Player Matchup

Hachiman
Hachiman
Diamond I
 
Hachiman
Diamond I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Lancelot
Lancelot
Masters
Blueavatar
Lancelot
Masters
Level 158
God Stats
2W - 3L
1,268 SR
Queue Stats
205W - 199L
2,467 MMR
Party 3
Sylvanus
Sylvanus
Diamond I
Daívy
Sylvanus
Diamond I
Level 128
God Stats
0W - 2L
1,611 SR
Queue Stats
60W - 62L
2,400 MMR
Party 2
Janus
Janus
Diamond I
Rightwaydown
Janus
Diamond I
Level 154
God Stats
6W - 4L
1,687 SR
Queue Stats
116W - 102L
2,434 MMR
Party 3
Shiva
Shiva
Masters
Sỳnk
Shiva
Masters
Level 65
God Stats
80W - 64L
1,582 SR
Queue Stats
186W - 167L
2,400 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,530 SR
2,240 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,680 SR
2,206 MMR
Cu Chulainn
Cu Chulainn
Diamond I
 
Cu Chulainn
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
IntroMission
Rama
Diamond II
Level 158
God Stats
3W - 1L
1,848 SR
Queue Stats
71W - 48L
2,422 MMR
Solo
Ravana
Ravana
Diamond II
RigidRigel
Ravana
Diamond II
Level 155
God Stats
8W - 7L
1,618 SR
Queue Stats
161W - 141L
2,391 MMR
Party 1
Anhur
Anhur
Diamond II
Shmepo
Anhur
Diamond II
Level 159
God Stats
3W - 2L
1,668 SR
Queue Stats
139W - 118L
2,352 MMR
Party 1
Eset
Eset
Diamond II
VanLikesToParty
Eset
Diamond II
Level 138
God Stats
6W - 3L
1,766 SR
Queue Stats
162W - 149L
2,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 1 / 1
5,515
501
4,399
7,512
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Blueavatar
Lancelot
10
1 / 3 / 0
5,448
495
4,330
9,067
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Daívy
Sylvanus
8
1 / 2 / 1
5,390
490
3,140
10,696
5,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 5 / 1
5,466
497
4,679
5,994
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
Sỳnk
Shiva
9
0 / 3 / 0
5,304
482
5,053
10,976
5,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesVulcanDa JiKhepri

VS

Bans
Ne ZhaHadesIshtarThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
0 / 0 / 2
6,786
617
6,041
7,859
3,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 1 / 2
6,060
551
3,113
7,531
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
RigidRigel
Ravana
12
5 / 0 / 5
7,009
637
7,963
3,916
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Shmepo
Anhur
12
7 / 0 / 3
7,403
673
8,169
7,573
3,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 4
5,569
506
5,619
6,979
3,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
14
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
1
1.5
W
Cu Chulainn
 
Cu Chulainn
0
0
2
1
L
Lancelot
Blueavatar
Lancelot
1
3
0
0.33
L
Sylvanus
Daívy
Sylvanus
1
2
1
0.75
W
1
1
2
2
L
0
5
1
0.1
W
Ravana
RigidRigel
Ravana
5
0
5
7.5
W
Anhur
Shmepo
Anhur
7
0
3
8.5
L
Shiva
Sỳnk
Shiva
0
3
0
0
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,601
Damage
30,905
44,245
Taken
33,858
17,973
Mitigated
14,242
12,727
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,399
2,737
0
2,150
7,512
2,229
28
1,033
6,479
0
40,343
W
Cu Chulainn
 
Cu Chulainn
6,041
1,221
0
2,843
7,859
3,237
0
0
7,169
0
61,892
L
Lancelot
Blueavatar
Lancelot
4,330
750
0
750
9,067
2,962
0
466
8,601
0
39,619
L
Sylvanus
Daívy
Sylvanus
3,140
1,257
1,750
3,226
10,696
5,743
0
3,304
7,392
15,537
3,896
W
3,113
2,219
0
4,446
7,531
2,555
0
1,576
5,955
0
42,892
L
4,679
133
0
392
5,994
1,364
0
816
5,178
41,563
0
W
Ravana
RigidRigel
Ravana
7,963
2,288
0
2,920
3,916
1,996
0
586
3,289
0
46,888
W
Anhur
Shmepo
Anhur
8,169
5,351
0
4,557
7,573
3,389
0
3,047
4,526
0
56,659
L
Shiva
Sỳnk
Shiva
5,053
1,769
0
4,459
10,976
5,675
0
0
10,976
0
36,712
W
5,619
1,088
419
2,498
6,979
3,065
0
2,163
4,816
19,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,123
Gold Earned
32,827
310
Minions Killed
428
0
Camps Cleared
0
1,062,974
Distance Traveled
1,035,278
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,515
501
72
7
0
200,093
3
W
Cu Chulainn
6,786
617
114
10
0
224,670
3
L
Lancelot
5,448
495
64
6
0
251,411
0
L
Sylvanus
5,390
490
24
2
0
197,446
1
W
Rama
6,060
551
93
8
0
184,350
2
L
Janus
5,466
497
91
8
0
208,272
1
W
Ravana
7,009
637
92
8
0
255,054
2
W
Anhur
7,403
673
104
9
0
182,210
0
L
Shiva
5,304
482
59
5
0
205,752
4
W
Eset
5,569
506
25
2
0
188,994
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role