Player Matchup

Ymir
Ymir
 
Ymir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GunDeezy15
Hachiman
Level 157
God Stats
33W - 28L
1,524 SR
Queue Stats
389W - 269L
1,715 Elo+
Party 1
Thoth
Thoth
Lazy Nugs
Thoth
Level 58
God Stats
12W - 5L
1,735 SR
Queue Stats
245W - 123L
1,736 Elo+
Party 1
Team Averages
Level 86
1,586 SR
1,650 Elo+

VS

Team Averages
Level 117
1,600 SR
1,697 Elo+
Discordia
Discordia
Quorps
Discordia
Level 144
God Stats
25W - 15L
1,724 SR
Queue Stats
487W - 250L
1,833 Elo+
Party 2
Chaac
Chaac
WelcxmeHxme
Chaac
Level 46
God Stats
1W - 1L
1,564 SR
Queue Stats
55W - 13L
1,823 Elo+
Party 2
Anubis
Anubis
ickeress
Anubis
Level 160
God Stats
10W - 14L
1,513 SR
Queue Stats
1,445W - 1,730L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 1 / 6
10,609
758
4,843
19,009
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
GunDeezy15
Hachiman
18
6 / 1 / 6
11,234
802
14,264
12,650
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thoth
Lazy Nugs
Thoth
18
6 / 2 / 6
11,396
814
11,834
9,421
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Quorps
Discordia
14
2 / 5 / 0
9,366
669
11,793
10,837
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 4
9,252
661
11,736
14,367
16,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
ickeress
Anubis
15
2 / 5 / 2
10,146
725
8,258
12,072
5,707
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
13
Kills
4
4
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
6
4
W
Hachiman
GunDeezy15
Hachiman
6
1
6
9
W
Thoth
Lazy Nugs
Thoth
6
2
6
4.5
L
Discordia
Quorps
Discordia
2
5
0
0.4
L
0
3
4
0.67
L
Anubis
ickeress
Anubis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,941
Damage
31,787
41,080
Taken
37,276
22,469
Mitigated
25,474
13,110
Healing
9,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,843
1,250
0
6,378
19,009
13,591
613
8,848
9,651
30,861
0
W
Hachiman
GunDeezy15
Hachiman
14,264
5,752
0
4,154
12,650
5,489
2,416
6,822
5,433
0
54,276
W
Thoth
Lazy Nugs
Thoth
11,834
420
0
2,578
9,421
3,389
304
4,550
4,570
58,717
0
L
Discordia
Quorps
Discordia
11,793
631
78
1,470
10,837
3,490
409
5,221
5,616
44,928
0
L
11,736
2,225
0
5,040
14,367
16,277
113
5,309
9,058
128
31,062
L
Anubis
ickeress
Anubis
8,258
119
0
3,151
12,072
5,707
448
6,183
5,889
31,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
28,764
217
Minions Killed
170
0
Camps Cleared
0
774,582
Distance Traveled
746,845
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,609
758
40
3
0
265,752
1
W
Hachiman
11,234
802
68
5
0
260,608
2
W
Thoth
11,396
814
109
8
0
248,222
3
L
Discordia
9,366
669
79
6
0
251,358
3
L
Chaac
9,252
661
39
3
0
281,377
8
L
Anubis
10,146
725
52
4
0
214,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role