Player Matchup

Cthulhu
Cthulhu
Ayric the Great
Cthulhu
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 15L
1,343 Elo+
Solo
Bellona
Bellona
Azariyahh
Bellona
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 17L
1,095 Elo+
Party 2
Anubis
Anubis
NoDrama_420
Anubis
Level 84
God Stats
17W - 18L
1,434 SR
Queue Stats
237W - 274L
1,357 Elo+
Party 2
Kumbhakarna
Kumbhakarna
dj321043
Kumbhakarna
Level 157
God Stats
1W - 1L
1,311 SR
Queue Stats
106W - 103L
1,373 Elo+
Solo
Hades
Hades
koffinkid666
Hades
Level 69
God Stats
4W - 6L
1,500 SR
Queue Stats
261W - 304L
1,389 Elo+
Party 2
Team Averages
Level 72
1,449 SR
1,311 Elo+

VS

Team Averages
Level 76
1,530 SR
1,395 Elo+
Achilles
Achilles
Im bad 6712
Achilles
Level 49
God Stats
1W - 0L
1,638 SR
Queue Stats
39W - 28L
1,422 Elo+
Party 1
Loki
Loki
Jcosta9
Loki
Level 117
God Stats
13W - 13L
1,601 SR
Queue Stats
447W - 440L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
Quorked
Zhong Kui
Level 27
God Stats
1W - 0L
1,254 SR
Queue Stats
35W - 29L
1,379 Elo+
Party 1
Cupid
Cupid
XSX214
Cupid
Level 104
God Stats
10W - 5L
1,700 SR
Queue Stats
115W - 125L
1,370 Elo+
Solo
Hachiman
Hachiman
uC Knight
Hachiman
Level 83
God Stats
111W - 114L
1,456 SR
Queue Stats
252W - 273L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,359
464
8,247
18,589
22,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Azariyahh
Bellona
13
1 / 10 / 0
8,268
459
5,245
18,147
13,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
10
0 / 7 / 1
7,077
393
5,258
12,362
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
dj321043
Kumbhakarna
10
1 / 4 / 1
6,527
363
4,731
17,963
13,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 6 / 0
8,653
481
14,562
20,221
11,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Im bad 6712
Achilles
16
7 / 2 / 14
10,728
596
14,454
14,393
10,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
Jcosta9
Loki
19
9 / 1 / 6
11,235
624
13,152
14,906
6,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Quorked
Zhong Kui
16
10 / 2 / 4
10,343
575
16,781
15,186
11,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
XSX214
Cupid
14
4 / 2 / 3
8,589
477
7,774
12,646
5,457
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
uC Knight
Hachiman
14
1 / 1 / 9
7,967
443
8,975
6,839
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
8
Kills
31
31
Deaths
8
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Bellona
Azariyahh
Bellona
1
10
0
0.1
W
Achilles
Im bad 6712
Achilles
7
2
14
7
W
Loki
Jcosta9
Loki
9
1
6
12
L
Anubis
0
7
1
0.07
W
Zhong Kui
Quorked
Zhong Kui
10
2
4
6
W
Cupid
XSX214
Cupid
4
2
3
2.75
L
Kumbhakarna
dj321043
Kumbhakarna
1
4
1
0.38
L
5
6
0
0.83
W
Hachiman
uC Knight
Hachiman
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,043
Damage
61,136
87,282
Taken
63,970
66,876
Mitigated
37,504
16,173
Healing
27,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,247
321
217
2,554
18,589
22,695
0
1,987
16,602
50,361
623
L
Bellona
Azariyahh
Bellona
5,245
2,903
0
2,324
18,147
13,310
1,170
2,667
14,807
0
45,173
W
Achilles
Im bad 6712
Achilles
14,454
5,677
0
5,885
14,393
10,348
1,855
5,362
9,031
0
67,066
W
Loki
Jcosta9
Loki
13,152
4,823
0
5,205
14,906
6,909
480
4,422
10,484
0
100,470
L
Anubis
5,258
107
0
2,538
12,362
5,480
0
3,456
8,774
46,842
0
W
Zhong Kui
Quorked
Zhong Kui
16,781
2,601
0
5,683
15,186
11,688
787
9,455
5,731
69,365
0
W
Cupid
XSX214
Cupid
7,774
4,446
1,098
7,107
12,646
5,457
1,186
7,915
4,731
0
44,569
L
Kumbhakarna
dj321043
Kumbhakarna
4,731
722
425
1,925
17,963
13,403
0
2,176
15,689
27,186
0
L
14,562
587
364
5,826
20,221
11,988
0
6,495
13,398
54,955
0
W
Hachiman
uC Knight
Hachiman
8,975
5,350
0
2,799
6,839
3,102
1,067
5,370
1,469
0
38,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,884
Gold Earned
48,862
327
Minions Killed
486
0
Camps Cleared
0
1,539,858
Distance Traveled
1,706,214
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,359
464
83
5
0
355,210
0
L
Bellona
8,268
459
64
4
0
266,668
0
W
Achilles
10,728
596
121
7
0
350,284
2
W
Loki
11,235
624
148
8
0
410,721
7
L
Anubis
7,077
393
75
4
0
273,562
3
W
Zhong Kui
10,343
575
94
5
0
315,844
1
W
Cupid
8,589
477
71
4
0
312,475
3
L
Kumbhakarna
6,527
363
26
1
0
309,419
6
L
Hades
8,653
481
79
4
0
334,999
0
W
Hachiman
7,967
443
52
3
0
316,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role