Player Matchup

Bastet
Bastet
Cactus CuH
Bastet
Level 49
God Stats
5W - 15L
1,210 SR
Queue Stats
12W - 39L
1,022 Elo+
Party 3
Loki
Loki
OverMoney02
Loki
Level 28
God Stats
6W - 16L
1,192 SR
Queue Stats
8W - 30L
1,024 Elo+
Party 3
Artio
Artio
SpectroShogun
Artio
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 118L
1,294 Elo+
Party 2
Mercury
Mercury
ecokinect
Mercury
Level 38
God Stats
2W - 6L
1,262 SR
Queue Stats
12W - 28L
1,052 Elo+
Party 3
Merlin
Merlin
fearlightningx
Merlin
Level 44
God Stats
6W - 10L
1,322 SR
Queue Stats
60W - 83L
1,284 Elo+
Party 2
Team Averages
Level 43
1,297 SR
1,135 Elo+

VS

Team Averages
Level 113
1,474 SR
1,299 Elo+
Discordia
Discordia
 
Discordia
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Bjornragnar8
Izanami
Level 105
God Stats
8W - 5L
1,710 SR
Queue Stats
566W - 592L
1,273 Elo+
Solo
Zhong Kui
Zhong Kui
Nyasyn RD
Zhong Kui
Level 129
God Stats
4W - 7L
1,347 SR
Queue Stats
150W - 160L
1,256 Elo+
Solo
Amaterasu
Amaterasu
Rio8519
Amaterasu
Level 85
God Stats
11W - 10L
1,231 SR
Queue Stats
376W - 403L
1,222 Elo+
Solo
Lancelot
Lancelot
grave_25
Lancelot
Level 107
God Stats
32W - 17L
1,581 SR
Queue Stats
261W - 290L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cactus CuH
Bastet
17
2 / 3 / 4
9,552
478
8,400
17,345
8,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 14 / 5
8,526
426
4,904
17,475
5,893
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

12
4 / 9 / 4
9,006
450
10,552
28,896
32,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
ecokinect
Mercury
14
7 / 5 / 4
9,905
495
9,725
16,716
7,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 3 / 0
8,731
437
10,635
12,580
5,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
3 / 2 / 6
10,236
512
9,796
9,395
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Bjornragnar8
Izanami
16
11 / 3 / 6
11,037
552
12,047
14,578
6,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Nyasyn RD
Zhong Kui
17
5 / 3 / 3
11,512
576
15,194
18,852
17,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Rio8519
Amaterasu
16
8 / 4 / 16
10,731
537
23,019
19,954
18,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
grave_25
Lancelot
15
6 / 4 / 7
10,248
512
10,340
13,805
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
16
Kills
33
34
Deaths
16
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
2
6
3
W
Izanami
Bjornragnar8
Izanami
11
3
6
4.67
L
Bastet
Cactus CuH
Bastet
2
3
4
1.33
W
Zhong Kui
Nyasyn RD
Zhong Kui
5
3
3
2.17
L
1
14
5
0.25
W
Amaterasu
Rio8519
Amaterasu
8
4
16
4
L
4
9
4
0.67
L
Mercury
ecokinect
Mercury
7
5
4
1.8
L
2
3
0
0.67
W
Lancelot
grave_25
Lancelot
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,216
Damage
70,396
93,012
Taken
76,584
60,104
Mitigated
51,780
13,644
Healing
29,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,796
691
87
2,337
9,395
4,002
1,559
3,689
5,706
76,051
0
W
Izanami
Bjornragnar8
Izanami
12,047
8,843
0
5,591
14,578
6,133
8,314
3,763
10,815
0
74,682
L
Bastet
Cactus CuH
Bastet
8,400
2,121
0
5,072
17,345
8,683
0
9,923
7,422
0
70,674
W
Zhong Kui
Nyasyn RD
Zhong Kui
15,194
1,433
0
10,652
18,852
17,088
2,357
752
18,100
78,040
0
L
4,904
1,749
0
0
17,475
5,893
360
2,073
15,402
0
32,575
W
Amaterasu
Rio8519
Amaterasu
23,019
15,661
0
7,627
19,954
18,319
1,584
9,128
10,826
0
56,175
L
10,552
3,178
1,200
3,968
28,896
32,928
0
3,111
25,785
28,108
0
L
Mercury
ecokinect
Mercury
9,725
4,081
270
1,789
16,716
7,013
0
5,063
11,653
20
44,019
L
10,635
1,050
39
1,306
12,580
5,587
360
4,820
7,760
65,354
0
W
Lancelot
grave_25
Lancelot
10,340
1,540
90
2,677
13,805
6,238
1,163
3,875
9,930
0
52,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,720
Gold Earned
53,764
335
Minions Killed
521
0
Camps Cleared
0
1,811,626
Distance Traveled
1,787,275
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,236
512
116
6
0
372,127
5
W
Izanami
11,037
552
121
6
0
288,495
4
L
Bastet
9,552
478
106
5
0
424,485
0
W
Zhong Kui
11,512
576
144
7
0
315,336
4
L
Loki
8,526
426
50
3
0
297,883
0
W
Amaterasu
10,731
537
60
3
0
372,182
0
L
Artio
9,006
450
21
1
0
335,772
0
L
Mercury
9,905
495
51
3
0
421,319
1
L
Merlin
8,731
437
107
5
0
332,167
3
W
Lancelot
10,248
512
80
4
0
439,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role