Player Matchup

Chiron
Chiron
AfroDizzieack
Chiron
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 135L
1,475 Elo+
Solo
Hades
Hades
Mini McGirt
Hades
Level 77
God Stats
6W - 2L
1,715 SR
Queue Stats
196W - 234L
1,391 Elo+
Solo
Ravana
Ravana
S13654429
Ravana
Level 37
God Stats
2W - 2L
1,820 SR
Queue Stats
52W - 50L
1,487 Elo+
Party 1
Janus
Janus
Traky78
Janus
Level 143
God Stats
4W - 0L
1,610 SR
Queue Stats
32W - 28L
1,527 Elo+
Party 1
Fafnir
Fafnir
gloobibule
Fafnir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,592 Elo+
Party 1
Team Averages
Level 77
1,629 SR
1,494 Elo+

VS

Team Averages
Level 80
1,376 SR
1,442 Elo+
Ra
Ra
AssassinCobalt
Ra
Level 124
God Stats
4W - 7L
1,521 SR
Queue Stats
91W - 104L
1,524 Elo+
Party 2
Thanatos
Thanatos
Blank_de_kauna
Thanatos
Level 102
God Stats
51W - 63L
1,394 SR
Queue Stats
220W - 290L
1,390 Elo+
Party 3
Izanami
Izanami
DH93 x
Izanami
Level 5
God Stats
7W - 12L
1,500 SR
Queue Stats
19W - 35L
1,484 Elo+
Party 2
Hercules
Hercules
Dunck11
Hercules
Level 109
God Stats
0W - 4L
1,184 SR
Queue Stats
110W - 126L
1,488 Elo+
Party 2
Yemoja
Yemoja
Stingerbob3169
Yemoja
Level 62
God Stats
4W - 8L
1,279 SR
Queue Stats
192W - 258L
1,324 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 8
13,460
585
16,334
16,555
7,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 2 / 10
11,850
515
14,333
14,739
12,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
S13654429
Ravana
20
11 / 0 / 6
14,017
609
20,515
6,906
4,748
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Traky78
Janus
18
0 / 5 / 3
11,754
511
9,744
14,976
6,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
gloobibule
Fafnir
16
1 / 2 / 14
11,670
507
6,710
20,884
30,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
10,478
456
13,709
14,949
6,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
18
4 / 2 / 3
11,277
490
9,181
18,805
10,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
DH93 x
Izanami
14
0 / 7 / 0
9,190
400
4,112
16,595
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Dunck11
Hercules
16
2 / 5 / 2
10,579
460
11,908
21,880
24,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 4 / 7
9,588
417
5,045
22,650
26,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
23
Kills
9
9
Deaths
23
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
L
3
5
3
0.9
L
Thanatos
4
2
3
2.75
L
Izanami
DH93 x
Izanami
0
7
0
0
L
Hercules
Dunck11
Hercules
2
5
2
0.6
W
4
2
10
4.5
W
Ravana
S13654429
Ravana
11
0
6
14
L
0
4
7
0.88
W
Janus
Traky78
Janus
0
5
3
0.3
W
Fafnir
gloobibule
Fafnir
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,636
Damage
43,955
74,060
Taken
94,879
62,324
Mitigated
74,132
27,381
Healing
43,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,334
4,690
766
7,914
16,555
7,606
3,180
4,306
12,249
0
134,067
L
13,709
1,529
2,954
2,630
14,949
6,298
0
4,047
10,902
111,937
0
L
Thanatos
9,181
1,938
0
18,942
18,805
10,697
46
5,505
13,300
0
110,803
L
Izanami
DH93 x
Izanami
4,112
3,091
0
3,090
16,595
6,081
0
2,658
13,937
0
64,728
L
Hercules
Dunck11
Hercules
11,908
2,940
0
4,789
21,880
24,623
0
9,430
12,450
0
74,212
W
14,333
1,281
593
4,994
14,739
12,640
1,895
3,125
11,114
70,619
0
W
Ravana
S13654429
Ravana
20,515
5,904
0
2,201
6,906
4,748
138
1,199
5,588
0
156,719
L
5,045
572
6,008
4,922
22,650
26,433
0
9,609
13,041
20,405
1,866
W
Janus
Traky78
Janus
9,744
238
241
3,960
14,976
6,476
0
6,383
8,396
118,285
0
W
Fafnir
gloobibule
Fafnir
6,710
1,578
0
6,712
20,884
30,854
563
4,543
16,137
26,165
2,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,751
Gold Earned
51,112
703
Minions Killed
595
0
Camps Cleared
0
2,303,285
Distance Traveled
2,107,745
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,460
585
188
8
0
428,572
5
L
Ra
10,478
456
175
8
0
430,485
9
L
Thanatos
11,277
490
162
7
0
485,997
12
L
Izanami
9,190
400
110
5
0
381,781
0
L
Hercules
10,579
460
120
5
0
430,321
7
W
Hades
11,850
515
110
5
0
430,620
1
W
Ravana
14,017
609
180
8
0
557,614
6
L
Yemoja
9,588
417
28
1
0
379,161
9
W
Janus
11,754
511
189
8
0
445,298
9
W
Fafnir
11,670
507
36
2
0
441,181
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role