Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Purrfection97
Sol
Level 99
God Stats
8W - 4L
1,630 SR
Queue Stats
112W - 100L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
TheKarmaLlama
Nu Wa
Level 101
God Stats
9W - 6L
1,650 SR
Queue Stats
67W - 72L
1,421 Elo+
Party 1
Skadi
Skadi
aday999
Skadi
Level 100
God Stats
9W - 3L
1,680 SR
Queue Stats
197W - 174L
1,495 Elo+
Party 1
Artemis
Artemis
ireallywantaduck
Artemis
Level 28
God Stats
11W - 14L
1,390 SR
Queue Stats
54W - 59L
1,419 Elo+
Party 1
Team Averages
Level 86
1,570 SR
1,466 Elo+

VS

Team Averages
Level 43
1,421 SR
1,407 Elo+
Guan Yu
Guan Yu
AdriRincer
Guan Yu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 2
Neith
Neith
DAUNsyndrome
Neith
Level 126
God Stats
2W - 2L
1,566 SR
Queue Stats
106W - 119L
1,422 Elo+
Solo
Fafnir
Fafnir
OuiLogan
Fafnir
Level 7
God Stats
0W - 1L
1,285 SR
Queue Stats
4W - 8L
1,234 Elo+
Party 2
Nemesis
Nemesis
Stouwie
Nemesis
Level 69
God Stats
7W - 11L
1,432 SR
Queue Stats
99W - 90L
1,545 Elo+
Party 2
Sol
Sol
Zedanef
Sol
Level 13
God Stats
0W - 4L
1,321 SR
Queue Stats
20W - 21L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 1 / 2
8,470
565
7,478
14,342
13,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 3 / 3
8,953
597
8,677
12,553
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 0 / 5
8,858
591
9,689
4,961
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
aday999
Skadi
15
8 / 0 / 4
9,047
603
9,279
9,562
3,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 5
7,474
498
8,185
10,881
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AdriRincer
Guan Yu
12
1 / 3 / 2
6,179
412
3,216
9,785
10,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 6 / 1
6,709
447
3,527
9,410
4,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fafnir
OuiLogan
Fafnir
10
0 / 2 / 0
6,606
440
2,952
10,878
9,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Stouwie
Nemesis
14
3 / 4 / 1
7,952
530
12,060
16,784
6,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
10
0 / 3 / 0
6,134
409
5,737
9,828
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
4
4
Deaths
18
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
2
3
L
Guan Yu
AdriRincer
Guan Yu
1
3
2
0.67
L
0
6
1
0.08
L
Fafnir
OuiLogan
Fafnir
0
2
0
0
W
1
3
3
0.83
L
Nemesis
Stouwie
Nemesis
3
4
1
0.88
W
6
0
5
8.5
L
Sol
0
3
0
0
W
Skadi
aday999
Skadi
8
0
4
10
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,308
Damage
27,492
52,299
Taken
56,685
26,788
Mitigated
33,853
20,635
Healing
14,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,478
1,208
176
5,002
14,342
13,165
114
1,602
12,740
0
51,084
L
Guan Yu
AdriRincer
Guan Yu
3,216
492
100
3,342
9,785
10,612
0
6,233
3,496
0
18,151
L
3,527
972
0
1,660
9,410
4,317
0
3,181
5,895
0
57,158
L
Fafnir
OuiLogan
Fafnir
2,952
578
78
3,289
10,878
9,050
208
2,563
8,135
10,322
1,642
W
8,677
2,803
0
6,597
12,553
4,399
3,979
0
12,035
61,287
7,095
L
Nemesis
Stouwie
Nemesis
12,060
6,224
0
2,699
16,784
6,403
0
3,954
12,630
0
58,124
W
9,689
2,942
0
1,250
4,961
1,476
1,638
326
4,635
51,487
0
L
Sol
5,737
2,851
0
3,624
9,828
3,471
459
1,086
8,632
48,323
7,874
W
Skadi
aday999
Skadi
9,279
4,118
0
1,087
9,562
3,243
0
590
8,972
0
69,533
W
8,185
3,838
0
6,523
10,881
4,505
0
5,251
5,630
0
49,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,802
Gold Earned
33,580
477
Minions Killed
316
0
Camps Cleared
0
1,380,792
Distance Traveled
1,312,986
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,470
565
65
4
0
302,236
6
L
Guan Yu
6,179
412
24
2
0
252,748
1
L
Neith
6,709
447
78
5
0
261,735
0
L
Fafnir
6,606
440
20
1
0
264,679
0
W
Sol
8,953
597
126
8
0
234,650
6
L
Nemesis
7,952
530
94
6
0
292,289
2
W
Nu Wa
8,858
591
104
7
0
278,921
2
L
Sol
6,134
409
100
7
0
241,535
1
W
Skadi
9,047
603
112
7
0
317,431
4
W
Artemis
7,474
498
70
5
0
247,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role