Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
JoshuaDeeJones
Loki
Level 157
God Stats
2W - 0L
1,695 SR
Queue Stats
38W - 28L
1,561 Elo+
Party 1
Izanami
Izanami
Report Polio
Izanami
Level 28
God Stats
1W - 4L
1,170 SR
Queue Stats
63W - 38L
1,652 Elo+
Party 1
Ymir
Ymir
Sleepy Jinn
Ymir
Level 157
God Stats
3W - 4L
1,488 SR
Queue Stats
309W - 238L
1,615 Elo+
Party 1
Zeus
Zeus
jhtynm
Zeus
Level 149
God Stats
13W - 6L
1,521 SR
Queue Stats
171W - 128L
1,552 Elo+
Party 1
Team Averages
Level 126
1,475 SR
1,576 Elo+

VS

Team Averages
Level 81
1,463 SR
1,402 Elo+
Thanatos
Thanatos
 
Thanatos
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KingOfKings1911
Mulan
Level 105
God Stats
10W - 11L
1,514 SR
Queue Stats
117W - 110L
1,416 Elo+
Solo
Mercury
Mercury
XxMr_N0G4MExX
Mercury
Level 108
God Stats
2W - 4L
1,590 SR
Queue Stats
234W - 305L
1,374 Elo+
Party 2
Skadi
Skadi
XxMrs_N0L1FExX
Skadi
Level 117
God Stats
4W - 8L
1,209 SR
Queue Stats
279W - 369L
1,372 Elo+
Party 2
Athena
Athena
sunfIowergirl
Athena
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 0 / 2
6,251
625
3,836
5,765
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 1 / 9
5,980
598
3,722
5,414
1,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Report Polio
Izanami
10
6 / 1 / 4
6,972
697
6,276
5,989
2,028
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
8 / 0 / 6
6,656
666
7,270
6,219
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
jhtynm
Zeus
10
4 / 1 / 2
6,366
637
4,656
4,251
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 6 / 0
4,291
429
1,646
7,624
2,822
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
4,449
445
2,647
6,992
2,692
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
6
1 / 4 / 0
4,354
435
2,836
7,019
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 4 / 1
4,145
415
2,011
6,430
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
2 / 5 / 0
4,806
481
1,820
8,199
4,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
22
Kills
3
3
Deaths
22
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
0
2
4
L
Thanatos
 
Thanatos
0
6
0
0
W
1
1
9
5.5
L
0
3
0
0
W
Izanami
Report Polio
Izanami
6
1
4
8
W
8
0
6
11
L
Mercury
1
4
0
0.25
L
0
4
1
0.13
W
Zeus
jhtynm
Zeus
4
1
2
5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,760
Damage
10,960
27,638
Taken
36,264
10,342
Mitigated
13,151
15,662
Healing
5,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,836
918
0
7,007
5,765
2,571
316
102
5,663
0
34,476
L
Thanatos
 
Thanatos
1,646
659
0
2,194
7,624
2,822
0
4,671
2,765
0
16,864
W
3,722
661
0
750
5,414
1,723
0
1,112
4,302
0
22,488
L
2,647
394
0
960
6,992
2,692
0
2,060
4,896
0
16,650
W
Izanami
Report Polio
Izanami
6,276
4,780
0
2,762
5,989
2,028
598
560
5,429
0
53,322
W
7,270
3,642
0
3,732
6,219
2,879
0
459
5,760
33,020
0
L
Mercury
2,836
1,450
0
682
7,019
2,213
0
3,321
3,550
0
17,405
L
2,011
1,040
0
1,607
6,430
1,058
0
78
6,352
0
19,995
W
Zeus
jhtynm
Zeus
4,656
959
0
1,411
4,251
1,141
662
188
4,063
36,630
0
L
1,820
648
0
390
8,199
4,366
0
1,424
6,775
10,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,225
Gold Earned
22,045
323
Minions Killed
145
0
Camps Cleared
0
955,227
Distance Traveled
914,127
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,251
625
63
6
0
201,690
2
L
Thanatos
4,291
429
36
4
0
195,278
1
W
Loki
5,980
598
39
4
0
194,262
1
L
Mulan
4,449
445
34
3
0
188,096
0
W
Izanami
6,972
697
100
10
0
172,615
1
W
Ymir
6,656
666
47
5
0
205,178
3
L
Mercury
4,354
435
37
4
0
196,838
0
L
Skadi
4,145
415
23
2
0
149,188
1
W
Zeus
6,366
637
74
7
0
181,482
5
L
Athena
4,806
481
15
2
0
184,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role