Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Froidemort
Hera
Level 156
God Stats
1W - 2L
1,660 SR
Queue Stats
151W - 156L
1,524 Elo+
Solo
Neith
Neith
LordClearSky
Neith
Level 68
God Stats
42W - 26L
1,611 SR
Queue Stats
68W - 62L
1,465 Elo+
Solo
Sylvanus
Sylvanus
NagaKs
Sylvanus
Level 145
God Stats
4W - 5L
1,396 SR
Queue Stats
52W - 57L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
gesuk
Ao Kuang
Level 160
God Stats
4W - 3L
1,616 SR
Queue Stats
66W - 84L
1,466 Elo+
Solo
Team Averages
Level 135
1,556 SR
1,484 Elo+

VS

Team Averages
Level 127
1,532 SR
1,503 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aflawi
Sol
Level 125
God Stats
34W - 33L
1,480 SR
Queue Stats
37W - 41L
1,424 Elo+
Solo
Medusa
Medusa
EckoSan
Medusa
Level 160
God Stats
6W - 5L
1,517 SR
Queue Stats
567W - 612L
1,532 Elo+
Solo
Sylvanus
Sylvanus
Jeopard
Sylvanus
Level 123
God Stats
13W - 10L
1,619 SR
Queue Stats
179W - 168L
1,569 Elo+
Solo
He Bo
He Bo
jSazu
He Bo
Level 132
God Stats
3W - 1L
1,546 SR
Queue Stats
139W - 138L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
8
0 / 1 / 2
4,590
574
2,194
7,299
2,498
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 2
4,889
611
3,325
2,821
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
1 / 3 / 2
4,383
548
2,248
4,966
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
NagaKs
Sylvanus
3
0 / 2 / 0
3,240
405
1,297
2,871
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
gesuk
Ao Kuang
8
2 / 2 / 1
4,659
582
3,470
6,897
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 1 / 0
4,568
571
3,290
6,430
3,789
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sol
Aflawi
Sol
9
0 / 1 / 1
4,876
610
2,806
4,064
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
EckoSan
Medusa
9
3 / 1 / 3
5,315
664
4,966
5,924
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Jeopard
Sylvanus
7
2 / 2 / 3
4,594
574
2,763
6,262
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
jSazu
He Bo
8
2 / 0 / 2
4,732
592
2,685
4,745
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
4
Kills
8
8
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
0
1
2
1
W
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Sol
Aflawi
Sol
0
1
1
0.5
W
Medusa
EckoSan
Medusa
3
1
3
4.5
L
1
0
2
2
W
Sylvanus
Jeopard
Sylvanus
2
2
3
1.75
L
1
3
2
0.67
L
Sylvanus
NagaKs
Sylvanus
0
2
0
0
L
Ao Kuang
gesuk
Ao Kuang
2
2
1
1.25
W
He Bo
jSazu
He Bo
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,534
Damage
16,510
24,854
Taken
27,425
8,467
Mitigated
11,735
6,610
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
2,194
550
0
2,279
7,299
2,498
0
1,572
5,727
0
24,815
W
Sun Wukong
 
Sun Wukong
3,290
797
0
1,688
6,430
3,789
0
2,255
4,175
0
26,060
W
Sol
Aflawi
Sol
2,806
930
0
2,244
4,064
1,782
624
2,107
1,957
31,961
3,988
W
Medusa
EckoSan
Medusa
4,966
2,300
0
2,960
5,924
1,749
0
595
5,329
0
32,095
L
3,325
682
0
750
2,821
1,007
0
1,308
1,513
31,623
0
W
Sylvanus
Jeopard
Sylvanus
2,763
1,504
595
2,414
6,262
2,884
0
1,196
5,066
11,261
4,842
L
2,248
1,326
0
1,349
4,966
1,500
0
1,994
2,972
0
15,219
L
Sylvanus
NagaKs
Sylvanus
1,297
673
0
300
2,871
1,128
0
741
2,130
6,426
1,515
L
Ao Kuang
gesuk
Ao Kuang
3,470
626
0
1,932
6,897
2,334
0
2,078
4,819
24,159
0
W
He Bo
jSazu
He Bo
2,685
318
0
2,232
4,745
1,531
0
1,789
2,956
26,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,761
Gold Earned
24,085
196
Minions Killed
254
0
Camps Cleared
0
693,329
Distance Traveled
741,960
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
4,590
574
52
7
0
152,615
0
W
Sun Wukong
4,568
571
45
6
0
166,232
2
W
Sol
4,876
610
66
8
0
140,563
2
W
Medusa
5,315
664
58
7
0
136,073
1
L
Hera
4,889
611
57
7
0
160,323
3
W
Sylvanus
4,594
574
33
4
0
142,009
1
L
Neith
4,383
548
28
4
0
150,211
2
L
Sylvanus
3,240
405
17
2
0
56,510
0
L
Ao Kuang
4,659
582
42
5
0
173,670
0
W
He Bo
4,732
592
52
7
0
157,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role