Player Matchup

Chaac
Chaac
Azrin87
Chaac
Level 116
God Stats
7W - 4L
1,594 SR
Queue Stats
59W - 83L
1,369 Elo+
Solo
Sol
Sol
BootsWithTheFur
Sol
Level 109
God Stats
17W - 15L
1,593 SR
Queue Stats
202W - 189L
1,586 Elo+
Solo
Cernunnos
Cernunnos
FiishHat
Cernunnos
Level 109
God Stats
24W - 10L
1,736 SR
Queue Stats
184W - 140L
1,525 Elo+
Party 1
Susano
Susano
SwankTomcat810
Susano
Level 143
God Stats
3W - 2L
1,608 SR
Queue Stats
159W - 164L
1,484 Elo+
Party 1
Bacchus
Bacchus
honghuang
Bacchus
Level 147
God Stats
14W - 5L
1,757 SR
Queue Stats
169W - 175L
1,549 Elo+
Solo
Team Averages
Level 125
1,658 SR
1,503 Elo+

VS

Team Averages
Level 140
1,650 SR
1,534 Elo+
Mercury
Mercury
 
Mercury
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KorraIzKewl
Charybdis
Level 127
God Stats
2W - 2L
1,707 SR
Queue Stats
210W - 221L
1,569 Elo+
Solo
Medusa
Medusa
SWindsong
Medusa
Level 156
God Stats
8W - 8L
1,759 SR
Queue Stats
52W - 47L
1,592 Elo+
Solo
Agni
Agni
Smackbro
Agni
Level 159
God Stats
0W - 3L
1,698 SR
Queue Stats
87W - 92L
1,590 Elo+
Solo
Khepri
Khepri
Vision vF
Khepri
Level 109
God Stats
0W - 3L
1,584 SR
Queue Stats
94W - 99L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azrin87
Chaac
11
2 / 3 / 0
7,036
541
3,983
8,207
5,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 0 / 3
7,494
576
6,934
8,083
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
FiishHat
Cernunnos
11
4 / 0 / 3
6,904
531
4,936
6,832
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
2 / 2 / 2
6,826
525
4,577
9,591
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
honghuang
Bacchus
9
0 / 2 / 5
6,199
477
5,277
7,904
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 3 / 0
7,419
571
3,278
8,711
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
KorraIzKewl
Charybdis
11
0 / 1 / 1
6,049
465
5,214
9,503
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Medusa
SWindsong
Medusa
6
1 / 3 / 1
5,014
386
1,035
3,724
1,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Agni
11
2 / 2 / 2
6,493
499
6,581
6,086
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Vision vF
Khepri
9
0 / 2 / 3
5,884
453
2,330
8,466
5,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
11
Kills
7
7
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
0
1.33
W
Chaac
Azrin87
Chaac
2
3
0
0.67
W
3
0
3
4.5
W
Cernunnos
FiishHat
Cernunnos
4
0
3
5.5
L
Charybdis
KorraIzKewl
Charybdis
0
1
1
0.5
L
Medusa
SWindsong
Medusa
1
3
1
0.5
L
Agni
2
2
2
1.5
W
2
2
2
1.5
L
Khepri
Vision vF
Khepri
0
2
3
0.75
W
Bacchus
honghuang
Bacchus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,707
Damage
18,438
40,617
Taken
36,490
21,558
Mitigated
15,529
18,051
Healing
11,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,278
2,257
0
2,090
8,711
3,335
1,404
0
8,711
0
44,629
W
Chaac
Azrin87
Chaac
3,983
548
0
1,001
8,207
5,249
618
484
7,723
0
44,565
W
6,934
2,735
0
6,350
8,083
3,033
1,302
1,169
6,914
59,979
9,538
W
Cernunnos
FiishHat
Cernunnos
4,936
3,141
0
4,939
6,832
2,587
150
2,695
4,137
0
44,021
L
Charybdis
KorraIzKewl
Charybdis
5,214
2,941
0
5,061
9,503
3,538
0
4,462
5,041
0
49,813
L
Medusa
SWindsong
Medusa
1,035
557
0
275
3,724
1,320
0
2,012
1,712
0
8,720
L
Agni
6,581
566
0
1,318
6,086
2,011
0
425
5,661
48,825
0
W
4,577
992
0
3,706
9,591
3,649
0
2,386
7,205
0
46,168
L
Khepri
Vision vF
Khepri
2,330
289
0
2,923
8,466
5,325
0
4,300
4,166
9,983
0
W
Bacchus
honghuang
Bacchus
5,277
515
305
1,750
7,904
7,040
0
2,177
5,727
13,974
3,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,459
Gold Earned
30,859
365
Minions Killed
293
0
Camps Cleared
0
1,253,883
Distance Traveled
980,302
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,419
571
83
6
0
232,830
1
W
Chaac
7,036
541
82
6
0
261,674
3
W
Sol
7,494
576
117
9
0
240,559
5
W
Cernunnos
6,904
531
79
6
0
227,467
1
L
Charybdis
6,049
465
88
7
0
203,004
0
L
Medusa
5,014
386
10
1
0
80,255
1
L
Agni
6,493
499
94
7
0
231,966
3
W
Susano
6,826
525
70
5
0
283,402
1
L
Khepri
5,884
453
18
1
0
232,247
1
W
Bacchus
6,199
477
17
1
0
240,781
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role