Player Matchup

Guan Yu
Guan Yu
CocaineCobain
Guan Yu
Level 157
God Stats
9W - 6L
1,574 SR
Queue Stats
431W - 431L
1,562 Elo+
Solo
Cernunnos
Cernunnos
Therovin
Cernunnos
Level 146
God Stats
1W - 1L
1,539 SR
Queue Stats
41W - 30L
1,600 Elo+
Party 1
Hel
Hel
Thorcannon
Hel
Level 125
God Stats
3W - 1L
1,756 SR
Queue Stats
27W - 12L
1,691 Elo+
Party 1
Ymir
Ymir
subzero00007
Ymir
Level 129
God Stats
4W - 3L
1,806 SR
Queue Stats
28W - 17L
1,663 Elo+
Party 1
Thanatos
Thanatos
thanatoast4532
Thanatos
Level 125
God Stats
2W - 2L
1,542 SR
Queue Stats
40W - 30L
1,626 Elo+
Party 1
Team Averages
Level 136
1,643 SR
1,628 Elo+

VS

Team Averages
Level 131
1,567 SR
1,582 Elo+
Scylla
Scylla
ADUIH3022
Scylla
Level 159
God Stats
5W - 2L
1,651 SR
Queue Stats
211W - 202L
1,594 Elo+
Party 2
Chaac
Chaac
III9CALSALIII
Chaac
Level 87
God Stats
1W - 3L
1,339 SR
Queue Stats
51W - 57L
1,491 Elo+
Solo
Xing Tian
Xing Tian
IceKnight95
Xing Tian
Level 124
God Stats
5W - 3L
1,716 SR
Queue Stats
256W - 190L
1,670 Elo+
Solo
Jing Wei
Jing Wei
SaKrificed1
Jing Wei
Level 127
God Stats
6W - 5L
1,643 SR
Queue Stats
118W - 124L
1,591 Elo+
Solo
Da Ji
Da Ji
WanzoManzo
Da Ji
Level 156
God Stats
8W - 9L
1,486 SR
Queue Stats
145W - 117L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
20
7 / 1 / 14
12,397
775
23,543
26,915
36,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Therovin
Cernunnos
20
7 / 3 / 11
12,781
799
18,342
17,687
9,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 4 / 15
10,996
687
15,180
18,701
8,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 3 / 16
13,143
821
13,007
32,510
48,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
20
7 / 1 / 10
12,833
802
19,911
14,170
7,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ADUIH3022
Scylla
17
1 / 5 / 6
10,745
672
20,740
17,329
5,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 6 / 2
11,611
726
14,454
22,589
13,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
IceKnight95
Xing Tian
18
3 / 4 / 6
12,320
770
17,432
28,370
35,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
SaKrificed1
Jing Wei
17
1 / 4 / 5
10,396
650
12,812
13,548
6,359
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
16
2 / 8 / 5
10,446
653
9,074
21,925
9,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
27
Kills
12
12
Deaths
27
66
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
ADUIH3022
Scylla
1
5
6
0.8
W
Guan Yu
7
1
14
14
L
5
6
2
1
L
Xing Tian
IceKnight95
Xing Tian
3
4
6
1.5
L
Jing Wei
SaKrificed1
Jing Wei
1
4
5
0.88
W
Cernunnos
Therovin
Cernunnos
7
3
11
4.17
W
1
4
15
2.13
L
Da Ji
2
8
5
0.56
W
5
3
16
4.33
W
Thanatos
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,983
Damage
74,512
109,983
Taken
103,761
110,579
Mitigated
70,837
57,971
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ADUIH3022
Scylla
20,740
1,617
0
3,361
17,329
5,762
308
5,175
12,154
56,334
0
W
Guan Yu
23,543
2,945
2,883
7,667
26,915
36,547
119
7,642
18,817
106
46,487
L
14,454
2,209
0
4,622
22,589
13,378
0
5,723
16,866
0
39,989
L
Xing Tian
IceKnight95
Xing Tian
17,432
1,946
0
5,160
28,370
35,681
0
9,482
18,888
25,612
0
L
Jing Wei
SaKrificed1
Jing Wei
12,812
5,847
0
478
13,548
6,359
0
3,565
9,983
0
42,078
W
Cernunnos
Therovin
Cernunnos
18,342
8,605
0
8,220
17,687
9,390
5,359
5,086
12,492
0
79,706
W
15,180
835
10,993
8,951
18,701
8,896
88
8,649
9,738
33,624
0
L
Da Ji
9,074
1,032
0
940
21,925
9,657
0
4,348
17,577
0
42,813
W
13,007
2,575
0
6,158
32,510
48,348
76
10,623
21,500
23,236
0
W
Thanatos
19,911
3,113
0
13,099
14,170
7,398
3,573
4,783
9,264
0
52,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,150
Gold Earned
55,518
291
Minions Killed
267
0
Camps Cleared
0
1,775,419
Distance Traveled
1,522,992
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,745
672
86
5
0
299,427
3
W
Guan Yu
12,397
775
43
3
0
387,681
2
L
Chaac
11,611
726
57
4
0
291,046
2
L
Xing Tian
12,320
770
16
1
0
322,323
3
L
Jing Wei
10,396
650
65
4
0
307,282
2
W
Cernunnos
12,781
799
124
8
0
306,761
3
W
Hel
10,996
687
32
2
0
340,207
0
L
Da Ji
10,446
653
43
3
0
302,914
2
W
Ymir
13,143
821
14
1
0
334,962
2
W
Thanatos
12,833
802
78
5
0
405,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role