Player Matchup

Freya
Freya
SlickerForever
Freya
Level 112
God Stats
0W - 2L
1,306 SR
Queue Stats
90W - 113L
1,476 Elo+
Solo
Apollo
Apollo
WhiteeQc
Apollo
Level 45
God Stats
9W - 16L
1,428 SR
Queue Stats
93W - 110L
1,405 Elo+
Solo
Terra
Terra
aniace
Terra
Level 82
God Stats
13W - 21L
1,320 SR
Queue Stats
587W - 822L
1,359 Elo+
Solo
Team Averages
Level 80
1,351 SR
1,413 Elo+

VS

Team Averages
Level 66
1,521 SR
1,418 Elo+
Ymir
Ymir
FaZe ragtag993
Ymir
Level 27
God Stats
7W - 2L
1,592 SR
Queue Stats
11W - 9L
1,336 Elo+
Party 1
Nemesis
Nemesis
SHADOw0LF56
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,361 Elo+
Party 1
Merlin
Merlin
Vistaris
Merlin
Level 143
God Stats
2W - 0L
1,470 SR
Queue Stats
11W - 5L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
9,432
674
12,468
13,379
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
WhiteeQc
Apollo
15
1 / 3 / 3
9,555
683
6,231
14,461
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Terra
aniace
Terra
14
0 / 2 / 4
9,394
671
7,923
19,620
16,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
10,232
731
5,543
15,042
15,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
SHADOw0LF56
Nemesis
13
0 / 3 / 5
9,001
643
6,583
12,316
5,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Vistaris
Merlin
19
7 / 0 / 1
11,570
826
27,876
7,332
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
4
Kills
8
8
Deaths
4
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
Nemesis
SHADOw0LF56
Nemesis
0
3
5
0.83
L
3
3
1
1.17
W
Merlin
Vistaris
Merlin
7
0
1
7.5
L
Apollo
WhiteeQc
Apollo
1
3
3
0.83
L
Terra
aniace
Terra
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,622
Damage
40,002
47,460
Taken
34,690
28,067
Mitigated
24,360
16,590
Healing
4,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,543
1,187
0
1,435
15,042
15,002
420
10,629
4,413
12,931
0
W
Nemesis
SHADOw0LF56
Nemesis
6,583
2,314
0
1,924
12,316
5,817
0
5,920
6,396
0
31,650
L
12,468
3,776
0
3,570
13,379
5,269
0
9,473
3,565
45,693
0
W
Merlin
Vistaris
Merlin
27,876
2,901
0
713
7,332
3,541
1,396
3,899
3,433
71,178
0
L
Apollo
WhiteeQc
Apollo
6,231
2,919
614
4,104
14,461
5,838
56
10,055
3,857
0
34,011
L
Terra
aniace
Terra
7,923
1,189
3,446
4,856
19,620
16,960
0
12,444
6,555
24,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,381
Gold Earned
30,803
170
Minions Killed
180
0
Camps Cleared
0
734,964
Distance Traveled
707,573
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,232
731
12
1
0
208,978
1
W
Nemesis
9,001
643
41
3
0
267,094
0
L
Freya
9,432
674
60
4
0
225,080
4
W
Merlin
11,570
826
127
9
0
231,501
0
L
Apollo
9,555
683
76
5
0
258,500
1
L
Terra
9,394
671
34
2
0
251,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role