Player Matchup

Cernunnos
Cernunnos
Faded Sinful
Cernunnos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,014 Elo+
Party 1
Cabrakan
Cabrakan
Frit0lay7484
Cabrakan
Level 143
God Stats
18W - 9L
1,638 SR
Queue Stats
232W - 247L
1,322 Elo+
Solo
Nemesis
Nemesis
MajorAlcatraz
Nemesis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,214 Elo+
Party 1
Ra
Ra
Melo74141973
Ra
Level 122
God Stats
2W - 5L
1,207 SR
Queue Stats
707W - 712L
1,356 Elo+
Solo
Horus
Horus
PretaxMarker804
Horus
Level 41
God Stats
1W - 1L
1,427 SR
Queue Stats
9W - 18L
1,217 Elo+
Party 1
Team Averages
Level 83
1,454 SR
1,224 Elo+

VS

Team Averages
Level 80
1,491 SR
1,338 Elo+
Kali
Kali
AetherKnott
Kali
Level 65
God Stats
3W - 2L
1,682 SR
Queue Stats
204W - 215L
1,368 Elo+
Solo
Ra
Ra
P0PC0RN27
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,232 Elo+
Party 2
Athena
Athena
RiseToDeathvolt
Athena
Level 100
God Stats
18W - 29L
1,484 SR
Queue Stats
374W - 400L
1,356 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TrophocSquire20
Ah Muzen Cab
Level 107
God Stats
0W - 6L
1,358 SR
Queue Stats
40W - 59L
1,311 Elo+
Party 2
Gilgamesh
Gilgamesh
WallySub095
Gilgamesh
Level 107
God Stats
11W - 8L
1,432 SR
Queue Stats
172W - 174L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Faded Sinful
Cernunnos
14
1 / 2 / 1
8,184
390
7,545
16,226
6,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Frit0lay7484
Cabrakan
18
2 / 1 / 0
11,255
536
5,365
13,949
11,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
18
7 / 0 / 4
11,361
541
17,474
21,177
11,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 2 / 6
12,148
578
14,759
11,249
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 0 / 2
8,312
396
6,166
11,461
13,600
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,825
468
7,378
17,436
7,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 6 / 1
9,904
472
4,535
12,735
5,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 0 / 2
9,230
440
5,403
15,691
18,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ah Muzen Cab
TrophocSquire20
Ah Muzen Cab
16
2 / 3 / 0
9,516
453
10,936
14,995
6,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
WallySub095
Gilgamesh
15
1 / 2 / 1
9,796
466
13,065
20,079
18,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
5
5
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Cernunnos
Faded Sinful
Cernunnos
1
2
1
0.75
W
Cabrakan
Frit0lay7484
Cabrakan
2
1
0
2
W
Nemesis
7
0
4
9
W
5
2
6
4
L
1
6
1
0.25
W
0
0
2
1
L
0
0
2
1
L
Ah Muzen Cab
TrophocSquire20
Ah Muzen Cab
2
3
0
0.67
L
Gilgamesh
WallySub095
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,309
Damage
41,317
74,062
Taken
80,936
48,608
Mitigated
57,057
33,201
Healing
17,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,378
3,085
233
2,142
17,436
7,555
645
3,104
14,332
0
77,742
W
Cernunnos
Faded Sinful
Cernunnos
7,545
4,182
0
5,274
16,226
6,669
492
2,539
13,687
0
45,974
W
Cabrakan
Frit0lay7484
Cabrakan
5,365
1,213
0
3,617
13,949
11,764
1,939
255
13,694
97,526
0
W
Nemesis
17,474
8,484
0
11,956
21,177
11,063
0
1,754
19,423
0
99,179
W
14,759
1,567
1,122
7,010
11,249
5,512
1,831
3,147
8,102
106,018
0
L
4,535
1,182
449
3,049
12,735
5,088
0
6,094
6,641
72,455
0
W
6,166
2,982
1,676
2,546
11,461
13,600
774
2,224
9,237
0
53,344
L
5,403
451
395
3,255
15,691
18,701
0
3,101
12,590
29,610
2,683
L
Ah Muzen Cab
TrophocSquire20
Ah Muzen Cab
10,936
1,922
0
3,372
14,995
6,727
0
1,953
13,042
0
101,667
L
Gilgamesh
WallySub095
Gilgamesh
13,065
3,617
0
4,400
20,079
18,986
477
7,132
12,735
0
74,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,260
Gold Earned
48,271
660
Minions Killed
546
0
Camps Cleared
0
2,082,750
Distance Traveled
1,942,764
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,825
468
116
6
0
342,700
0
W
Cernunnos
8,184
390
90
4
0
364,220
7
W
Cabrakan
11,255
536
167
8
0
388,306
6
W
Nemesis
11,361
541
138
7
0
511,493
3
W
Ra
12,148
578
192
9
0
393,521
0
L
Ra
9,904
472
131
6
0
369,155
0
W
Horus
8,312
396
73
3
0
425,210
3
L
Athena
9,230
440
43
2
0
401,067
0
L
Ah Muzen Cab
9,516
453
139
7
0
416,138
2
L
Gilgamesh
9,796
466
117
6
0
413,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role