Player Matchup

Medusa
Medusa
ALLDAYFOREVER420
Medusa
Level 146
God Stats
6W - 6L
1,431 SR
Queue Stats
242W - 239L
1,497 Elo+
Party 3
Sol
Sol
Blvyxs
Sol
Level 89
God Stats
1W - 1L
1,278 SR
Queue Stats
128W - 121L
1,497 Elo+
Party 1
Ao Kuang
Ao Kuang
Dark1697
Ao Kuang
Level 100
God Stats
32W - 19L
1,678 SR
Queue Stats
238W - 238L
1,511 Elo+
Party 1
Yemoja
Yemoja
Goldenstar_Pwns
Yemoja
Level 159
God Stats
1W - 0L
1,235 SR
Queue Stats
382W - 372L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
var2044
Ne Zha
Level 40
God Stats
2W - 1L
1,423 SR
Queue Stats
55W - 51L
1,489 Elo+
Solo
Team Averages
Level 107
1,409 SR
1,499 Elo+

VS

Team Averages
Level 85
1,632 SR
1,562 Elo+
Baron Samedi
Baron Samedi
BeerGolfChamp
Baron Samedi
Level 63
God Stats
0W - 1L
1,704 SR
Queue Stats
61W - 32L
1,677 Elo+
Party 4
Loki
Loki
SLAY MAN1AC
Loki
Level 160
God Stats
15W - 7L
1,656 SR
Queue Stats
121W - 110L
1,495 Elo+
Party 2
Bellona
Bellona
SlothsDoesWeed
Bellona
Level 25
God Stats
1W - 1L
1,838 SR
Queue Stats
25W - 13L
1,661 Elo+
Party 4
Zeus
Zeus
Willster4321
Zeus
Level 106
God Stats
9W - 8L
1,560 SR
Queue Stats
193W - 198L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
wrath6996
Sylvanus
Level 72
God Stats
3W - 8L
1,404 SR
Queue Stats
213W - 254L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,679
445
6,323
13,130
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Blvyxs
Sol
13
0 / 4 / 6
8,116
541
5,226
12,057
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
Dark1697
Ao Kuang
15
11 / 1 / 3
10,050
670
14,442
21,365
9,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 1
7,082
472
2,651
14,808
10,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
var2044
Ne Zha
15
4 / 2 / 7
9,413
628
12,374
15,452
10,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeerGolfChamp
Baron Samedi
11
2 / 1 / 5
7,759
517
6,617
9,674
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 5 / 2
8,469
565
12,743
14,417
6,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 1 / 2
9,117
608
21,055
19,328
15,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 4
8,164
544
8,893
8,424
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
wrath6996
Sylvanus
12
0 / 5 / 2
7,363
491
5,130
12,129
10,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
15
Kills
16
16
Deaths
15
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
5
0
0
L
Baron Samedi
BeerGolfChamp
Baron Samedi
2
1
5
4.5
W
Sol
Blvyxs
Sol
0
4
6
0.75
W
Ao Kuang
Dark1697
Ao Kuang
11
1
3
12.5
W
0
4
1
0.13
L
5
5
2
1.2
L
8
1
2
9
L
1
3
4
1
W
Ne Zha
var2044
Ne Zha
4
2
7
3.75
L
Sylvanus
wrath6996
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,016
Damage
54,438
76,812
Taken
63,972
39,867
Mitigated
46,312
35,907
Healing
22,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,323
3,312
0
2,497
13,130
4,463
1,447
2,273
10,857
0
43,891
L
Baron Samedi
BeerGolfChamp
Baron Samedi
6,617
918
1,498
3,288
9,674
10,530
0
2,566
7,057
30,420
2,228
W
Sol
Blvyxs
Sol
5,226
1,107
0
4,389
12,057
5,246
1,020
4,105
7,952
48,446
5,094
W
Ao Kuang
Dark1697
Ao Kuang
14,442
5,170
0
14,802
21,365
9,072
780
6,499
14,866
60,256
0
W
2,651
746
4,741
2,312
14,808
10,906
0
3,068
11,740
16,300
0
L
12,743
4,218
0
1,839
14,417
6,222
417
5,502
8,740
0
61,625
L
21,055
11,682
0
10,718
19,328
15,782
405
4,424
14,805
0
90,662
L
8,893
2,175
0
1,687
8,424
3,672
688
4,721
3,614
62,647
0
W
Ne Zha
var2044
Ne Zha
12,374
3,819
0
7,166
15,452
10,180
0
5,024
10,428
0
63,685
L
Sylvanus
wrath6996
Sylvanus
5,130
1,166
829
2,603
12,129
10,106
396
4,937
6,497
34,625
6,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,340
Gold Earned
40,872
376
Minions Killed
449
0
Camps Cleared
0
1,387,903
Distance Traveled
1,389,295
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,679
445
70
5
0
279,994
4
L
Baron Samedi
7,759
517
52
3
0
260,547
2
W
Sol
8,116
541
104
7
0
255,348
4
W
Ao Kuang
10,050
670
73
5
0
295,514
0
W
Yemoja
7,082
472
21
1
0
253,086
6
L
Loki
8,469
565
88
6
0
299,949
1
L
Bellona
9,117
608
110
7
0
316,631
2
L
Zeus
8,164
544
110
7
0
267,617
2
W
Ne Zha
9,413
628
108
7
0
303,961
6
L
Sylvanus
7,363
491
89
6
0
244,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role