Player Matchup

Tyr
Tyr
Daskeil
Tyr
Level 102
God Stats
0W - 2L
1,239 SR
Queue Stats
92W - 101L
1,437 Elo+
Party 3
Geb
Geb
FenixTheThird
Geb
Level 158
God Stats
5W - 3L
1,605 SR
Queue Stats
618W - 659L
1,406 Elo+
Party 3
King Arthur
King Arthur
GhostBound
King Arthur
Level 109
God Stats
0W - 2L
1,252 SR
Queue Stats
131W - 130L
1,603 Elo+
Party 1
Xing Tian
Xing Tian
Vash741
Xing Tian
Level 26
God Stats
2W - 2L
1,686 SR
Queue Stats
58W - 68L
1,544 Elo+
Party 1
Thoth
Thoth
tth30
Thoth
Level 139
God Stats
3W - 4L
1,604 SR
Queue Stats
110W - 101L
1,546 Elo+
Solo
Team Averages
Level 107
1,477 SR
1,507 Elo+

VS

Team Averages
Level 74
1,602 SR
1,511 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
AmaiBaransu
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,692 Elo+
Party 4
Discordia
Discordia
C0LDT0UCH
Discordia
Level 119
God Stats
12W - 6L
1,661 SR
Queue Stats
436W - 422L
1,529 Elo+
Party 2
Raijin
Raijin
GraveVessel
Raijin
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 54L
1,399 Elo+
Party 2
Zhong Kui
Zhong Kui
HermitBeard
Zhong Kui
Level 126
God Stats
9W - 2L
1,851 SR
Queue Stats
315W - 345L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
2 / 4 / 9
10,460
654
8,941
16,451
21,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 3 / 12
9,879
617
6,470
19,402
22,018
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
GhostBound
King Arthur
16
1 / 6 / 7
10,010
626
8,620
15,732
12,728
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Vash741
Xing Tian
17
4 / 3 / 9
11,623
726
8,106
18,250
28,213
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
tth30
Thoth
20
10 / 4 / 4
12,113
757
15,416
13,711
6,928
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
20
7 / 1 / 13
12,029
752
17,202
11,306
5,642
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
18
3 / 4 / 12
11,275
705
8,186
13,063
5,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
C0LDT0UCH
Discordia
18
2 / 4 / 14
11,963
748
20,636
11,187
5,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Raijin
17
5 / 3 / 11
10,848
678
8,709
8,027
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
HermitBeard
Zhong Kui
17
3 / 6 / 14
10,956
685
14,245
15,260
10,570
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
84
17
Kills
20
20
Deaths
18
41
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
1
13
13.5
W
Medusa
3
4
12
2.25
W
Discordia
C0LDT0UCH
Discordia
2
4
14
2.25
L
Tyr
2
4
9
1.63
L
0
3
12
2
L
King Arthur
GhostBound
King Arthur
1
6
7
0.75
W
Raijin
5
3
11
3.5
W
Zhong Kui
HermitBeard
Zhong Kui
3
6
14
1.67
L
Xing Tian
Vash741
Xing Tian
4
3
9
2.83
L
Thoth
tth30
Thoth
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,553
Damage
68,978
83,546
Taken
58,843
91,418
Mitigated
30,793
23,765
Healing
19,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
17,202
8,841
665
3,546
11,306
5,642
2,561
4,560
6,746
0
35,671
W
Medusa
8,186
4,315
1,060
2,848
13,063
5,527
1,516
8,416
4,647
0
20,958
W
Discordia
C0LDT0UCH
Discordia
20,636
820
3,067
3,248
11,187
5,197
1,923
6,215
4,972
46,426
0
L
Tyr
8,941
751
1,774
1,861
16,451
21,531
571
8,239
8,212
0
20,600
L
6,470
215
2,236
2,614
19,402
22,018
270
9,403
9,999
16,823
0
L
King Arthur
GhostBound
King Arthur
8,620
681
3,151
1,149
15,732
12,728
477
9,960
5,772
0
18,455
W
Raijin
8,709
1,492
0
1,154
8,027
3,857
922
3,669
4,358
17,372
0
W
Zhong Kui
HermitBeard
Zhong Kui
14,245
1,353
876
3,050
15,260
10,570
1,216
7,132
8,128
29,623
0
L
Xing Tian
Vash741
Xing Tian
8,106
1,072
2,629
3,291
18,250
28,213
757
7,427
10,823
18,648
0
L
Thoth
tth30
Thoth
15,416
585
2,697
2,363
13,711
6,928
1,940
8,561
5,150
38,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,085
Gold Earned
57,071
138
Minions Killed
149
0
Camps Cleared
0
1,387,918
Distance Traveled
1,461,409
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,029
752
22
1
0
288,791
1
W
Medusa
11,275
705
25
2
0
329,991
0
W
Discordia
11,963
748
46
3
0
302,489
1
L
Tyr
10,460
654
35
2
0
290,623
0
L
Geb
9,879
617
17
1
0
300,668
2
L
King Arthur
10,010
626
30
2
0
284,046
0
W
Raijin
10,848
678
13
1
0
263,824
0
W
Zhong Kui
10,956
685
43
3
0
276,314
3
L
Xing Tian
11,623
726
17
1
0
241,725
0
L
Thoth
12,113
757
39
2
0
270,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role