Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AplSun
Hera
Level 72
God Stats
1W - 0L
1,354 SR
Queue Stats
138W - 176L
1,313 Elo+
Party 1
Gilgamesh
Gilgamesh
DeathPotat0
Gilgamesh
Level 155
God Stats
2W - 2L
1,415 SR
Queue Stats
73W - 75L
1,510 Elo+
Solo
Rama
Rama
Imp3ria
Rama
Level 75
God Stats
6W - 3L
1,718 SR
Queue Stats
202W - 208L
1,434 Elo+
Solo
Thor
Thor
Paraylxsis
Thor
Level 77
God Stats
7W - 7L
1,703 SR
Queue Stats
97W - 91L
1,560 Elo+
Solo
Team Averages
Level 89
1,538 SR
1,464 Elo+

VS

Team Averages
Level 69
1,512 SR
1,423 Elo+
Rama
Rama
BigDirtyBanana
Rama
Level 45
God Stats
5W - 9L
1,451 SR
Queue Stats
82W - 95L
1,433 Elo+
Solo
Achilles
Achilles
EL_KARMA321
Achilles
Level 106
God Stats
3W - 2L
1,655 SR
Queue Stats
293W - 334L
1,356 Elo+
Party 2
Susano
Susano
Xx_EmiZuca_xX
Susano
Level 109
God Stats
0W - 2L
1,296 SR
Queue Stats
19W - 25L
1,387 Elo+
Party 2
Merlin
Merlin
Zeeeirie
Merlin
Level 31
God Stats
4W - 2L
1,665 SR
Queue Stats
30W - 47L
1,497 Elo+
Solo
Horus
Horus
grimmfeed
Horus
Level 53
God Stats
2W - 3L
1,492 SR
Queue Stats
88W - 83L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 3 / 5
8,802
440
7,495
21,783
23,163
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hera
AplSun
Hera
15
1 / 4 / 1
9,472
474
5,283
12,921
5,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
DeathPotat0
Gilgamesh
18
4 / 0 / 3
11,717
586
16,251
18,376
21,525
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Imp3ria
Rama
14
4 / 4 / 3
9,346
467
14,338
20,627
7,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 2 / 3
10,787
539
11,098
19,198
8,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
8,715
436
10,830
14,506
5,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
EL_KARMA321
Achilles
14
1 / 3 / 1
8,540
427
6,725
14,097
12,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
2 / 4 / 5
9,076
454
10,922
18,534
8,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Zeeeirie
Merlin
17
7 / 2 / 2
11,045
552
16,892
11,057
5,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
grimmfeed
Horus
13
0 / 4 / 7
8,604
430
9,265
22,249
22,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
17
Kills
13
13
Deaths
17
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
3
5
0.83
W
Hera
AplSun
Hera
1
4
1
0.38
L
3
4
2
1
W
Gilgamesh
DeathPotat0
Gilgamesh
4
0
3
5.5
L
Achilles
EL_KARMA321
Achilles
1
3
1
0.5
W
Rama
Imp3ria
Rama
4
4
3
1.38
W
8
2
3
4.75
L
2
4
5
1.13
L
Merlin
Zeeeirie
Merlin
7
2
2
4
L
Horus
grimmfeed
Horus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,465
Damage
54,634
92,905
Taken
80,443
66,333
Mitigated
54,102
29,073
Healing
26,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,495
2,328
3,442
6,566
21,783
23,163
165
4,676
17,107
24,378
5,675
W
Hera
AplSun
Hera
5,283
1,381
0
2,480
12,921
5,188
273
4,816
8,060
70,050
0
L
10,830
9,849
0
3,806
14,506
5,973
0
3,467
11,039
0
69,311
W
Gilgamesh
DeathPotat0
Gilgamesh
16,251
4,835
0
1,831
18,376
21,525
156
2,309
15,228
0
89,555
L
Achilles
EL_KARMA321
Achilles
6,725
1,437
0
3,205
14,097
12,414
0
1,364
12,733
0
49,635
W
Rama
Imp3ria
Rama
14,338
11,657
0
8,347
20,627
7,969
1,870
3,479
17,148
0
82,851
W
11,098
2,926
0
6,407
19,198
8,488
52
2,774
16,375
0
92,532
L
10,922
847
0
5,436
18,534
8,341
450
1,042
17,492
0
72,363
L
Merlin
Zeeeirie
Merlin
16,892
1,403
475
2,824
11,057
5,347
0
2,802
8,255
97,410
0
L
Horus
grimmfeed
Horus
9,265
4,285
2,131
8,271
22,249
22,027
282
3,743
18,506
0
32,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
45,980
573
Minions Killed
480
0
Camps Cleared
0
1,788,688
Distance Traveled
1,940,397
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,802
440
36
2
0
347,237
3
W
Hera
9,472
474
123
6
0
350,162
0
L
Rama
8,715
436
123
6
0
337,387
0
W
Gilgamesh
11,717
586
150
8
0
385,798
1
L
Achilles
8,540
427
89
4
0
358,976
2
W
Rama
9,346
467
134
7
0
315,284
4
W
Thor
10,787
539
130
7
0
390,207
7
L
Susano
9,076
454
105
5
0
454,882
3
L
Merlin
11,045
552
136
7
0
382,683
7
L
Horus
8,604
430
27
1
0
406,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role