Player Matchup

Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jappo_89
Gilgamesh
Level 86
God Stats
16W - 9L
1,495 SR
Queue Stats
62W - 68L
1,363 Elo+
Solo
Vamana
Vamana
Mr-Junior27
Vamana
Level 102
God Stats
4W - 2L
1,704 SR
Queue Stats
28W - 36L
1,299 Elo+
Party 1
Ymir
Ymir
albertogacela_10
Ymir
Level 79
God Stats
2W - 0L
1,724 SR
Queue Stats
32W - 39L
1,303 Elo+
Party 1
Sol
Sol
oLagrove
Sol
Level 129
God Stats
6W - 3L
1,787 SR
Queue Stats
331W - 377L
1,426 Elo+
Solo
Team Averages
Level 100
1,642 SR
1,378 Elo+

VS

Team Averages
Level 85
1,416 SR
1,272 Elo+
Danzaburou
Danzaburou
Destromayo
Danzaburou
Level 109
God Stats
8W - 10L
1,575 SR
Queue Stats
85W - 98L
1,485 Elo+
Solo
Arachne
Arachne
FiZZeSchteven
Arachne
Level 123
God Stats
58W - 48L
1,464 SR
Queue Stats
560W - 561L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
akapoke09
Morgan Le Fay
Level 66
God Stats
4W - 12L
1,242 SR
Queue Stats
48W - 170L
1,084 Elo+
Party 2
Sobek
Sobek
jesusM24
Sobek
Level 47
God Stats
0W - 2L
1,263 SR
Queue Stats
11W - 78L
969 Elo+
Party 2
Ishtar
Ishtar
rambini91
Ishtar
Level 80
God Stats
22W - 17L
1,534 SR
Queue Stats
104W - 102L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 2 / 0
8,895
523
6,331
8,681
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
Jappo_89
Gilgamesh
13
2 / 1 / 1
8,601
506
7,204
11,698
7,575
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
16
6 / 0 / 3
9,543
561
8,852
10,108
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 0 / 8
8,600
506
6,047
11,046
12,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 0 / 0
9,022
531
12,358
10,159
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Destromayo
Danzaburou
14
1 / 2 / 0
8,666
510
8,149
10,655
6,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
13
1 / 0 / 1
7,790
458
4,850
9,840
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
akapoke09
Morgan Le Fay
13
1 / 3 / 0
7,437
437
6,129
15,923
7,645
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
jesusM24
Sobek
10
0 / 5 / 0
6,908
406
1,730
16,605
16,449
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
rambini91
Ishtar
11
0 / 5 / 0
6,743
397
8,420
10,458
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
15
Kills
3
3
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
0
0.5
L
Danzaburou
Destromayo
Danzaburou
1
2
0
0.5
L
Arachne
1
0
1
1.5
W
Gilgamesh
Jappo_89
Gilgamesh
2
1
1
2.5
W
Vamana
6
0
3
7.5
L
Morgan Le Fay
akapoke09
Morgan Le Fay
1
3
0
0.33
W
0
0
8
4
L
Sobek
jesusM24
Sobek
0
5
0
0
W
6
0
0
6
L
Ishtar
rambini91
Ishtar
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,792
Damage
29,278
51,692
Taken
63,481
34,477
Mitigated
38,879
14,093
Healing
23,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,331
480
0
1,285
8,681
4,005
0
3,746
4,935
71,136
0
L
Danzaburou
Destromayo
Danzaburou
8,149
3,505
0
5,766
10,655
6,564
786
675
9,980
0
64,941
L
Arachne
4,850
3,363
0
4,023
9,840
3,823
6
3,529
6,311
0
49,103
W
Gilgamesh
Jappo_89
Gilgamesh
7,204
2,690
163
2,108
11,698
7,575
840
383
11,315
0
59,554
W
Vamana
8,852
6,071
0
1,751
10,108
5,963
408
1,799
8,309
0
84,990
L
Morgan Le Fay
akapoke09
Morgan Le Fay
6,129
852
0
6,172
15,923
7,645
1,236
4,856
11,067
44,711
0
W
6,047
970
0
1,516
11,046
12,316
243
1,506
9,540
37,819
0
L
Sobek
jesusM24
Sobek
1,730
288
127
5,714
16,605
16,449
0
8,944
7,661
15,302
0
W
12,358
4,086
0
7,270
10,159
4,618
3,452
425
9,734
64,223
9,128
L
Ishtar
rambini91
Ishtar
8,420
4,180
0
2,062
10,458
4,398
0
5,872
4,586
0
57,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,661
Gold Earned
37,544
527
Minions Killed
386
0
Camps Cleared
0
1,544,005
Distance Traveled
1,496,470
3
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,895
523
130
8
0
298,450
0
L
Danzaburou
8,666
510
128
8
0
291,654
6
L
Arachne
7,790
458
79
5
0
373,883
5
W
Gilgamesh
8,601
506
115
7
0
312,593
2
W
Vamana
9,543
561
127
7
0
357,216
0
L
Morgan Le Fay
7,437
437
57
3
0
260,292
7
W
Ymir
8,600
506
41
2
0
293,697
1
L
Sobek
6,908
406
27
2
0
302,180
5
W
Sol
9,022
531
114
7
0
282,049
0
L
Ishtar
6,743
397
95
6
0
268,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role