Player Matchup

Bacchus
Bacchus
Beroru
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,514 Elo+
Party 2
Ares
Ares
ChadwicK4915
Ares
Level 120
God Stats
21W - 17L
1,633 SR
Queue Stats
137W - 132L
1,476 Elo+
Party 1
Cernunnos
Cernunnos
HeyGuy455
Cernunnos
Level 23
God Stats
31W - 27L
1,497 SR
Queue Stats
67W - 67L
1,447 Elo+
Party 1
Vulcan
Vulcan
Marcos_RA456
Vulcan
Level 15
God Stats
3W - 3L
1,668 SR
Queue Stats
27W - 28L
1,365 Elo+
Party 2
Scylla
Scylla
Purcell2013
Scylla
Level 121
God Stats
19W - 15L
1,506 SR
Queue Stats
134W - 137L
1,458 Elo+
Party 1
Team Averages
Level 59
1,561 SR
1,452 Elo+

VS

Team Averages
Level 66
1,470 SR
1,540 Elo+
Chiron
Chiron
Blossomajesty
Chiron
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 49L
1,618 Elo+
Party 4
Sol
Sol
GayLittleMothman
Sol
Level 82
God Stats
7W - 9L
1,529 SR
Queue Stats
127W - 105L
1,549 Elo+
Party 4
Thanatos
Thanatos
GotzDaBeetus
Thanatos
Level 68
God Stats
12W - 7L
1,705 SR
Queue Stats
149W - 135L
1,553 Elo+
Party 3
Kuzenbo
Kuzenbo
Westside sir
Kuzenbo
Level 85
God Stats
1W - 10L
1,155 SR
Queue Stats
629W - 711L
1,502 Elo+
Party 3
Chaac
Chaac
Willynotdum
Chaac
Level 49
God Stats
20W - 36L
1,462 SR
Queue Stats
177W - 200L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beroru
Bacchus
16
2 / 2 / 11
9,785
699
11,858
15,289
15,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 2 / 9
10,695
764
6,088
15,889
18,776
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
HeyGuy455
Cernunnos
19
2 / 0 / 6
10,947
782
14,627
11,291
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
18
4 / 0 / 7
10,569
755
16,879
4,461
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
17
4 / 4 / 4
10,179
727
7,666
11,600
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 4
10,892
778
11,418
12,054
5,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 1 / 4
9,777
698
9,219
8,963
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
GotzDaBeetus
Thanatos
16
2 / 5 / 2
9,436
674
10,322
14,175
6,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Westside sir
Kuzenbo
15
1 / 5 / 5
9,595
685
7,203
16,088
22,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 2 / 2
9,348
668
6,304
15,039
10,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
15
Kills
8
8
Deaths
15
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Beroru
Bacchus
2
2
11
3.75
L
2
2
4
2
W
3
2
9
3.75
L
1
1
4
3
L
Thanatos
GotzDaBeetus
Thanatos
2
5
2
0.6
W
Cernunnos
HeyGuy455
Cernunnos
2
0
6
5
W
Vulcan
4
0
7
7.5
W
Scylla
4
4
4
1.5
L
Kuzenbo
Westside sir
Kuzenbo
1
5
5
0.7
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,118
Damage
44,466
58,530
Taken
66,319
46,949
Mitigated
49,467
13,616
Healing
23,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Beroru
Bacchus
11,858
905
0
1,100
15,289
15,722
0
5,177
9,824
26,149
0
L
11,418
3,987
697
3,617
12,054
5,938
0
3,029
8,946
0
62,056
W
6,088
322
0
3,006
15,889
18,776
665
4,186
11,569
22,459
0
L
9,219
3,266
0
4,434
8,963
3,762
0
7,279
1,574
47,162
0
L
Thanatos
GotzDaBeetus
Thanatos
10,322
1,631
0
6,647
14,175
6,502
0
9,663
4,038
0
29,805
W
Cernunnos
HeyGuy455
Cernunnos
14,627
8,669
0
6,313
11,291
5,571
320
1,105
10,089
0
59,329
W
Vulcan
16,879
8,981
0
1,702
4,461
2,304
951
1,479
2,802
51,452
0
W
Scylla
7,666
1,174
0
1,495
11,600
4,576
0
4,475
6,986
40,013
0
L
Kuzenbo
Westside sir
Kuzenbo
7,203
3,205
0
2,047
16,088
22,559
10
11,080
4,640
18,994
0
L
6,304
1,032
0
6,224
15,039
10,706
0
10,080
4,595
0
30,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,175
Gold Earned
49,048
334
Minions Killed
328
0
Camps Cleared
0
1,447,011
Distance Traveled
1,431,139
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,785
699
32
2
0
302,834
3
L
Chiron
10,892
778
119
9
0
294,528
1
W
Ares
10,695
764
26
2
0
295,455
4
L
Sol
9,777
698
99
7
0
258,915
3
L
Thanatos
9,436
674
34
2
0
297,864
0
W
Cernunnos
10,947
782
120
9
0
262,942
1
W
Vulcan
10,569
755
85
6
0
298,855
0
W
Scylla
10,179
727
71
5
0
286,925
0
L
Kuzenbo
9,595
685
22
2
0
275,319
1
L
Chaac
9,348
668
54
4
0
304,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role