Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ClapeeCakee
Achilles
Level 29
God Stats
8W - 2L
1,688 SR
Queue Stats
110W - 52L
1,755 Elo+
Party 2
Hera
Hera
DBD Haaddock 7
Hera
Level 160
God Stats
9W - 3L
1,885 SR
Queue Stats
549W - 406L
1,572 Elo+
Party 2
Anhur
Anhur
DRAGONX11SLAYER
Anhur
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 61L
1,347 Elo+
Party 2
Da Ji
Da Ji
Kekkeigenki
Da Ji
Level 90
God Stats
4W - 3L
1,396 SR
Queue Stats
41W - 52L
1,352 Elo+
Party 2
Team Averages
Level 94
1,594 SR
1,505 Elo+

VS

Team Averages
Level 46
1,501 SR
1,372 Elo+
Nike
Nike
Crissalas
Nike
Level 12
God Stats
2W - 1L
1,691 SR
Queue Stats
7W - 7L
1,513 Elo+
Party 1
Merlin
Merlin
GirthyChef
Merlin
Level 107
God Stats
0W - 6L
1,320 SR
Queue Stats
88W - 86L
1,497 Elo+
Party 3
Izanami
Izanami
GirthySid
Izanami
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,177 Elo+
Party 3
Cthulhu
Cthulhu
PatoXD373
Cthulhu
Level 44
God Stats
1W - 1L
1,495 SR
Queue Stats
10W - 12L
1,386 Elo+
Party 1
Da Ji
Da Ji
lmZixy-
Da Ji
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 76L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 0 / 5
7,434
531
1,318
10,350
6,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
ClapeeCakee
Achilles
13
4 / 0 / 0
8,240
589
8,621
9,581
7,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 2
7,531
538
5,685
6,242
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
7,440
531
2,757
6,600
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 1
7,454
532
4,848
8,000
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
0 / 3 / 0
5,905
422
3,653
9,354
6,058
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Merlin
GirthyChef
Merlin
13
4 / 1 / 0
7,374
527
4,232
7,600
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
GirthySid
Izanami
13
0 / 2 / 1
7,161
512
1,640
8,118
3,084
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
PatoXD373
Cthulhu
1
0 / 0 / 0
2,595
185
0
0
0
Da Ji
lmZixy-
Da Ji
8
0 / 5 / 2
5,551
397
2,714
10,223
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
5
3.5
W
Achilles
ClapeeCakee
Achilles
4
0
0
4
L
Nike
0
3
0
0
W
2
1
2
3
W
0
1
0
0
L
Merlin
GirthyChef
Merlin
4
1
0
4
L
Izanami
GirthySid
Izanami
0
2
1
0.25
W
3
2
1
1.75
L
Cthulhu
PatoXD373
Cthulhu
0
0
0
0
L
Da Ji
lmZixy-
Da Ji
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,229
Damage
12,239
40,773
Taken
35,295
21,702
Mitigated
16,832
18,095
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,318
515
3,519
3,154
10,350
6,433
14
774
9,576
18,255
4,585
W
Achilles
ClapeeCakee
Achilles
8,621
2,102
0
4,828
9,581
7,562
0
402
9,179
0
48,017
L
Nike
3,653
369
0
0
9,354
6,058
0
256
8,240
103
31,136
W
5,685
1,554
0
816
6,242
2,147
832
1,583
4,659
68,980
0
W
2,757
542
0
2,794
6,600
2,430
370
611
5,989
0
47,790
L
Merlin
GirthyChef
Merlin
4,232
394
0
2,609
7,600
3,123
0
3,380
4,220
51,724
0
L
Izanami
GirthySid
Izanami
1,640
710
0
3,745
8,118
3,084
0
781
7,337
0
49,297
W
4,848
1,429
0
2,984
8,000
3,130
0
982
7,018
0
36,732
L
Cthulhu
PatoXD373
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
lmZixy-
Da Ji
2,714
733
118
1,470
10,223
4,567
0
2,494
7,602
17
27,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
28,586
406
Minions Killed
295
0
Camps Cleared
0
1,324,485
Distance Traveled
1,018,985
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,434
531
30
2
0
251,354
1
W
Achilles
8,240
589
103
7
0
274,258
5
L
Nike
5,905
422
49
4
0
267,708
0
W
Hera
7,531
538
108
8
0
271,217
3
W
Anhur
7,440
531
89
6
0
227,876
3
L
Merlin
7,374
527
99
7
0
264,371
3
L
Izanami
7,161
512
99
7
0
234,761
4
W
Da Ji
7,454
532
76
5
0
299,780
2
L
Cthulhu
2,595
185
0
0
0
0
0
L
Da Ji
5,551
397
48
3
0
252,145
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role