Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Lolekei
Merlin
Level 97
God Stats
1W - 2L
1,175 SR
Queue Stats
117W - 123L
1,428 Elo+
Party 2
Medusa
Medusa
Zaragui
Medusa
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 58L
1,363 Elo+
Solo
Baba Yaga
Baba Yaga
batn0r
Baba Yaga
Level 81
God Stats
4W - 1L
1,748 SR
Queue Stats
60W - 65L
1,397 Elo+
Party 2
Mulan
Mulan
semyah
Mulan
Level 123
God Stats
1W - 2L
1,186 SR
Queue Stats
93W - 99L
1,433 Elo+
Solo
Team Averages
Level 106
1,422 SR
1,424 Elo+

VS

Team Averages
Level 120
1,505 SR
1,434 Elo+
Terra
Terra
ElLocoRabbit
Terra
Level 153
God Stats
1W - 2L
1,198 SR
Queue Stats
505W - 549L
1,367 Elo+
Party 3
Artio
Artio
MarieJeannE 57
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,420 Elo+
Solo
Jormungandr
Jormungandr
mtanghuz
Jormungandr
Level 152
God Stats
6W - 1L
1,912 SR
Queue Stats
420W - 457L
1,483 Elo+
Party 1
Hera
Hera
napoleondiver
Hera
Level 108
God Stats
2W - 3L
1,413 SR
Queue Stats
127W - 120L
1,498 Elo+
Party 1
Thoth
Thoth
venoxtwizyy
Thoth
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
20
0 / 1 / 21
13,045
687
8,991
32,333
34,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Lolekei
Merlin
20
5 / 4 / 14
12,659
666
20,099
16,080
8,619
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Zaragui
Medusa
20
6 / 1 / 13
12,914
680
29,080
21,263
12,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
batn0r
Baba Yaga
20
11 / 2 / 12
13,780
725
28,333
19,010
11,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
semyah
Mulan
18
2 / 4 / 16
11,474
604
11,465
21,361
25,273
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 5
10,934
575
8,991
31,462
35,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 6 / 5
10,084
531
9,700
26,515
37,399
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
mtanghuz
Jormungandr
19
5 / 5 / 5
11,829
623
22,776
26,387
34,508
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 5 / 7
10,406
548
29,789
16,919
9,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 2 / 6
10,778
567
18,171
12,595
6,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
39
24
Kills
11
12
Deaths
24
76
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
21
10.5
L
1
6
5
0.58
W
Merlin
Lolekei
Merlin
5
4
14
3
L
1
6
5
0.58
W
Medusa
Zaragui
Medusa
6
1
13
12.5
W
Baba Yaga
batn0r
Baba Yaga
11
2
12
8.5
L
Jormungandr
mtanghuz
Jormungandr
5
5
5
1.5
L
0
5
7
0.7
W
Mulan
semyah
Mulan
2
4
16
2.5
L
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,968
Damage
89,427
110,047
Taken
113,878
92,015
Mitigated
123,482
69,482
Healing
50,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,991
1,984
15,588
21,523
32,333
34,107
628
26,732
5,601
20,219
0
L
8,991
1,797
12,260
9,143
31,462
35,699
94
14,821
16,641
18,768
0
W
Merlin
Lolekei
Merlin
20,099
1,828
1,303
2,737
16,080
8,619
893
13,759
2,321
55,930
0
L
9,700
586
5,438
7,386
26,515
37,399
0
12,863
13,652
23,052
0
W
Medusa
Zaragui
Medusa
29,080
16,331
2,917
9,845
21,263
12,355
3,925
17,342
3,921
0
66,121
W
Baba Yaga
batn0r
Baba Yaga
28,333
1,695
1,268
7,019
19,010
11,661
1,141
16,302
2,708
56,238
0
L
Jormungandr
mtanghuz
Jormungandr
22,776
4,571
3,450
3,552
26,387
34,508
270
11,727
14,660
51,156
0
L
29,789
6,266
2,129
2,230
16,919
9,402
470
10,902
6,017
51,196
0
W
Mulan
semyah
Mulan
11,465
1,133
2,631
4,651
21,361
25,273
818
15,292
6,069
55
15,880
L
18,171
1,088
2,568
2,043
12,595
6,474
20
7,165
5,430
30,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,872
Gold Earned
54,031
209
Minions Killed
192
0
Camps Cleared
0
1,750,639
Distance Traveled
1,635,672
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,045
687
18
1
0
321,440
2
L
Terra
10,934
575
19
1
0
307,493
0
W
Merlin
12,659
666
57
3
0
319,536
0
L
Artio
10,084
531
34
2
0
326,348
0
W
Medusa
12,914
680
56
3
0
346,885
1
W
Baba Yaga
13,780
725
70
4
0
389,023
0
L
Jormungandr
11,829
623
53
3
0
307,090
0
L
Hera
10,406
548
47
2
0
334,110
0
W
Mulan
11,474
604
8
0
0
373,755
4
L
Thoth
10,778
567
39
2
0
360,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role