Player Matchup

Baron Samedi
Baron Samedi
Dindon No Cap
Baron Samedi
Level 67
God Stats
8W - 3L
1,729 SR
Queue Stats
61W - 77L
1,307 Elo+
Solo
Ares
Ares
Jzzabell
Ares
Level 55
God Stats
3W - 0L
1,636 SR
Queue Stats
8W - 7L
1,224 Elo+
Solo
Charybdis
Charybdis
Papulinse7295
Charybdis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 152L
1,154 Elo+
Solo
Team Averages
Level 59
1,621 SR
1,228 Elo+

VS

Team Averages
Level 31
1,301 SR
1,113 Elo+
Izanami
Izanami
EvnGodCntSavU
Izanami
Level 46
God Stats
1W - 7L
1,146 SR
Queue Stats
29W - 103L
1,126 Elo+
Solo
King Arthur
King Arthur
K4ZTANHA
King Arthur
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 78L
1,138 Elo+
Party 1
Ullr
Ullr
joaorei2000
Ullr
Level 16
God Stats
0W - 2L
1,257 SR
Queue Stats
40W - 73L
1,074 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dindon No Cap
Baron Samedi
16
6 / 2 / 4
10,628
759
17,367
10,330
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
16
2 / 2 / 8
10,847
775
11,188
15,852
20,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Papulinse7295
Charybdis
17
5 / 0 / 8
10,734
767
11,496
8,214
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 5 / 1
8,874
634
7,544
14,706
7,074
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

King Arthur
K4ZTANHA
King Arthur
15
1 / 2 / 3
9,149
654
7,593
16,885
12,724
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 6 / 2
8,850
632
6,348
15,676
7,595
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
13
Kills
4
4
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dindon No Cap
Baron Samedi
6
2
4
4
L
Izanami
1
5
1
0.3
W
Ares
2
2
8
3
L
King Arthur
K4ZTANHA
King Arthur
1
2
3
1.25
W
Charybdis
Papulinse7295
Charybdis
5
0
8
9
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,051
Damage
21,485
34,396
Taken
47,267
31,330
Mitigated
27,393
12,251
Healing
2,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dindon No Cap
Baron Samedi
17,367
744
3,126
3,926
10,330
6,469
580
137
10,193
59,241
0
L
Izanami
7,544
4,368
0
945
14,706
7,074
0
10,206
4,500
0
38,038
W
Ares
11,188
24
0
2,277
15,852
20,388
140
0
15,852
22,254
0
L
King Arthur
K4ZTANHA
King Arthur
7,593
833
0
897
16,885
12,724
0
9,638
7,247
0
30,389
W
Charybdis
Papulinse7295
Charybdis
11,496
4,737
0
2,922
8,214
4,473
1,838
0
8,214
0
35,611
L
6,348
2,660
0
393
15,676
7,595
0
8,771
6,905
0
21,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,209
Gold Earned
26,873
155
Minions Killed
125
0
Camps Cleared
0
715,652
Distance Traveled
617,550
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,628
759
72
5
0
238,317
0
L
Izanami
8,874
634
55
4
0
177,528
0
W
Ares
10,847
775
25
2
0
253,145
1
L
King Arthur
9,149
654
46
3
0
243,442
1
W
Charybdis
10,734
767
58
4
0
224,190
0
L
Ullr
8,850
632
24
2
0
196,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role