Player Matchup

Thor
Thor
Carlocktoon
Thor
Level 63
God Stats
1W - 3L
1,299 SR
Queue Stats
119W - 135L
1,451 Elo+
Party 2
Cerberus
Cerberus
Minute-Maid318
Cerberus
Level 75
God Stats
36W - 35L
1,483 SR
Queue Stats
229W - 255L
1,414 Elo+
Party 2
Jing Wei
Jing Wei
Servant_of_Atum
Jing Wei
Level 150
God Stats
77W - 57L
1,557 SR
Queue Stats
347W - 326L
1,524 Elo+
Solo
Nox
Nox
essentialc
Nox
Level 159
God Stats
11W - 10L
1,554 SR
Queue Stats
598W - 652L
1,460 Elo+
Solo
Odin
Odin
paynekiller21
Odin
Level 160
God Stats
31W - 30L
1,544 SR
Queue Stats
72W - 69L
1,483 Elo+
Solo
Team Averages
Level 121
1,487 SR
1,467 Elo+

VS

Team Averages
Level 114
1,545 SR
1,522 Elo+
Bakasura
Bakasura
 
Bakasura
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Chris_svart258
Hel
Level 105
God Stats
3W - 2L
1,752 SR
Queue Stats
674W - 661L
1,501 Elo+
Solo
Izanami
Izanami
FT_villagu
Izanami
Level 78
God Stats
19W - 18L
1,498 SR
Queue Stats
252W - 264L
1,528 Elo+
Solo
Atlas
Atlas
Merlin_El_Dragon
Atlas
Level 157
God Stats
11W - 20L
1,420 SR
Queue Stats
335W - 324L
1,584 Elo+
Party 1
Neith
Neith
frede-_-16
Neith
Level 129
God Stats
21W - 18L
1,556 SR
Queue Stats
276W - 276L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
8,453
528
8,462
14,331
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
13
1 / 2 / 5
7,292
456
4,850
10,640
9,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
15
2 / 1 / 0
8,842
553
8,137
15,755
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
4 / 1 / 2
8,532
533
9,533
5,324
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 1
8,709
544
9,005
10,522
7,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 3 / 2
8,685
543
7,869
14,411
6,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 4 / 1
6,817
426
3,665
10,276
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
FT_villagu
Izanami
13
0 / 3 / 0
7,920
495
3,386
10,871
3,514
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 4 / 2
7,330
458
6,419
16,675
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
13
2 / 1 / 2
8,147
509
9,694
8,954
3,159
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
15
Kills
8
8
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
3
2
1.67
W
4
4
4
1.5
L
0
4
1
0.13
L
Izanami
FT_villagu
Izanami
0
3
0
0
L
2
4
2
0.75
W
Cerberus
1
2
5
1.75
W
Jing Wei
2
1
0
2
W
4
1
2
5
L
Neith
2
1
2
3
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,987
Damage
31,033
56,572
Taken
61,187
31,107
Mitigated
27,343
22,002
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,869
5,618
0
3,921
14,411
6,696
0
3,208
11,101
0
50,899
W
8,462
1,913
0
4,596
14,331
5,827
312
1,769
12,413
0
61,359
L
3,665
728
311
2,723
10,276
3,189
335
2,840
7,436
47,738
0
L
Izanami
FT_villagu
Izanami
3,386
1,967
0
2,500
10,871
3,514
0
1,532
8,576
0
56,951
L
6,419
3,019
120
4,999
16,675
10,785
520
5,527
11,148
20,432
0
W
Cerberus
4,850
967
0
2,497
10,640
9,170
200
2,404
8,092
29,638
0
W
Jing Wei
8,137
6,420
0
8,166
15,755
6,314
0
3,408
12,176
0
80,858
W
9,533
1,219
0
1,113
5,324
2,219
1,255
1,723
3,388
76,466
0
L
Neith
9,694
3,939
0
1,854
8,954
3,159
988
1,276
7,580
0
69,373
W
9,005
2,275
0
5,630
10,522
7,577
0
780
9,545
0
56,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,828
Gold Earned
38,899
534
Minions Killed
446
0
Camps Cleared
0
1,474,513
Distance Traveled
1,500,390
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,685
543
107
7
0
363,272
0
W
Thor
8,453
528
97
6
0
297,883
1
L
Hel
6,817
426
83
5
0
299,122
2
L
Izanami
7,920
495
122
8
0
288,328
5
L
Atlas
7,330
458
31
2
0
266,015
3
W
Cerberus
7,292
456
69
4
0
288,272
2
W
Jing Wei
8,842
553
141
9
0
292,858
2
W
Nox
8,532
533
137
9
0
305,858
8
L
Neith
8,147
509
103
6
0
283,653
6
W
Odin
8,709
544
90
6
0
289,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role