Player Matchup

Nike
Nike
Bloodnuuggit
Nike
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
imherothethird
Nu Wa
Level 156
God Stats
38W - 34L
1,557 SR
Queue Stats
458W - 378L
1,655 Elo+
Party 1
Loki
Loki
k_hearts3
Loki
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,637 Elo+
Party 1
Team Averages
Level 135
1,519 SR
1,578 Elo+

VS

Team Averages
Level 55
1,611 SR
1,297 Elo+
Heimdallr
Heimdallr
BronksBombers13
Heimdallr
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,093 Elo+
Party 2
Jormungandr
Jormungandr
DA G0AT1738
Jormungandr
Level 62
God Stats
4W - 3L
1,772 SR
Queue Stats
90W - 93L
1,423 Elo+
Party 2
Tyr
Tyr
O block Corb
Tyr
Level 41
God Stats
2W - 3L
1,562 SR
Queue Stats
24W - 24L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 12
9,732
749
10,661
13,319
10,618
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 9
9,939
765
16,317
9,336
5,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
17
10 / 2 / 3
11,378
875
13,620
9,859
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BronksBombers13
Heimdallr
14
3 / 3 / 1
9,518
732
5,896
15,058
5,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
DA G0AT1738
Jormungandr
13
1 / 7 / 3
8,790
676
10,146
16,628
9,071
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 3 / 2
8,089
622
4,845
16,665
13,198
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
5
5
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
L
Heimdallr
BronksBombers13
Heimdallr
3
3
1
1.17
L
Jormungandr
DA G0AT1738
Jormungandr
1
7
3
0.36
L
1
3
2
0.67
W
2
1
9
6.5
W
Loki
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,598
Damage
20,887
32,514
Taken
48,351
21,284
Mitigated
27,957
6,939
Healing
5,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,661
785
623
1,411
13,319
10,618
552
5,485
7,834
0
24,040
L
Heimdallr
BronksBombers13
Heimdallr
5,896
2,643
0
3,429
15,058
5,688
0
5,687
9,371
0
48,390
L
Jormungandr
DA G0AT1738
Jormungandr
10,146
3,224
0
2,152
16,628
9,071
0
4,310
12,318
55,154
0
L
4,845
343
0
381
16,665
13,198
0
6,351
10,314
0
19,026
W
16,317
8,815
0
3,807
9,336
5,828
1,291
1,750
7,586
55,684
0
W
Loki
13,620
4,177
0
1,098
9,859
4,838
1,173
2,965
6,894
0
52,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
26,397
148
Minions Killed
185
0
Camps Cleared
0
827,364
Distance Traveled
672,961
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,732
749
36
3
0
259,970
2
L
Heimdallr
9,518
732
81
6
0
206,348
0
L
Jormungandr
8,790
676
82
6
0
201,911
2
L
Tyr
8,089
622
22
2
0
264,702
0
W
Nu Wa
9,939
765
60
5
0
256,654
2
W
Loki
11,378
875
52
4
0
310,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role