Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Ak47Greece
Thoth
Level 156
God Stats
10W - 6L
1,648 SR
Queue Stats
511W - 557L
1,527 Elo+
Solo
Artemis
Artemis
CleaningRS
Artemis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,289 Elo+
Party 2
Chang'e
Chang'e
KratosOnKrack
Chang'e
Level 29
God Stats
11W - 15L
1,397 SR
Queue Stats
31W - 58L
1,289 Elo+
Party 2
Cthulhu
Cthulhu
SH0GUN2003
Cthulhu
Level 26
God Stats
2W - 3L
1,530 SR
Queue Stats
3W - 9L
1,326 Elo+
Party 2
Team Averages
Level 82
1,515 SR
1,386 Elo+

VS

Team Averages
Level 85
1,495 SR
1,509 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
AkaShadow51
Horus
Level 31
God Stats
2W - 3L
1,385 SR
Queue Stats
34W - 41L
1,472 Elo+
Party 1
Thor
Thor
MMisterbroccoli
Thor
Level 128
God Stats
7W - 4L
1,623 SR
Queue Stats
247W - 186L
1,588 Elo+
Party 3
Sol
Sol
MegaMastiou08
Sol
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 82L
1,505 Elo+
Party 1
Chang'e
Chang'e
Metroplexus
Chang'e
Level 158
God Stats
4W - 6L
1,465 SR
Queue Stats
341W - 382L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 1 / 0
8,573
476
6,187
15,363
7,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thoth
14
0 / 3 / 0
7,936
441
7,128
10,751
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
CleaningRS
Artemis
14
1 / 1 / 1
7,832
435
12,716
13,895
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
12
0 / 1 / 0
7,047
392
2,566
7,196
2,345
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
SH0GUN2003
Cthulhu
9
0 / 5 / 0
5,809
323
4,688
13,896
5,573
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 0 / 5
10,146
564
10,842
4,717
1,861
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 7
8,852
492
2,558
14,170
13,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 0 / 4
9,581
532
7,003
13,067
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

15
3 / 1 / 2
9,503
528
13,329
13,250
5,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Metroplexus
Chang'e
15
3 / 0 / 4
9,315
518
6,852
8,825
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
11
11
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Nu Wa
 
Nu Wa
2
0
5
4.5
L
Thoth
0
3
0
0
W
0
1
7
3.5
L
Artemis
CleaningRS
Artemis
1
1
1
1.5
L
Chang'e
0
1
0
0
W
3
0
4
5
W
3
1
2
4
W
Chang'e
Metroplexus
Chang'e
3
0
4
5
L
Cthulhu
SH0GUN2003
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,285
Damage
40,584
61,101
Taken
54,029
24,485
Mitigated
30,692
17,487
Healing
28,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,187
1,909
0
2,761
15,363
7,219
0
3,496
11,819
0
92,846
W
Nu Wa
 
Nu Wa
10,842
1,329
0
2,057
4,717
1,861
664
2,597
2,120
84,054
0
L
Thoth
7,128
130
0
1,815
10,751
3,689
0
4,955
5,662
84,196
0
W
2,558
1,041
3,059
5,401
14,170
13,946
0
3,863
10,307
0
25,008
L
Artemis
CleaningRS
Artemis
12,716
6,236
0
6,677
13,895
5,659
370
8,870
4,939
0
69,450
L
Chang'e
2,566
138
297
2,675
7,196
2,345
0
3,718
3,378
38,197
0
W
7,003
1,160
0
5,802
13,067
5,639
368
2,171
10,896
0
80,557
W
13,329
5,199
0
5,533
13,250
5,404
294
1,336
11,914
70,637
15,087
W
Chang'e
Metroplexus
Chang'e
6,852
694
1,822
4,500
8,825
3,842
150
4,415
4,410
68,152
0
L
Cthulhu
SH0GUN2003
Cthulhu
4,688
240
503
2,759
13,896
5,573
0
8,595
5,217
19,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
47,397
482
Minions Killed
577
0
Camps Cleared
0
1,549,617
Distance Traveled
1,756,605
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,573
476
135
8
0
386,658
1
W
Nu Wa
10,146
564
145
8
0
329,310
4
L
Thoth
7,936
441
142
8
0
294,758
10
W
Horus
8,852
492
24
1
0
364,543
0
L
Artemis
7,832
435
112
6
0
292,100
5
L
Chang'e
7,047
392
74
4
0
253,294
3
W
Thor
9,581
532
127
7
0
384,613
6
W
Sol
9,503
528
138
8
0
314,707
3
W
Chang'e
9,315
518
143
8
0
363,432
6
L
Cthulhu
5,809
323
19
1
0
322,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role