Player Matchup

Horus
Horus
GodConfi
Horus
Level 73
God Stats
6W - 9L
1,628 SR
Queue Stats
99W - 171L
1,372 Elo+
Solo
Zhong Kui
Zhong Kui
SwagSwig
Zhong Kui
Level 109
God Stats
1W - 1L
1,706 SR
Queue Stats
95W - 121L
1,455 Elo+
Party 2
Lancelot
Lancelot
thelightman
Lancelot
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 103L
1,501 Elo+
Party 2
Team Averages
Level 76
1,611 SR
1,443 Elo+

VS

Team Averages
Level 90
1,511 SR
1,508 Elo+
Anhur
Anhur
Colt4545
Anhur
Level 83
God Stats
14W - 10L
1,580 SR
Queue Stats
40W - 47L
1,483 Elo+
Solo
Tyr
Tyr
EdwardkTH
Tyr
Level 147
God Stats
1W - 0L
1,674 SR
Queue Stats
77W - 79L
1,520 Elo+
Party 1
Ymir
Ymir
TijomonHOQ
Ymir
Level 39
God Stats
19W - 24L
1,279 SR
Queue Stats
77W - 79L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GodConfi
Horus
19
4 / 3 / 7
15,077
754
13,526
32,127
37,686
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
SwagSwig
Zhong Kui
19
8 / 4 / 2
14,449
722
30,550
24,668
16,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
thelightman
Lancelot
15
0 / 6 / 6
11,610
581
12,976
23,724
14,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Colt4545
Anhur
20
6 / 4 / 5
15,491
775
25,159
19,102
8,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 3 / 7
13,558
678
17,430
26,940
20,201
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 5 / 7
14,273
714
23,891
22,680
21,084
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
12
Kills
13
13
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
Colt4545
Anhur
6
4
5
2.13
W
3
3
7
2.17
L
Horus
GodConfi
Horus
4
3
7
2.5
L
Zhong Kui
SwagSwig
Zhong Kui
8
4
2
2.25
W
4
5
7
1.5
L
Lancelot
thelightman
Lancelot
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,052
Damage
66,480
80,519
Taken
68,722
68,585
Mitigated
49,306
29,969
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Colt4545
Anhur
25,159
11,701
0
3,274
19,102
8,021
2,117
6,161
12,941
0
102,388
W
17,430
2,383
0
6,897
26,940
20,201
76
13,326
13,614
0
58,213
L
Horus
GodConfi
Horus
13,526
5,401
6,029
12,813
32,127
37,686
530
11,017
20,118
0
39,365
L
Zhong Kui
SwagSwig
Zhong Kui
30,550
4,159
0
6,679
24,668
16,736
719
7,935
16,310
92,524
0
W
23,891
5,514
0
1,927
22,680
21,084
752
11,319
11,361
53,340
0
L
Lancelot
thelightman
Lancelot
12,976
3,269
0
4,448
23,724
14,163
634
4,205
19,327
0
47,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,136
Gold Earned
43,322
218
Minions Killed
252
0
Camps Cleared
0
1,070,533
Distance Traveled
1,102,343
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,491
775
119
6
0
350,070
2
W
Tyr
13,558
678
63
3
0
415,882
0
L
Horus
15,077
754
39
2
0
377,196
1
L
Zhong Kui
14,449
722
129
6
0
336,268
0
W
Ymir
14,273
714
70
4
0
336,391
5
L
Lancelot
11,610
581
50
3
0
357,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role