discordia
17
4 / 4 / 5
10,028
836
15,277
9,834
5,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
15
1 / 3 / 10
9,851
821
5,770
22,407
32,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
55
14
Kills
16
16
Deaths
14
28
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
5
1.13
W
Ares
Celaos
Ares
1
3
10
2
L
Baba Yaga
Kugâ
Baba Yaga
2
1
8
6
W
Janus
LimulusX
Janus
7
2
7
5.25
W
Cernunnos
ManBearPigMPEG
Cernunnos
3
2
7
3.25
W
Discordia
Redutzuu
Discordia
4
4
5
1.63
L
Fenrir
2
4
5
1.13
L
King Arthur
mothfuha
King Arthur
1
4
4
0.75
W
Artio
1
3
10
2
L
Danzaburou
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,525
Damage
55,893
60,919
Taken
76,709
54,540
Mitigated
82,175
22,362
Healing
26,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,236
3,223
543
2,806
11,496
5,780
0
8,733
2,763
0
22,099
W
Ares
Celaos
Ares
6,187
137
1,512
4,070
20,358
28,854
420
3,243
17,115
7,249
0
L
Baba Yaga
Kugâ
Baba Yaga
12,659
1,052
2,140
3,466
9,525
6,668
492
6,905
2,620
31,021
0
W
Janus
LimulusX
Janus
13,840
489
233
700
9,292
5,737
1,144
1,931
7,361
42,692
0
W
Cernunnos
ManBearPigMPEG
Cernunnos
14,819
4,554
590
3,532
14,818
9,942
5,572
3,087
11,731
0
32,192
W
Discordia
Redutzuu
Discordia
15,277
432
1,711
1,534
9,834
5,440
266
1,650
8,184
29,834
0
L
Fenrir
4,554
1,277
1,512
3,470
14,518
19,228
436
9,043
5,475
0
5,114
L
King Arthur
mothfuha
King Arthur
3,708
387
2,105
1,526
13,217
15,869
31
8,337
4,880
0
9,715
W
Artio
5,770
163
3,977
8,285
22,407
32,202
203
2,748
19,659
11,256
0
L
Danzaburou
17,368
6,185
116
4,678
12,163
6,995
1,037
8,056
4,107
0
32,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,924
Gold Earned
49,353
116
Minions Killed
147
0
Camps Cleared
0
1,116,497
Distance Traveled
1,116,812
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,465
705
35
3
0
216,720
1
W
Ares
9,702
809
1
0
0
231,178
4
L
Baba Yaga
9,124
760
44
4
0
242,519
0
W
Janus
10,523
877
58
5
0
237,986
2
W
Cernunnos
9,249
771
32
3
0
219,173
0
W
Discordia
10,028
836
43
4
0
206,674
7
L
Fenrir
7,859
655
2
0
0
238,766
0
L
King Arthur
8,088
674
14
1
0
213,017
3
W
Artio
9,851
821
13
1
0
221,801
0
L
Danzaburou
9,388
782
21
2
0
205,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role