Player Matchup

Sol
Sol
 
Sol
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AKA-Venus
Skadi
Level 125
God Stats
19W - 17L
1,478 SR
Queue Stats
473W - 454L
1,440 Elo+
Solo
Freya
Freya
DeathKaps
Freya
Level 58
God Stats
1W - 4L
1,206 SR
Queue Stats
81W - 61L
1,536 Elo+
Solo
Raijin
Raijin
Try Hard BANG
Raijin
Level 160
God Stats
2W - 8L
1,254 SR
Queue Stats
785W - 815L
1,394 Elo+
Solo
Zeus
Zeus
itSlayz-_-
Zeus
Level 67
God Stats
0W - 3L
1,195 SR
Queue Stats
22W - 44L
1,360 Elo+
Solo
Team Averages
Level 94
1,326 SR
1,446 Elo+

VS

Team Averages
Level 116
1,559 SR
1,469 Elo+
Artemis
Artemis
ChiefMicMac92
Artemis
Level 113
God Stats
5W - 1L
1,731 SR
Queue Stats
330W - 307L
1,519 Elo+
Solo
Hades
Hades
DarkSidesLight
Hades
Level 157
God Stats
7W - 5L
1,590 SR
Queue Stats
682W - 705L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
Hersheys Candy
Sun Wukong
Level 65
God Stats
1W - 1L
1,288 SR
Queue Stats
386W - 401L
1,490 Elo+
Solo
Ah Puch
Ah Puch
LizRaine
Ah Puch
Level 100
God Stats
4W - 3L
1,587 SR
Queue Stats
241W - 273L
1,416 Elo+
Solo
Nike
Nike
tonny_kid
Nike
Level 147
God Stats
5W - 3L
1,599 SR
Queue Stats
198W - 201L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 3 / 10
11,064
615
18,094
13,816
5,759
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
AKA-Venus
Skadi
20
6 / 4 / 8
12,411
690
21,113
13,472
7,166
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
DeathKaps
Freya
19
4 / 6 / 9
11,950
664
11,259
19,078
8,978
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
1 / 5 / 10
10,638
591
12,704
13,379
6,806
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 9 / 9
10,704
595
13,659
13,759
5,042
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
11 / 3 / 11
13,107
728
19,426
16,047
7,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 6 / 13
11,771
654
8,277
19,783
25,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Hersheys Candy
Sun Wukong
19
2 / 3 / 14
12,124
674
11,201
21,687
21,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
LizRaine
Ah Puch
20
4 / 3 / 13
12,662
703
19,315
15,213
6,781
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
20
9 / 2 / 11
13,679
760
8,408
15,867
16,748
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
89
17
Kills
27
27
Deaths
17
46
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
10
3
L
Skadi
AKA-Venus
Skadi
6
4
8
2.5
W
Artemis
11
3
11
5.5
W
1
6
13
1.25
L
Freya
DeathKaps
Freya
4
6
9
1.42
W
Sun Wukong
Hersheys Candy
Sun Wukong
2
3
14
3
W
Ah Puch
LizRaine
Ah Puch
4
3
13
3.5
L
1
5
10
1.2
L
2
9
9
0.72
W
Nike
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,829
Damage
66,627
73,504
Taken
88,597
33,751
Mitigated
77,976
23,674
Healing
40,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,094
1,854
2,097
5,673
13,816
5,759
120
5,169
8,647
31,973
0
L
Skadi
AKA-Venus
Skadi
21,113
4,770
1,193
1,134
13,472
7,166
351
4,230
9,242
0
56,561
W
Artemis
19,426
7,692
3,283
4,781
16,047
7,727
6,134
10,303
5,744
0
35,942
W
8,277
899
1,850
4,061
19,783
25,221
400
11,970
7,813
26,806
0
L
Freya
DeathKaps
Freya
11,259
3,060
1,817
7,496
19,078
8,978
0
7,586
11,492
20,778
0
W
Sun Wukong
Hersheys Candy
Sun Wukong
11,201
1,104
2,872
5,858
21,687
21,499
321
13,872
7,815
0
29,560
W
Ah Puch
LizRaine
Ah Puch
19,315
822
3,415
4,185
15,213
6,781
1,239
9,610
5,603
36,113
0
L
12,704
1,000
1,311
1,977
13,379
6,806
58
5,487
7,892
33,856
0
L
13,659
784
456
520
13,759
5,042
120
5,120
8,639
24,995
0
W
Nike
8,408
465
6,443
3,332
15,867
16,748
569
9,961
5,906
0
34,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,767
Gold Earned
63,343
213
Minions Killed
201
0
Camps Cleared
0
1,502,615
Distance Traveled
1,541,592
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,064
615
26
1
0
341,066
2
L
Skadi
12,411
690
70
4
0
326,678
6
W
Artemis
13,107
728
28
2
0
358,440
2
W
Hades
11,771
654
57
3
0
284,509
0
L
Freya
11,950
664
28
2
0
270,364
0
W
Sun Wukong
12,124
674
45
3
0
293,425
6
W
Ah Puch
12,662
703
37
2
0
288,826
0
L
Raijin
10,638
591
54
3
0
313,248
0
L
Zeus
10,704
595
35
2
0
251,259
0
W
Nike
13,679
760
34
2
0
316,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role