Player Matchup

Merlin
Merlin
CantSwingHitPing
Merlin
Level 128
God Stats
17W - 7L
1,613 SR
Queue Stats
90W - 75L
1,546 Elo+
Party 1
Ne Zha
Ne Zha
InFiniteHaV0K
Ne Zha
Level 120
God Stats
4W - 1L
1,627 SR
Queue Stats
48W - 35L
1,586 Elo+
Party 1
Chaac
Chaac
Macca10997
Chaac
Level 61
God Stats
12W - 5L
1,627 SR
Queue Stats
66W - 47L
1,563 Elo+
Party 1
Team Averages
Level 103
1,622 SR
1,565 Elo+

VS

Team Averages
Level 70
1,451 SR
1,319 Elo+
Yu Huang
Yu Huang
Soull
Yu Huang
Level 158
God Stats
12W - 24L
1,429 SR
Queue Stats
76W - 108L
1,380 Elo+
Solo
Ymir
Ymir
TUCHITO10
Ymir
Level 7
God Stats
1W - 4L
1,425 SR
Queue Stats
5W - 20L
1,212 Elo+
Party 2
Loki
Loki
XxMIGUELITOPROxX
Loki
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 59L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
7,757
776
10,783
5,782
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
3 / 0 / 7
8,002
800
6,274
4,721
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chaac
14
6 / 0 / 2
8,410
841
8,466
8,204
7,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Soull
Yu Huang
11
1 / 2 / 0
6,723
672
5,491
7,458
3,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
12
0 / 3 / 0
6,870
687
1,027
11,515
9,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 1
6,281
628
4,421
10,619
3,662
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
11
Kills
1
1
Deaths
11
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
3
0
7
6.5
W
Chaac
6
0
2
7
L
Yu Huang
Soull
Yu Huang
1
2
0
0.5
L
Ymir
0
3
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,523
Damage
10,939
18,707
Taken
29,592
11,822
Mitigated
16,587
5,924
Healing
2,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,783
264
0
500
5,782
2,312
0
2,125
3,657
30,334
0
W
6,274
937
0
1,774
4,721
2,381
0
1,248
3,473
0
35,611
W
Chaac
8,466
973
117
3,533
8,204
7,129
0
3,177
5,027
0
23,338
L
Yu Huang
Soull
Yu Huang
5,491
212
163
769
7,458
3,088
0
2,422
4,522
29,388
0
L
Ymir
1,027
282
0
1,214
11,515
9,837
0
4,988
5,834
8,142
0
L
4,421
1,053
0
250
10,619
3,662
0
2,456
7,659
0
20,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,169
Gold Earned
19,874
146
Minions Killed
99
0
Camps Cleared
0
616,572
Distance Traveled
541,556
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,757
776
60
6
0
177,978
1
W
Ne Zha
8,002
800
52
5
0
217,659
4
W
Chaac
8,410
841
34
3
0
220,935
2
L
Yu Huang
6,723
672
47
5
0
175,108
5
L
Ymir
6,870
687
21
2
0
175,452
0
L
Loki
6,281
628
31
3
0
190,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role