Player Matchup

Ao Kuang
Ao Kuang
BeePerfect
Ao Kuang
Level 154
God Stats
11W - 5L
1,788 SR
Queue Stats
336W - 325L
1,475 Elo+
Solo
Horus
Horus
ClydeCaveMan
Horus
Level 105
God Stats
22W - 17L
1,533 SR
Queue Stats
199W - 207L
1,458 Elo+
Party 3
Nu Wa
Nu Wa
MIDNIGHTzs
Nu Wa
Level 146
God Stats
36W - 41L
1,413 SR
Queue Stats
1,289W - 1,458L
1,403 Elo+
Party 2
Hun Batz
Hun Batz
Rev Spooky
Hun Batz
Level 156
God Stats
10W - 8L
1,503 SR
Queue Stats
457W - 471L
1,510 Elo+
Party 2
Neith
Neith
hiphophippityhop
Neith
Level 89
God Stats
1W - 0L
1,239 SR
Queue Stats
87W - 88L
1,532 Elo+
Party 3
Team Averages
Level 130
1,495 SR
1,476 Elo+

VS

Team Averages
Level 92
1,499 SR
1,578 Elo+
Cerberus
Cerberus
DillyDilla
Cerberus
Level 95
God Stats
1W - 3L
1,458 SR
Queue Stats
151W - 131L
1,569 Elo+
Party 1
Cupid
Cupid
DillyyManTTV
Cupid
Level 86
God Stats
2W - 2L
1,516 SR
Queue Stats
311W - 207L
1,630 Elo+
Party 1
Set
Set
OsoDanii CQB
Set
Level 127
God Stats
11W - 13L
1,521 SR
Queue Stats
999W - 993L
1,423 Elo+
Solo
Zeus
Zeus
SABOTAGE_KiD
Zeus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,472 Elo+
Solo
Merlin
Merlin
Träg
Merlin
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 27L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BeePerfect
Ao Kuang
11
2 / 0 / 2
6,915
629
6,396
10,361
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 1
6,200
564
3,071
7,245
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
10
1 / 0 / 4
5,842
531
5,527
5,606
2,153
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
Rev Spooky
Hun Batz
11
4 / 1 / 2
6,518
593
4,284
7,308
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 2
5,536
503
5,071
4,967
1,560
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DillyDilla
Cerberus
8
0 / 1 / 0
5,273
479
2,978
9,698
5,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 1
5,133
467
3,384
6,615
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 1
5,097
463
3,738
8,769
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,176
471
2,165
4,975
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
Träg
Merlin
9
1 / 4 / 0
5,193
472
4,413
8,820
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
9
Kills
2
2
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BeePerfect
Ao Kuang
2
0
2
3
W
2
0
1
2.5
L
Cerberus
DillyDilla
Cerberus
0
1
0
0
L
0
0
1
0.5
W
Nu Wa
1
0
4
3
L
1
2
1
0.75
W
Hun Batz
Rev Spooky
Hun Batz
4
1
2
5
L
0
2
0
0
L
Merlin
Träg
Merlin
1
4
0
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,349
Damage
16,678
35,487
Taken
38,877
15,090
Mitigated
16,068
15,335
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BeePerfect
Ao Kuang
6,396
1,191
0
7,548
10,361
4,021
76
3,960
6,401
45,344
0
W
3,071
1,048
500
3,220
7,245
4,114
0
1,917
5,328
0
25,618
L
Cerberus
DillyDilla
Cerberus
2,978
79
0
3,613
9,698
5,910
0
2,338
7,360
22,359
0
L
3,384
1,841
29
3,630
6,615
1,924
0
304
6,311
0
33,759
W
Nu Wa
5,527
1,825
0
871
5,606
2,153
7
2,256
3,350
34,289
0
L
3,738
1,775
0
910
8,769
3,303
0
2,166
6,603
0
26,022
W
Hun Batz
Rev Spooky
Hun Batz
4,284
1,868
0
1,862
7,308
3,242
193
748
6,560
0
44,584
L
2,165
310
0
750
4,975
1,739
0
2,131
2,844
31,857
0
L
Merlin
Träg
Merlin
4,413
803
0
2,355
8,820
3,192
0
4,984
3,836
30,866
0
W
5,071
2,030
0
1,334
4,967
1,560
0
675
4,292
0
43,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,011
Gold Earned
25,872
319
Minions Killed
266
0
Camps Cleared
0
1,099,847
Distance Traveled
946,306
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,915
629
83
8
0
237,772
3
W
Horus
6,200
564
32
3
0
230,740
1
L
Cerberus
5,273
479
38
3
0
179,599
0
L
Cupid
5,133
467
70
6
0
192,778
0
W
Nu Wa
5,842
531
39
4
0
205,174
0
L
Set
5,097
463
46
4
0
223,140
3
W
Hun Batz
6,518
593
87
8
0
236,212
0
L
Zeus
5,176
471
65
6
0
166,973
1
L
Merlin
5,193
472
47
4
0
183,816
0
W
Neith
5,536
503
78
7
0
189,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role