Player Matchup

Zhong Kui
Zhong Kui
PorgMoonger
Zhong Kui
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
989 Elo+
Party 2
Nemesis
Nemesis
notmeh054
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
958 Elo+
Party 2
Baron Samedi
Baron Samedi
trexHD
Baron Samedi
Level 92
God Stats
7W - 8L
1,671 SR
Queue Stats
22W - 30L
1,571 Elo+
Solo
Team Averages
Level 46
1,557 SR
1,173 Elo+

VS

Team Averages
Level 42
1,458 SR
1,288 Elo+
Izanami
Izanami
Judgementation
Izanami
Level 15
God Stats
1W - 0L
1,294 SR
Queue Stats
6W - 12L
1,189 Elo+
Party 1
Ymir
Ymir
edugurst
Ymir
Level 45
God Stats
2W - 1L
1,469 SR
Queue Stats
68W - 83L
1,424 Elo+
Solo
Nox
Nox
ptp0899
Nox
Level 66
God Stats
3W - 0L
1,612 SR
Queue Stats
8W - 17L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PorgMoonger
Zhong Kui
14
2 / 8 / 0
9,118
608
13,557
19,294
11,673
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
notmeh054
Nemesis
15
2 / 6 / 1
10,187
679
3,503
17,168
11,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
trexHD
Baron Samedi
12
2 / 9 / 2
9,161
611
13,014
18,157
7,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 12
11,230
749
14,726
15,106
6,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
16
4 / 2 / 15
11,977
798
10,332
17,592
21,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nox
18
14 / 0 / 8
12,544
836
20,404
11,574
5,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
58
6
Kills
23
23
Deaths
6
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
4
12
2.75
L
Zhong Kui
PorgMoonger
Zhong Kui
2
8
0
0.25
W
Ymir
4
2
15
5.75
L
Nemesis
notmeh054
Nemesis
2
6
1
0.42
W
Nox
14
0
8
18
L
Baron Samedi
trexHD
Baron Samedi
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,074
Damage
45,462
54,619
Taken
44,272
31,228
Mitigated
33,867
12,835
Healing
10,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,726
10,189
0
4,176
15,106
6,748
1,209
10,858
4,248
0
53,494
L
Zhong Kui
PorgMoonger
Zhong Kui
13,557
1,916
451
2,981
19,294
11,673
72
9,584
9,710
27,151
0
W
Ymir
10,332
2,351
0
3,865
17,592
21,214
96
7,601
9,991
38,170
0
L
Nemesis
notmeh054
Nemesis
3,503
1,444
1,749
1,626
17,168
11,632
0
10,359
6,809
0
18,544
W
Nox
20,404
1,675
733
1,299
11,574
5,905
1,830
8,305
3,269
43,292
0
L
Baron Samedi
trexHD
Baron Samedi
13,014
1,327
1,696
4,332
18,157
7,923
901
10,819
7,338
36,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
35,751
87
Minions Killed
147
0
Camps Cleared
0
659,132
Distance Traveled
752,212
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,230
749
57
4
0
254,641
0
L
Zhong Kui
9,118
608
27
2
0
211,107
0
W
Ymir
11,977
798
33
2
0
215,988
1
L
Nemesis
10,187
679
31
2
0
243,112
1
W
Nox
12,544
836
57
4
0
281,583
2
L
Baron Samedi
9,161
611
29
2
0
204,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role