Player Matchup

Tyr
Tyr
 
Tyr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dark_LightZZ47
Tsukuyomi
Level 107
God Stats
1W - 2L
1,777 SR
Queue Stats
207W - 242L
1,450 Elo+
Solo
Chernobog
Chernobog
NoCanada62
Chernobog
Level 45
God Stats
8W - 13L
1,423 SR
Queue Stats
27W - 50L
1,319 Elo+
Solo
Tiamat
Tiamat
PoppaShmoop
Tiamat
Level 40
God Stats
1W - 1L
1,793 SR
Queue Stats
4W - 4L
1,492 Elo+
Solo
King Arthur
King Arthur
yeliab47
King Arthur
Level 149
God Stats
2W - 3L
1,255 SR
Queue Stats
119W - 121L
1,552 Elo+
Solo
Team Averages
Level 82
1,550 SR
1,463 Elo+

VS

Team Averages
Level 84
1,416 SR
1,468 Elo+
Medusa
Medusa
SantyTheJEFF21
Medusa
Level 67
God Stats
4W - 4L
1,347 SR
Queue Stats
134W - 132L
1,459 Elo+
Solo
Hera
Hera
THisGivencHy
Hera
Level 87
God Stats
1W - 1L
1,371 SR
Queue Stats
53W - 53L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
Yvngcharc2538
Baron Samedi
Level 81
God Stats
12W - 15L
1,469 SR
Queue Stats
64W - 80L
1,379 Elo+
Party 1
Ullr
Ullr
attrition
Ullr
Level 84
God Stats
9W - 5L
1,587 SR
Queue Stats
186W - 185L
1,517 Elo+
Solo
Hun Batz
Hun Batz
temp-312771
Hun Batz
Level 101
God Stats
2W - 1L
1,306 SR
Queue Stats
88W - 69L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
6 / 3 / 2
11,253
512
18,495
25,759
25,836
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
Dark_LightZZ47
Tsukuyomi
17
7 / 7 / 3
11,284
513
16,630
19,710
9,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
NoCanada62
Chernobog
16
3 / 5 / 4
10,491
477
11,681
19,916
8,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
0 / 3 / 6
9,672
440
6,411
10,972
6,804
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
yeliab47
King Arthur
14
4 / 1 / 6
10,637
484
6,895
22,537
23,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
10,368
471
16,701
18,992
8,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
6 / 5 / 5
11,170
508
16,254
15,011
6,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Yvngcharc2538
Baron Samedi
16
2 / 5 / 3
10,648
484
7,745
17,197
10,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ullr
18
2 / 2 / 5
10,989
500
8,995
14,377
8,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
temp-312771
Hun Batz
17
3 / 5 / 8
10,783
490
13,347
19,811
8,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
20
Kills
18
19
Deaths
20
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
6
3
2
2.33
L
Tsukuyomi
Dark_LightZZ47
Tsukuyomi
7
7
3
1.21
L
Chernobog
NoCanada62
Chernobog
3
5
4
1
L
Tiamat
0
3
6
1
W
5
3
6
2.67
W
6
5
5
1.7
W
Baron Samedi
Yvngcharc2538
Baron Samedi
2
5
3
0.7
W
Ullr
2
2
5
2.25
W
Hun Batz
temp-312771
Hun Batz
3
5
8
1.4
L
King Arthur
yeliab47
King Arthur
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,112
Damage
63,042
98,894
Taken
85,388
73,563
Mitigated
42,485
31,775
Healing
29,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
18,495
1,398
0
8,844
25,759
25,836
0
4,550
20,403
601
73,630
L
Tsukuyomi
Dark_LightZZ47
Tsukuyomi
16,630
3,875
0
5,051
19,710
9,069
0
4,731
14,869
0
102,207
L
Chernobog
NoCanada62
Chernobog
11,681
6,018
0
6,054
19,916
8,101
1,887
5,131
14,687
37
82,217
L
Tiamat
6,411
862
0
2,970
10,972
6,804
560
3,042
7,930
54,609
0
W
16,701
8,435
0
7,568
18,992
8,279
639
1,456
17,536
0
69,309
W
16,254
5,114
132
1,656
15,011
6,503
983
1,485
13,526
77,816
0
W
Baron Samedi
Yvngcharc2538
Baron Samedi
7,745
1,468
2,012
6,770
17,197
10,646
845
2,724
14,473
63,170
0
W
Ullr
8,995
1,853
0
3,508
14,377
8,578
3,804
227
14,150
0
71,413
W
Hun Batz
temp-312771
Hun Batz
13,347
3,083
0
7,693
19,811
8,479
0
1,683
18,128
0
94,852
L
King Arthur
yeliab47
King Arthur
6,895
769
3,354
5,502
22,537
23,753
0
6,829
15,600
0
35,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,337
Gold Earned
53,958
476
Minions Killed
551
0
Camps Cleared
0
2,222,390
Distance Traveled
1,952,450
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,253
512
90
4
0
481,097
0
L
Tsukuyomi
11,284
513
128
6
0
460,362
3
L
Chernobog
10,491
477
129
6
0
455,907
0
L
Tiamat
9,672
440
96
4
0
404,483
3
W
Medusa
10,368
471
79
4
0
377,755
5
W
Hera
11,170
508
113
5
0
351,226
2
W
Baron Samedi
10,648
484
89
4
0
356,232
0
W
Ullr
10,989
500
125
6
0
396,325
6
W
Hun Batz
10,783
490
145
7
0
470,912
2
L
King Arthur
10,637
484
33
2
0
420,541
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role