Player Matchup

Artio
Artio
Acctiviti
Artio
Level 121
God Stats
12W - 17L
1,444 SR
Queue Stats
324W - 336L
1,504 Elo+
Solo
Artemis
Artemis
ArchosMoros
Artemis
Level 115
God Stats
2W - 2L
1,351 SR
Queue Stats
175W - 143L
1,534 Elo+
Party 2
King Arthur
King Arthur
Azathoph
King Arthur
Level 63
God Stats
16W - 19L
1,530 SR
Queue Stats
130W - 117L
1,522 Elo+
Party 2
Arachne
Arachne
Ilivetodie
Arachne
Level 67
God Stats
5W - 2L
1,632 SR
Queue Stats
85W - 83L
1,553 Elo+
Solo
Vulcan
Vulcan
PlayfulDinosaur
Vulcan
Level 126
God Stats
11W - 7L
1,687 SR
Queue Stats
262W - 285L
1,473 Elo+
Solo
Team Averages
Level 98
1,529 SR
1,517 Elo+

VS

Team Averages
Level 114
1,514 SR
1,461 Elo+
Horus
Horus
DrRiceFarmer
Horus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 64L
1,526 Elo+
Party 1
He Bo
He Bo
HamothyTheGreat
He Bo
Level 129
God Stats
5W - 5L
1,570 SR
Queue Stats
527W - 555L
1,569 Elo+
Solo
Ra
Ra
Rayzorbeam
Ra
Level 83
God Stats
2W - 1L
1,405 SR
Queue Stats
226W - 226L
1,518 Elo+
Solo
Sol
Sol
SniperG00SE
Sol
Level 123
God Stats
2W - 3L
1,596 SR
Queue Stats
109W - 112L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
Stachelot
Sun Wukong
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Acctiviti
Artio
1
0 / 0 / 0
1,080
180
0
0
0
Artemis
ArchosMoros
Artemis
6
0 / 1 / 0
3,386
564
2,555
4,365
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
Azathoph
King Arthur
6
1 / 2 / 0
3,864
644
2,723
4,610
2,439
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Ilivetodie
Arachne
6
0 / 1 / 0
3,587
598
1,431
4,477
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 0 / 0
4,035
673
2,021
2,887
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,913
652
964
3,583
1,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 0
3,835
639
1,688
2,750
669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 0
3,623
604
1,271
3,001
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 1
3,534
589
2,435
3,024
678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Stachelot
Sun Wukong
7
1 / 1 / 2
4,320
720
2,142
4,377
2,008
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
4
4
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artio
Acctiviti
Artio
0
0
0
0
L
Artemis
ArchosMoros
Artemis
0
1
0
0
L
King Arthur
Azathoph
King Arthur
1
2
0
0.5
W
1
0
0
1
W
2
0
0
2
L
Arachne
Ilivetodie
Arachne
0
1
0
0
L
1
0
0
1
W
0
1
0
0
W
0
0
1
0.5
W
Sun Wukong
Stachelot
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,730
Damage
8,500
16,339
Taken
16,735
6,560
Mitigated
5,987
5,642
Healing
8,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Acctiviti
Artio
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
ArchosMoros
Artemis
2,555
1,078
0
1,920
4,365
1,288
0
2,288
2,077
0
15,146
L
King Arthur
Azathoph
King Arthur
2,723
473
0
625
4,610
2,439
0
524
4,086
0
21,992
W
964
647
61
1,710
3,583
1,582
0
0
3,583
0
9,759
W
1,688
361
0
1,367
2,750
669
0
410
2,340
12,645
0
L
Arachne
Ilivetodie
Arachne
1,431
970
0
2,097
4,477
1,778
0
1,008
3,457
0
17,424
L
2,021
760
0
1,000
2,887
1,055
0
1,492
1,325
23,433
0
W
1,271
445
138
1,295
3,001
1,050
0
1,611
1,390
19,100
0
W
2,435
1,130
0
2,462
3,024
678
0
0
3,024
22,814
0
W
Sun Wukong
Stachelot
Sun Wukong
2,142
434
0
1,200
4,377
2,008
0
0
4,377
0
25,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,952
Gold Earned
19,225
152
Minions Killed
176
0
Camps Cleared
0
464,259
Distance Traveled
561,408
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
1,080
180
0
0
0
0
0
L
Artemis
3,386
564
21
4
0
90,121
0
L
King Arthur
3,864
644
43
7
0
113,283
1
W
Horus
3,913
652
20
3
0
108,531
2
W
He Bo
3,835
639
30
5
0
116,421
0
L
Arachne
3,587
598
42
7
0
135,397
2
L
Vulcan
4,035
673
46
8
0
125,458
3
W
Ra
3,623
604
43
7
0
117,330
0
W
Sol
3,534
589
36
6
0
102,216
1
W
Sun Wukong
4,320
720
47
8
0
116,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role