Player Matchup

Tiamat
Tiamat
AdvancedFrog159
Tiamat
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 36L
1,254 Elo+
Party 1
Cthulhu
Cthulhu
Coolgaymer69195
Cthulhu
Level 118
God Stats
2W - 3L
1,617 SR
Queue Stats
134W - 146L
1,434 Elo+
Solo
Medusa
Medusa
DudeCalledQuest
Medusa
Level 104
God Stats
9W - 9L
1,487 SR
Queue Stats
91W - 112L
1,382 Elo+
Party 3
Arachne
Arachne
KOOMSDAY
Arachne
Level 95
God Stats
32W - 31L
1,505 SR
Queue Stats
49W - 73L
1,362 Elo+
Party 1
Ymir
Ymir
WCARomanAguilar_
Ymir
Level 29
God Stats
14W - 27L
1,361 SR
Queue Stats
14W - 29L
1,283 Elo+
Party 3
Team Averages
Level 78
1,494 SR
1,343 Elo+

VS

Team Averages
Level 111
1,581 SR
1,360 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
CRUNCHmunch42
Loki
Level 89
God Stats
1W - 1L
1,747 SR
Queue Stats
184W - 204L
1,348 Elo+
Solo
Ganesha
Ganesha
Fluffyshake
Ganesha
Level 153
God Stats
11W - 6L
1,673 SR
Queue Stats
260W - 243L
1,525 Elo+
Party 2
Neith
Neith
ShadowKullz
Neith
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,046 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThaSickest-_-
Tsukuyomi
Level 122
God Stats
15W - 16L
1,484 SR
Queue Stats
121W - 131L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,763
476
1,519
3,381
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 3
5,797
580
7,975
8,131
6,012
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 1
5,138
514
4,057
5,191
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
KOOMSDAY
Arachne
9
3 / 1 / 0
5,282
528
2,064
8,366
2,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
1 / 0 / 2
5,470
547
460
3,761
2,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
2 / 2 / 0
5,937
594
5,730
8,308
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 6 / 1
4,358
436
1,272
6,477
2,214
Ganesha
Fluffyshake
Ganesha
11
1 / 0 / 0
5,934
593
1,523
3,259
1,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 1 / 0
4,857
486
2,371
4,058
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tsukuyomi
ThaSickest-_-
Tsukuyomi
10
0 / 0 / 2
5,510
551
1,494
6,489
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
9
Kills
3
3
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
0
1
W
0
0
0
0
L
0
6
1
0.08
W
3
2
3
2.25
W
2
0
1
2.5
L
Ganesha
Fluffyshake
Ganesha
1
0
0
1
W
Arachne
KOOMSDAY
Arachne
3
1
0
3
L
0
1
0
0
L
Tsukuyomi
ThaSickest-_-
Tsukuyomi
0
0
2
1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,075
Damage
12,390
28,830
Taken
28,591
13,632
Mitigated
12,153
9,277
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,730
2,170
755
3,291
8,308
4,386
626
4,993
3,315
34,838
7,370
W
1,519
143
0
1,174
3,381
1,253
0
1,206
1,990
18,561
0
L
1,272
567
0
0
6,477
2,214
140
3,186
3,291
0
4,862
W
7,975
942
0
2,206
8,131
6,012
0
3,919
4,212
31,991
0
W
4,057
1,958
0
2,921
5,191
1,637
748
0
5,191
0
31,466
L
Ganesha
Fluffyshake
Ganesha
1,523
65
0
1,854
3,259
1,735
0
928
2,009
38,075
0
W
Arachne
KOOMSDAY
Arachne
2,064
1,645
0
1,978
8,366
2,710
0
1,515
6,851
0
24,807
L
2,371
485
0
865
4,058
1,497
365
172
3,886
0
22,434
L
Tsukuyomi
ThaSickest-_-
Tsukuyomi
1,494
286
0
3,656
6,489
2,321
0
281
6,136
0
34,097
W
460
161
0
998
3,761
2,020
182
0
3,761
12,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,450
Gold Earned
26,596
199
Minions Killed
275
0
Camps Cleared
0
960,950
Distance Traveled
890,932
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,937
594
78
8
0
134,401
2
W
Tiamat
4,763
476
40
4
0
168,390
4
L
Loki
4,358
436
17
2
0
186,722
0
W
Cthulhu
5,797
580
43
4
0
207,764
4
W
Medusa
5,138
514
50
5
0
165,543
1
L
Ganesha
5,934
593
54
5
0
202,209
2
W
Arachne
5,282
528
49
5
0
241,614
0
L
Neith
4,857
486
40
4
0
178,557
0
L
Tsukuyomi
5,510
551
86
9
0
189,043
1
W
Ymir
5,470
547
17
2
0
177,639
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role