Player Matchup

Fenrir
Fenrir
BoozenBRahb93
Fenrir
Level 147
God Stats
4W - 5L
1,548 SR
Queue Stats
196W - 198L
1,497 Elo+
Solo
Tyr
Tyr
GarrlicSimpp
Tyr
Level 58
God Stats
0W - 1L
1,377 SR
Queue Stats
142W - 139L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
IEatPapi
Nu Wa
Level 85
God Stats
8W - 15L
1,465 SR
Queue Stats
212W - 196L
1,537 Elo+
Party 1
Ganesha
Ganesha
TheBozzle
Ganesha
Level 140
God Stats
16W - 15L
1,571 SR
Queue Stats
118W - 110L
1,501 Elo+
Solo
Danzaburou
Danzaburou
xStorm_SwaG
Danzaburou
Level 105
God Stats
6W - 4L
1,537 SR
Queue Stats
192W - 181L
1,505 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,522 Elo+

VS

Team Averages
Level 124
1,514 SR
1,478 Elo+
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Jiraafita
Sobek
Level 149
God Stats
3W - 1L
1,643 SR
Queue Stats
142W - 148L
1,537 Elo+
Solo
Bakasura
Bakasura
Mcquimby
Bakasura
Level 127
God Stats
8W - 9L
1,494 SR
Queue Stats
39W - 50L
1,418 Elo+
Solo
Cthulhu
Cthulhu
robertogs75
Cthulhu
Level 78
God Stats
12W - 13L
1,432 SR
Queue Stats
312W - 321L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 2
10,215
538
8,535
19,495
9,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 3 / 1
9,383
494
10,669
15,691
13,404
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
IEatPapi
Nu Wa
14
4 / 3 / 3
9,189
484
9,618
8,555
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
TheBozzle
Ganesha
12
0 / 2 / 6
8,354
440
6,643
16,449
15,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
xStorm_SwaG
Danzaburou
16
3 / 6 / 3
10,365
546
10,513
15,997
6,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
7 / 2 / 7
10,512
553
10,494
12,125
4,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
 
Nu Wa
15
3 / 4 / 7
9,670
509
13,355
11,036
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
Jiraafita
Sobek
15
3 / 4 / 15
10,326
543
8,995
21,574
24,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
Mcquimby
Bakasura
16
1 / 3 / 6
9,396
495
6,078
18,676
7,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
robertogs75
Cthulhu
16
5 / 1 / 4
10,468
551
12,079
16,684
15,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
14
Kills
19
19
Deaths
14
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
2
7
5.25
W
Nu Wa
 
Nu Wa
3
4
7
1.63
L
4
5
2
1
L
3
3
1
1.17
L
Nu Wa
IEatPapi
Nu Wa
4
3
3
1.83
W
Sobek
Jiraafita
Sobek
3
4
15
2.63
W
Bakasura
Mcquimby
Bakasura
1
3
6
1.33
L
Ganesha
TheBozzle
Ganesha
0
2
6
1.5
W
Cthulhu
robertogs75
Cthulhu
5
1
4
7
L
Danzaburou
xStorm_SwaG
Danzaburou
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,978
Damage
51,001
76,187
Taken
80,095
48,563
Mitigated
56,600
19,767
Healing
26,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,494
4,285
0
2,263
12,125
4,733
2,181
3,513
8,415
0
83,281
W
Nu Wa
 
Nu Wa
13,355
3,084
313
3,144
11,036
3,987
1,258
3,691
7,345
71,995
0
L
8,535
3,197
0
6,246
19,495
9,981
0
6,172
13,173
0
76,227
L
10,669
1,419
0
3,215
15,691
13,404
942
9,409
6,157
0
63,535
L
Nu Wa
IEatPapi
Nu Wa
9,618
2,294
0
1,271
8,555
3,546
0
5,225
3,190
57,599
0
W
Sobek
Jiraafita
Sobek
8,995
724
0
6,876
21,574
24,298
189
5,957
15,617
42,868
3,117
W
Bakasura
Mcquimby
Bakasura
6,078
4,713
0
4,792
18,676
7,658
469
2,472
16,204
0
72,940
L
Ganesha
TheBozzle
Ganesha
6,643
554
325
4,149
16,449
15,092
0
6,662
8,020
40,000
0
W
Cthulhu
robertogs75
Cthulhu
12,079
903
1,007
8,183
16,684
15,924
533
3,875
12,809
68,335
0
L
Danzaburou
xStorm_SwaG
Danzaburou
10,513
4,002
0
4,561
15,997
6,540
1,305
6,347
9,580
0
81,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,506
Gold Earned
50,372
495
Minions Killed
530
0
Camps Cleared
0
1,734,385
Distance Traveled
1,834,117
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,512
553
119
6
0
315,622
4
W
Nu Wa
9,670
509
105
6
0
330,811
1
L
Fenrir
10,215
538
120
6
0
387,053
2
L
Tyr
9,383
494
122
6
0
345,465
0
L
Nu Wa
9,189
484
85
4
0
323,521
4
W
Sobek
10,326
543
53
3
0
348,553
6
W
Bakasura
9,396
495
132
7
0
444,071
0
L
Ganesha
8,354
440
24
1
0
363,372
3
W
Cthulhu
10,468
551
121
6
0
395,060
3
L
Danzaburou
10,365
546
144
8
0
314,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role