Player Matchup

Cerberus
Cerberus
Astro_Infinity-
Cerberus
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 49L
1,309 Elo+
Party 1
Awilix
Awilix
AuzyG
Awilix
Level 89
God Stats
2W - 5L
1,331 SR
Queue Stats
46W - 44L
1,222 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Battuosaii
Cu Chulainn
Level 160
God Stats
1W - 4L
1,394 SR
Queue Stats
470W - 441L
1,507 Elo+
Solo
Neith
Neith
Hey_Im_TeeJ
Neith
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,238 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Titan Slayer133
Morgan Le Fay
Level 111
God Stats
14W - 16L
1,505 SR
Queue Stats
327W - 285L
1,534 Elo+
Solo
Team Averages
Level 117
1,446 SR
1,362 Elo+

VS

Team Averages
Level 134
1,464 SR
1,489 Elo+
Ishtar
Ishtar
 
Ishtar
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Direultimatum69
Scylla
Level 149
God Stats
1W - 3L
1,186 SR
Queue Stats
303W - 313L
1,470 Elo+
Party 2
Thor
Thor
Harty_Lawn_Mower
Thor
Level 129
God Stats
1W - 0L
1,490 SR
Queue Stats
31W - 28L
1,420 Elo+
Solo
Arachne
Arachne
monkeyface11001
Arachne
Level 144
God Stats
3W - 1L
1,619 SR
Queue Stats
479W - 470L
1,555 Elo+
Party 2
Ymir
Ymir
xxDJGGxx
Ymir
Level 144
God Stats
14W - 14L
1,527 SR
Queue Stats
375W - 372L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 1 / 2
6,199
443
5,706
8,910
7,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
AuzyG
Awilix
10
1 / 3 / 0
6,127
438
4,766
9,720
3,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Battuosaii
Cu Chulainn
12
2 / 4 / 1
7,610
544
10,764
13,548
9,788
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 1
6,631
474
2,912
4,836
1,677
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Morgan Le Fay
Titan Slayer133
Morgan Le Fay
13
1 / 3 / 0
7,140
510
4,953
8,850
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 1 / 0
7,546
539
4,267
10,251
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 1 / 3
8,312
594
5,587
6,855
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 7
7,695
550
10,118
15,738
9,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 0 / 1
8,175
584
6,645
12,508
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
11
1 / 2 / 4
7,099
507
4,684
13,442
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
12
12
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
1
0
1
L
Cerberus
1
1
2
2
L
Awilix
AuzyG
Awilix
1
3
0
0.33
L
Cu Chulainn
Battuosaii
Cu Chulainn
2
4
1
0.63
W
2
1
3
3.5
W
1
2
7
2.25
L
1
1
1
1.5
L
Morgan Le Fay
Titan Slayer133
Morgan Le Fay
1
3
0
0.33
W
7
0
1
7.5
W
Ymir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,101
Damage
31,301
45,864
Taken
58,794
25,767
Mitigated
31,858
8,494
Healing
16,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,267
2,010
0
3,706
10,251
4,341
1,121
1,292
8,959
0
63,342
L
Cerberus
5,706
435
174
2,601
8,910
7,590
0
2,531
6,269
31,550
0
L
Awilix
AuzyG
Awilix
4,766
1,405
0
1,057
9,720
3,026
0
345
9,128
0
33,722
L
Cu Chulainn
Battuosaii
Cu Chulainn
10,764
3,032
0
1,359
13,548
9,788
0
1,232
11,457
0
58,627
W
5,587
478
0
1,135
6,855
2,937
128
4,905
1,950
69,918
0
W
10,118
2,566
0
4,144
15,738
9,522
0
565
15,173
85
50,737
L
2,912
995
0
1,639
4,836
1,677
200
675
4,161
0
35,663
L
Morgan Le Fay
Titan Slayer133
Morgan Le Fay
4,953
611
0
1,664
8,850
3,686
0
4,732
3,954
53,810
0
W
6,645
4,836
0
5,645
12,508
6,232
29
1,450
11,058
0
57,733
W
Ymir
4,684
808
313
1,758
13,442
8,826
15
2,447
10,725
18,686
5,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
38,827
387
Minions Killed
444
0
Camps Cleared
0
1,269,330
Distance Traveled
1,434,182
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,546
539
101
7
0
270,044
3
L
Cerberus
6,199
443
61
4
0
271,073
2
L
Awilix
6,127
438
72
5
0
325,550
4
L
Cu Chulainn
7,610
544
107
8
0
216,523
3
W
Scylla
8,312
594
135
10
0
282,522
1
W
Thor
7,695
550
91
7
0
266,867
7
L
Neith
6,631
474
62
4
0
205,727
0
L
Morgan Le Fay
7,140
510
85
6
0
250,457
4
W
Arachne
8,175
584
85
6
0
338,365
0
W
Ymir
7,099
507
32
2
0
276,384
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role