Player Matchup

Anubis
Anubis
GLOCKSMITH45cl
Anubis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
VoyagerAtlas
Danzaburou
Level 85
God Stats
20W - 14L
1,589 SR
Queue Stats
43W - 34L
1,534 Elo+
Party 1
Geb
Geb
WAFL1823
Geb
Level 155
God Stats
2W - 0L
1,775 SR
Queue Stats
85W - 51L
1,588 Elo+
Party 1
Team Averages
Level 121
1,621 SR
1,542 Elo+

VS

Team Averages
Level 64
1,558 SR
1,220 Elo+
Cliodhna
Cliodhna
CalamityX216
Cliodhna
Level 19
God Stats
1W - 3L
1,398 SR
Queue Stats
2W - 4L
1,287 Elo+
Party 2
Tiamat
Tiamat
SisyphusTheDog
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,102 Elo+
Party 2
Cthulhu
Cthulhu
plasmaghost2r9
Cthulhu
Level 108
God Stats
0W - 1L
1,777 SR
Queue Stats
16W - 23L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
7,921
792
4,065
3,199
2,760
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
VoyagerAtlas
Danzaburou
13
5 / 0 / 7
8,229
823
9,768
8,175
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 1 / 8
8,852
885
11,454
10,699
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CalamityX216
Cliodhna
10
0 / 5 / 1
6,173
617
3,226
6,847
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 7 / 0
6,239
624
4,099
10,114
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 1
6,901
690
8,542
11,871
10,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
1
1
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
CalamityX216
Cliodhna
0
5
1
0.1
W
4
0
9
8.5
L
1
7
0
0.14
W
Danzaburou
VoyagerAtlas
Danzaburou
5
0
7
8.5
W
6
1
8
10
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,287
Damage
15,867
22,073
Taken
28,832
12,376
Mitigated
18,475
9,772
Healing
2,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
CalamityX216
Cliodhna
3,226
209
0
222
6,847
2,550
0
4,476
2,196
0
8,986
W
4,065
34
0
769
3,199
2,760
190
2,108
1,033
11,820
0
L
4,099
1,241
172
1,542
10,114
5,139
0
5,339
4,422
16,147
0
W
Danzaburou
VoyagerAtlas
Danzaburou
9,768
3,463
0
5,499
8,175
3,417
1,049
4,542
3,497
0
34,480
W
11,454
1,742
0
3,504
10,699
6,199
0
5,688
4,849
36,632
0
L
8,542
1,028
55
408
11,871
10,786
0
4,926
6,634
28,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,002
Gold Earned
19,313
131
Minions Killed
87
0
Camps Cleared
0
569,438
Distance Traveled
489,667
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,173
617
14
1
0
175,117
0
W
Anubis
7,921
792
32
3
0
185,709
0
L
Tiamat
6,239
624
21
2
0
143,152
0
W
Danzaburou
8,229
823
50
5
0
178,338
2
W
Geb
8,852
885
49
5
0
205,391
0
L
Cthulhu
6,901
690
52
5
0
171,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role