Player Matchup

Merlin
Merlin
 
Merlin
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Caveman098
Izanami
Level 5
God Stats
0W - 1L
1,332 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
TALLTEE B
Ymir
Level 8
God Stats
1W - 2L
1,343 SR
Queue Stats
1W - 7L
1,160 Elo+
Party 1
Guan Yu
Guan Yu
jj pro 12353
Guan Yu
Level 34
God Stats
0W - 5L
1,159 SR
Queue Stats
55W - 64L
1,398 Elo+
Solo
Team Averages
Level 49
1,367 SR
1,411 Elo+

VS

Team Averages
Level 115
1,401 SR
1,382 Elo+
Izanami
Izanami
Bigg_gangstaBoii
Izanami
Level 89
God Stats
61W - 65L
1,534 SR
Queue Stats
216W - 257L
1,335 Elo+
Solo
Zeus
Zeus
greatking1
Zeus
Level 152
God Stats
30W - 34L
1,450 SR
Queue Stats
134W - 145L
1,365 Elo+
Solo
Bellona
Bellona
high politician
Bellona
Level 83
God Stats
9W - 9L
1,464 SR
Queue Stats
132W - 123L
1,410 Elo+
Solo
Vamana
Vamana
iConicAssassin42
Vamana
Level 149
God Stats
10W - 11L
1,042 SR
Queue Stats
320W - 369L
1,360 Elo+
Solo
Bacchus
Bacchus
marcusdragnell98
Bacchus
Level 102
God Stats
37W - 31L
1,515 SR
Queue Stats
504W - 535L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 0
6,670
513
3,087
6,384
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
 
Lancelot
9
0 / 2 / 0
5,331
410
2,920
8,423
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Caveman098
Izanami
8
0 / 3 / 0
4,620
355
2,964
8,077
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
9
0 / 1 / 0
5,549
427
1,430
7,484
5,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
jj pro 12353
Guan Yu
11
0 / 4 / 0
5,736
441
2,823
8,695
3,647
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,187
553
7,358
6,116
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 1
7,182
552
4,552
4,978
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 1
6,219
478
2,202
6,905
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 1
8,422
648
4,779
7,549
3,436
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 0 / 1
7,275
560
4,471
7,778
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
11
11
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
L
Lancelot
 
Lancelot
0
2
0
0
W
2
0
3
3.5
L
Izanami
Caveman098
Izanami
0
3
0
0
L
Ymir
0
1
0
0
W
0
1
1
0.5
W
0
0
1
0.5
W
5
0
1
5.5
L
Guan Yu
jj pro 12353
Guan Yu
0
4
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,224
Damage
23,362
39,063
Taken
33,326
18,045
Mitigated
16,794
6,825
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,087
269
0
934
6,384
2,808
0
4,510
1,874
51,009
0
L
Lancelot
 
Lancelot
2,920
589
0
0
8,423
3,414
0
989
7,434
0
31,921
W
7,358
4,844
0
1,974
6,116
2,151
1,328
459
5,657
0
63,661
L
Izanami
Caveman098
Izanami
2,964
2,071
0
1,869
8,077
2,412
0
1,828
6,249
0
18,649
L
Ymir
1,430
280
412
2,570
7,484
5,764
0
1,287
6,197
18,316
0
W
4,552
384
0
941
4,978
1,928
560
2,503
2,475
47,584
0
W
2,202
430
0
710
6,905
3,765
240
540
6,365
0
41,772
W
4,779
1,741
0
2,701
7,549
3,436
96
0
7,549
0
49,923
L
Guan Yu
jj pro 12353
Guan Yu
2,823
1,068
0
1,040
8,695
3,647
0
0
8,695
0
30,653
W
4,471
508
175
2,729
7,778
5,514
0
1,015
6,763
15,462
3,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,906
Gold Earned
36,285
266
Minions Killed
394
0
Camps Cleared
0
1,151,817
Distance Traveled
1,156,206
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,670
513
109
8
0
221,043
4
L
Lancelot
5,331
410
48
4
0
283,309
3
W
Izanami
7,187
553
106
8
0
208,110
3
L
Izanami
4,620
355
36
3
0
208,635
2
L
Ymir
5,549
427
17
1
0
239,806
1
W
Zeus
7,182
552
93
7
0
201,613
6
W
Bellona
6,219
478
77
6
0
250,912
4
W
Vamana
8,422
648
93
7
0
241,049
1
L
Guan Yu
5,736
441
56
4
0
199,024
0
W
Bacchus
7,275
560
25
2
0
254,522
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role