Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bandit_R99
Zeus
Level 104
God Stats
4W - 1L
1,460 SR
Queue Stats
419W - 421L
1,514 Elo+
Solo
Neith
Neith
Haylie-Clawley
Neith
Level 148
God Stats
9W - 6L
1,519 SR
Queue Stats
279W - 305L
1,452 Elo+
Party 1
Terra
Terra
QueenGuillotine
Terra
Level 144
God Stats
1W - 1L
1,277 SR
Queue Stats
323W - 303L
1,525 Elo+
Solo
Hachiman
Hachiman
psychopathey
Hachiman
Level 155
God Stats
2W - 6L
1,549 SR
Queue Stats
102W - 88L
1,548 Elo+
Party 1
Team Averages
Level 142
1,461 SR
1,508 Elo+

VS

Team Averages
Level 138
1,518 SR
1,502 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LinaEspi
Sol
Level 126
God Stats
3W - 1L
1,704 SR
Queue Stats
89W - 99L
1,401 Elo+
Solo
Ao Kuang
Ao Kuang
SplicketySploop
Ao Kuang
Level 118
God Stats
1W - 1L
1,485 SR
Queue Stats
15W - 13L
1,566 Elo+
Solo
Thanatos
Thanatos
michele1564
Thanatos
Level 143
God Stats
0W - 6L
1,427 SR
Queue Stats
146W - 122L
1,554 Elo+
Solo
Hercules
Hercules
勋勋永远爱旭旭
Hercules
Level 144
God Stats
2W - 4L
1,474 SR
Queue Stats
171W - 181L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 0 / 0
6,564
1,094
5,079
6,811
5,300
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 0 / 3
5,563
927
7,278
2,911
1,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 5
5,604
934
7,167
3,834
1,520
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
0 / 0 / 5
6,116
1,019
1,929
4,323
3,532
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
psychopathey
Hachiman
10
2 / 2 / 4
6,068
1,011
5,567
5,155
1,828
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 0 / 3
5,864
977
2,509
7,916
6,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
1 / 3 / 2
5,948
991
5,137
6,847
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
9
0 / 2 / 3
5,132
855
3,663
6,644
4,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
michele1564
Thanatos
11
1 / 2 / 1
5,497
916
7,190
8,801
4,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
1,540
257
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
7
Kills
2
3
Deaths
7
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
0
5
L
Sylvanus
 
Sylvanus
0
0
3
1.5
W
0
0
3
1.5
W
0
1
5
2.5
L
1
3
2
0.67
W
0
0
5
2.5
L
Ao Kuang
0
2
3
0.75
L
Thanatos
michele1564
Thanatos
1
2
1
0.75
W
Hachiman
psychopathey
Hachiman
2
2
4
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
18,499
23,034
Taken
30,208
13,992
Mitigated
17,797
10,994
Healing
18,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,079
665
1,227
2,085
6,811
5,300
0
2,737
3,791
0
12,574
L
Sylvanus
 
Sylvanus
2,509
397
3,712
4,509
7,916
6,415
0
3,547
4,369
7,870
0
W
7,278
1,022
619
522
2,911
1,812
37
2,386
525
12,095
0
W
7,167
1,548
35
432
3,834
1,520
215
1,922
1,912
0
15,347
L
5,137
1,393
539
1,330
6,847
2,814
0
2,088
4,759
16,843
0
W
1,929
77
2,911
2,114
4,323
3,532
0
2,058
2,181
3,975
0
L
Ao Kuang
3,663
427
1,113
2,518
6,644
4,509
0
1,628
5,016
5,706
0
L
Thanatos
michele1564
Thanatos
7,190
189
388
4,701
8,801
4,059
0
1,944
6,857
0
10,221
W
Hachiman
psychopathey
Hachiman
5,567
3,969
443
606
5,155
1,828
68
1,717
3,316
0
11,635
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,915
Gold Earned
23,981
73
Minions Killed
55
0
Camps Cleared
0
656,825
Distance Traveled
503,714
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,564
1,094
23
4
0
148,956
2
L
Sylvanus
5,864
977
10
2
0
126,569
0
W
Zeus
5,563
927
14
2
0
124,988
0
W
Neith
5,604
934
12
2
0
128,640
2
L
Sol
5,948
991
32
5
0
112,974
0
W
Terra
6,116
1,019
6
1
0
139,268
0
L
Ao Kuang
5,132
855
6
1
0
124,035
3
L
Thanatos
5,497
916
7
1
0
140,136
0
W
Hachiman
6,068
1,011
18
3
0
114,973
0
L
Hercules
1,540
257
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role