Player Matchup

Bellona
Bellona
IA_Dehmy
Bellona
Level 121
God Stats
45W - 36L
1,600 SR
Queue Stats
489W - 420L
1,452 Elo+
Solo
Medusa
Medusa
JulienSuper84
Medusa
Level 87
God Stats
114W - 86L
1,565 SR
Queue Stats
299W - 270L
1,504 Elo+
Solo
Maui
Maui
Lucker37
Maui
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 269L
1,549 Elo+
Solo
Thanatos
Thanatos
PleaseDontInvade
Thanatos
Level 143
God Stats
8W - 2L
1,755 SR
Queue Stats
295W - 252L
1,552 Elo+
Party 1
Anubis
Anubis
decliningmule
Anubis
Level 160
God Stats
5W - 3L
1,764 SR
Queue Stats
659W - 608L
1,567 Elo+
Party 1
Team Averages
Level 134
1,637 SR
1,525 Elo+

VS

Team Averages
Level 112
1,559 SR
1,550 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Ahmedparadise
Neith
Level 23
God Stats
1W - 1L
1,555 SR
Queue Stats
20W - 6L
1,724 Elo+
Party 2
Atlas
Atlas
IcyVeinz_11
Atlas
Level 120
God Stats
6W - 11L
1,491 SR
Queue Stats
236W - 200L
1,520 Elo+
Party 2
Scylla
Scylla
nilkon126
Scylla
Level 130
God Stats
0W - 1L
1,749 SR
Queue Stats
234W - 244L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IA_Dehmy
Bellona
13
0 / 0 / 0
7,518
627
7,241
9,406
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 1 / 1
7,376
615
5,475
6,587
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Maui
10
0 / 2 / 7
6,440
537
4,296
9,881
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 2 / 3
6,329
527
4,430
9,823
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 1
6,758
563
5,458
7,184
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
4 / 0 / 0
7,113
593
6,499
7,643
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
 
Vamana
13
0 / 0 / 2
7,078
590
4,817
10,516
10,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 3
6,300
525
3,280
7,519
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 4 / 1
5,689
474
4,019
11,275
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
nilkon126
Scylla
11
0 / 2 / 2
6,027
502
5,335
4,150
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
9
Kills
6
6
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
4
0
0
4
L
Vamana
 
Vamana
0
0
2
1
L
1
3
3
0.83
W
Bellona
IA_Dehmy
Bellona
0
0
0
0
L
1
4
1
0.38
W
4
1
1
4.5
W
Maui
0
2
7
1.75
W
2
2
3
1.75
W
3
1
1
3.5
L
Scylla
nilkon126
Scylla
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,900
Damage
23,950
42,881
Taken
41,103
25,254
Mitigated
23,916
23,969
Healing
9,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
6,499
1,595
0
1,592
7,643
2,583
0
1,031
6,612
0
50,692
L
Vamana
 
Vamana
4,817
1,790
0
3,013
10,516
10,615
0
0
10,516
2,456
61,002
L
3,280
2,014
0
2,953
7,519
2,271
147
792
6,727
0
42,085
W
Bellona
IA_Dehmy
Bellona
7,241
2,976
0
5,706
9,406
6,695
0
582
8,824
0
67,743
L
4,019
2,072
0
1,683
11,275
7,113
0
5,691
5,584
10,371
1,292
W
5,475
2,331
0
3,594
6,587
2,254
1,159
939
5,648
0
55,862
W
Maui
4,296
1,598
0
2,234
9,881
8,155
0
3,125
6,672
18,428
0
W
4,430
1,511
0
8,107
9,823
4,424
0
1,187
8,622
0
37,701
W
5,458
823
0
4,328
7,184
3,726
0
3,416
3,564
63,532
0
L
Scylla
nilkon126
Scylla
5,335
413
0
500
4,150
1,334
0
2,240
1,910
44,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,421
Gold Earned
32,207
451
Minions Killed
401
0
Camps Cleared
0
1,182,726
Distance Traveled
1,169,547
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,113
593
95
8
0
290,444
6
L
Vamana
7,078
590
119
10
0
251,038
3
L
Neith
6,300
525
82
7
0
202,305
0
W
Bellona
7,518
627
144
12
0
255,086
3
L
Atlas
5,689
474
13
1
0
216,484
3
W
Medusa
7,376
615
99
8
0
223,512
7
W
Maui
6,440
537
30
3
0
216,450
1
W
Thanatos
6,329
527
66
6
0
285,543
2
W
Anubis
6,758
563
112
9
0
202,135
4
L
Scylla
6,027
502
92
8
0
209,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role