Player Matchup

Geb
Geb
AceWolf18
Geb
Level 123
God Stats
6W - 14L
1,510 SR
Queue Stats
18W - 30L
1,412 Elo+
Party 1
Susano
Susano
BLTKing1
Susano
Level 125
God Stats
2W - 4L
1,405 SR
Queue Stats
35W - 49L
1,401 Elo+
Party 1
Poseidon
Poseidon
OoohhBabyATriple
Poseidon
Level 148
God Stats
16W - 14L
1,590 SR
Queue Stats
618W - 631L
1,530 Elo+
Solo
Bellona
Bellona
SupermanJTG
Bellona
Level 129
God Stats
1W - 3L
1,742 SR
Queue Stats
12W - 24L
1,387 Elo+
Party 1
Danzaburou
Danzaburou
TheTrueChamp
Danzaburou
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 57L
1,380 Elo+
Solo
Team Averages
Level 121
1,549 SR
1,422 Elo+

VS

Team Averages
Level 108
1,706 SR
1,630 Elo+
Rama
Rama
Crane81below
Rama
Level 87
God Stats
3W - 2L
1,872 SR
Queue Stats
122W - 83L
1,634 Elo+
Party 2
King Arthur
King Arthur
DannyEnes
King Arthur
Level 141
God Stats
4W - 2L
1,890 SR
Queue Stats
162W - 83L
1,668 Elo+
Party 2
Fenrir
Fenrir
Drewski69
Fenrir
Level 36
God Stats
1W - 0L
1,340 SR
Queue Stats
113W - 27L
1,833 Elo+
Party 2
Merlin
Merlin
TofuSosa
Merlin
Level 116
God Stats
14W - 4L
1,699 SR
Queue Stats
99W - 73L
1,515 Elo+
Party 2
Cthulhu
Cthulhu
diego3728
Cthulhu
Level 158
God Stats
6W - 5L
1,726 SR
Queue Stats
254W - 243L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
8,487
447
5,526
12,842
11,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
BLTKing1
Susano
13
3 / 4 / 3
8,537
449
7,496
17,794
7,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 3 / 0
9,873
520
15,107
11,159
4,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
SupermanJTG
Bellona
14
1 / 7 / 2
9,038
476
11,207
26,091
25,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
TheTrueChamp
Danzaburou
14
2 / 4 / 4
8,740
460
10,934
15,726
5,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,719
459
9,623
11,889
4,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
DannyEnes
King Arthur
14
2 / 1 / 3
8,516
448
11,713
22,213
14,516
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Drewski69
Fenrir
16
6 / 5 / 4
10,089
531
7,853
17,748
8,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
TofuSosa
Merlin
17
4 / 3 / 4
10,391
547
10,541
10,535
5,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
diego3728
Cthulhu
18
6 / 1 / 2
11,298
595
19,526
16,821
16,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
13
Kills
19
19
Deaths
14
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
6
3
L
Susano
BLTKing1
Susano
3
4
3
1.13
W
1
4
4
0.75
W
King Arthur
DannyEnes
King Arthur
2
1
3
3.5
W
Fenrir
Drewski69
Fenrir
6
5
4
1.6
L
7
3
0
2.33
L
Bellona
SupermanJTG
Bellona
1
7
2
0.29
L
Danzaburou
TheTrueChamp
Danzaburou
2
4
4
1
W
Merlin
TofuSosa
Merlin
4
3
4
2
W
Cthulhu
diego3728
Cthulhu
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,270
Damage
59,256
83,612
Taken
79,206
55,282
Mitigated
49,165
25,460
Healing
17,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,526
449
1,301
3,126
12,842
11,696
0
1,775
11,049
34,826
0
L
Susano
BLTKing1
Susano
7,496
1,222
0
5,478
17,794
7,482
0
3,272
14,438
0
61,010
W
9,623
6,470
0
2,498
11,889
4,567
360
3,958
7,931
0
58,569
W
King Arthur
DannyEnes
King Arthur
11,713
1,152
0
7,110
22,213
14,516
0
3,561
18,652
0
63,752
W
Fenrir
Drewski69
Fenrir
7,853
2,089
0
2,749
17,748
8,952
0
5,061
12,687
0
76,118
L
15,107
2,138
0
2,829
11,159
4,520
1,242
5,296
5,826
84,855
0
L
Bellona
SupermanJTG
Bellona
11,207
5,502
0
7,092
26,091
25,609
0
18,683
6,506
0
64,627
L
Danzaburou
TheTrueChamp
Danzaburou
10,934
4,758
0
5,634
15,726
5,975
176
0
15,726
0
59,915
W
Merlin
TofuSosa
Merlin
10,541
232
0
1,116
10,535
5,067
1,533
5,647
4,888
70,409
0
W
Cthulhu
diego3728
Cthulhu
19,526
2,370
0
3,690
16,821
16,063
130
2,406
14,415
90,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,675
Gold Earned
49,013
481
Minions Killed
571
0
Camps Cleared
0
1,786,111
Distance Traveled
1,848,186
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,487
447
45
2
0
390,931
6
L
Susano
8,537
449
92
5
0
387,804
3
W
Rama
8,719
459
91
5
0
332,392
1
W
King Arthur
8,516
448
83
4
0
399,292
0
W
Fenrir
10,089
531
111
6
0
387,180
2
L
Poseidon
9,873
520
130
7
0
363,207
2
L
Bellona
9,038
476
119
6
0
309,165
0
L
Danzaburou
8,740
460
95
5
0
335,004
8
W
Merlin
10,391
547
105
6
0
338,081
3
W
Cthulhu
11,298
595
181
10
0
391,241
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role