Player Matchup

Nox
Nox
Alkaid311
Nox
Level 114
God Stats
4W - 4L
1,481 SR
Queue Stats
35W - 29L
1,618 Elo+
Party 1
Tyr
Tyr
Beneguh
Tyr
Level 147
God Stats
3W - 2L
1,875 SR
Queue Stats
33W - 30L
1,600 Elo+
Party 1
Hachiman
Hachiman
Onkh
Hachiman
Level 160
God Stats
1W - 2L
1,637 SR
Queue Stats
32W - 28L
1,626 Elo+
Party 1
Team Averages
Level 140
1,664 SR
1,615 Elo+

VS

Team Averages
Level 23
1,541 SR
1,312 Elo+
Merlin
Merlin
Hawnssu
Merlin
Level 7
God Stats
1W - 5L
1,420 SR
Queue Stats
10W - 23L
1,233 Elo+
Party 2
Janus
Janus
Ret189
Janus
Level 55
God Stats
5W - 3L
1,696 SR
Queue Stats
32W - 48L
1,424 Elo+
Party 2
Achilles
Achilles
UDIRF
Achilles
Level 8
God Stats
1W - 2L
1,507 SR
Queue Stats
11W - 25L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
9,697
693
9,070
7,565
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
15
3 / 5 / 6
10,312
737
6,896
16,013
17,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Onkh
Hachiman
18
6 / 0 / 4
11,655
833
15,813
10,458
4,831
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hawnssu
Merlin
14
0 / 5 / 5
8,899
636
5,006
10,109
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Ret189
Janus
16
5 / 3 / 3
10,060
719
7,451
9,826
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
UDIRF
Achilles
14
2 / 2 / 4
9,329
666
6,249
15,110
13,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
7
8
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
W
Tyr
3
5
6
1.2
L
Merlin
Hawnssu
Merlin
0
5
5
0.5
W
Hachiman
Onkh
Hachiman
6
0
4
8
L
Janus
Ret189
Janus
5
3
3
2.17
L
Achilles
UDIRF
Achilles
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,779
Damage
18,706
34,036
Taken
35,045
26,373
Mitigated
21,377
9,780
Healing
1,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,070
524
97
290
7,565
3,726
846
4,098
3,369
23,825
0
W
Tyr
6,896
678
0
4,496
16,013
17,816
652
6,134
9,450
0
32,083
L
Merlin
Hawnssu
Merlin
5,006
141
0
480
10,109
3,992
280
2,485
7,192
32,173
0
W
Hachiman
Onkh
Hachiman
15,813
6,790
0
4,897
10,458
4,831
1,740
2,603
7,618
0
80,374
L
Janus
Ret189
Janus
7,451
532
0
500
9,826
4,000
215
1,840
7,663
49,303
0
L
Achilles
UDIRF
Achilles
6,249
1,964
0
695
15,110
13,385
148
4,043
10,456
0
12,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,664
Gold Earned
28,288
183
Minions Killed
157
0
Camps Cleared
0
748,337
Distance Traveled
745,555
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,697
693
40
3
0
234,581
4
W
Tyr
10,312
737
34
2
0
249,886
1
L
Merlin
8,899
636
54
4
0
227,348
2
W
Hachiman
11,655
833
109
8
0
263,870
3
L
Janus
10,060
719
83
6
0
248,061
4
L
Achilles
9,329
666
20
1
0
270,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role