Player Matchup

Hercules
Hercules
PlainGaming
Hercules
Level 107
God Stats
8W - 5L
1,478 SR
Queue Stats
97W - 93L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
ReaperZ223
Nu Wa
Level 68
God Stats
1W - 1L
1,323 SR
Queue Stats
99W - 101L
1,499 Elo+
Party 1
Neith
Neith
Suspenciaa
Neith
Level 160
God Stats
111W - 92L
1,660 SR
Queue Stats
428W - 395L
1,609 Elo+
Solo
Team Averages
Level 112
1,487 SR
1,541 Elo+

VS

Team Averages
Level 77
1,527 SR
1,242 Elo+
Skadi
Skadi
Dathion
Skadi
Level 87
God Stats
1W - 4L
1,411 SR
Queue Stats
4W - 14L
1,290 Elo+
Party 2
Yu Huang
Yu Huang
Scharfenberg
Yu Huang
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,073 Elo+
Party 2
Maui
Maui
mastercosby
Maui
Level 67
God Stats
1W - 1L
1,672 SR
Queue Stats
3W - 9L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PlainGaming
Hercules
14
3 / 1 / 5
10,001
769
4,402
17,619
20,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
16
3 / 0 / 5
9,383
722
13,124
6,619
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
15
2 / 3 / 6
9,647
742
14,213
9,831
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dathion
Skadi
14
1 / 2 / 1
8,354
643
7,493
11,948
4,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
Scharfenberg
Yu Huang
13
0 / 3 / 2
7,981
614
7,460
10,342
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 1
9,106
700
6,456
14,464
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
8
Kills
4
4
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
Dathion
Skadi
1
2
1
0.75
W
Hercules
PlainGaming
Hercules
3
1
5
5.5
W
Nu Wa
3
0
5
5.5
L
Yu Huang
Scharfenberg
Yu Huang
0
3
2
0.33
W
Neith
2
3
6
1.67
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,739
Damage
21,409
34,069
Taken
36,754
29,897
Mitigated
21,946
14,195
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Dathion
Skadi
7,493
2,807
0
2,718
11,948
4,881
0
3,912
8,036
0
37,849
W
Hercules
PlainGaming
Hercules
4,402
1,115
518
8,656
17,619
20,905
329
3,979
13,640
192
13,817
W
Nu Wa
13,124
4,295
0
967
6,619
3,403
475
3,907
2,712
32,319
0
L
Yu Huang
Scharfenberg
Yu Huang
7,460
444
147
645
10,342
4,547
0
3,439
6,903
36,704
0
W
Neith
14,213
6,471
0
4,054
9,831
5,589
1,463
6,456
3,375
0
72,722
L
6,456
1,463
0
2,683
14,464
12,518
0
5,888
8,576
17,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,031
Gold Earned
25,441
141
Minions Killed
144
0
Camps Cleared
0
671,894
Distance Traveled
663,485
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,354
643
54
4
0
241,807
1
W
Hercules
10,001
769
8
1
0
246,433
1
W
Nu Wa
9,383
722
37
3
0
232,726
0
L
Yu Huang
7,981
614
70
5
0
212,909
0
W
Neith
9,647
742
96
7
0
192,735
4
L
Maui
9,106
700
20
2
0
208,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role