Player Matchup

Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ASwellFoop
Discordia
Level 121
God Stats
3W - 1L
1,723 SR
Queue Stats
91W - 107L
1,441 Elo+
Solo
Ishtar
Ishtar
MambaGang247
Ishtar
Level 122
God Stats
5W - 7L
1,259 SR
Queue Stats
952W - 1,014L
1,397 Elo+
Solo
Bellona
Bellona
SquidSaysHi
Bellona
Level 142
God Stats
7W - 8L
1,343 SR
Queue Stats
311W - 310L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
TBP_Lust
Baron Samedi
Level 146
God Stats
11W - 9L
1,517 SR
Queue Stats
708W - 759L
1,427 Elo+
Solo
Team Averages
Level 132
1,468 SR
1,451 Elo+

VS

Team Averages
Level 100
1,497 SR
1,397 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Gartt
Neith
Level 94
God Stats
1W - 1L
1,745 SR
Queue Stats
77W - 66L
1,426 Elo+
Party 1
Cupid
Cupid
RandyFootLong
Cupid
Level 125
God Stats
0W - 2L
1,240 SR
Queue Stats
9W - 13L
1,447 Elo+
Party 2
Ganesha
Ganesha
wackykirbyrocks
Ganesha
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 70L
1,426 Elo+
Party 1
Fenrir
Fenrir
夜雨丶默化
Fenrir
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 3 / 11
8,774
877
11,327
11,409
5,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
ASwellFoop
Discordia
14
3 / 2 / 16
8,154
815
13,897
6,091
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
15
4 / 3 / 12
8,513
851
9,246
9,844
4,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
SquidSaysHi
Bellona
15
5 / 3 / 11
8,677
868
9,816
12,849
15,219
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
TBP_Lust
Baron Samedi
17
5 / 1 / 14
9,057
906
9,977
8,888
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 3 / 7
8,979
898
13,806
16,321
17,121
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Gartt
Neith
16
4 / 3 / 6
9,016
902
9,726
7,743
3,483
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 4 / 6
7,083
708
5,970
9,064
4,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 6
6,873
687
3,338
13,436
12,750
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 7 / 5
7,015
702
7,190
11,388
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
42
22
Kills
12
12
Deaths
22
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
3
11
3.5
L
Chaac
 
Chaac
5
3
7
2.83
W
Discordia
ASwellFoop
Discordia
3
2
16
5.5
L
Neith
Gartt
Neith
4
3
6
2.33
W
Ishtar
4
3
12
3.33
L
1
4
6
1
W
Bellona
SquidSaysHi
Bellona
5
3
11
3.5
W
Baron Samedi
TBP_Lust
Baron Samedi
5
1
14
12
L
0
5
6
0.6
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,263
Damage
40,030
49,081
Taken
57,952
33,475
Mitigated
44,688
22,394
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,327
8,560
281
3,435
11,409
5,218
1,022
712
10,526
0
18,293
L
Chaac
 
Chaac
13,806
1,720
605
4,744
16,321
17,121
0
5,732
10,589
0
31,072
W
Discordia
ASwellFoop
Discordia
13,897
1,255
2,070
2,112
6,091
2,379
1,070
617
5,474
22,162
0
L
Neith
Gartt
Neith
9,726
3,370
448
1,724
7,743
3,483
440
4,023
3,720
0
20,909
W
Ishtar
9,246
3,335
1,134
2,366
9,844
4,765
137
416
9,383
0
18,633
L
5,970
3,348
2,132
1,819
9,064
4,055
715
4,414
4,650
0
14,878
W
Bellona
SquidSaysHi
Bellona
9,816
4,227
2,336
2,089
12,849
15,219
490
808
11,754
0
12,628
W
Baron Samedi
TBP_Lust
Baron Samedi
9,977
527
3,873
2,698
8,888
5,894
524
785
8,103
26,675
0
L
3,338
85
1,274
873
13,436
12,750
0
5,275
8,161
5,855
0
L
7,190
1,973
0
884
11,388
7,279
360
4,430
6,958
0
8,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,175
Gold Earned
38,966
104
Minions Killed
92
0
Camps Cleared
0
888,614
Distance Traveled
879,209
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,774
877
24
2
0
160,904
1
L
Chaac
8,979
898
29
3
0
196,189
0
W
Discordia
8,154
815
11
1
0
190,734
2
L
Neith
9,016
902
31
3
0
190,255
6
W
Ishtar
8,513
851
27
3
0
174,814
4
L
Cupid
7,083
708
22
2
0
149,433
0
W
Bellona
8,677
868
7
1
0
169,626
2
W
Baron Samedi
9,057
906
35
4
0
192,536
1
L
Ganesha
6,873
687
1
0
0
179,803
4
L
Fenrir
7,015
702
9
1
0
163,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role