Player Matchup

Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Akiza12
Nemesis
Level 147
God Stats
3W - 1L
1,972 SR
Queue Stats
115W - 79L
1,613 Elo+
Party 3
Cabrakan
Cabrakan
SrDiabetes
Cabrakan
Level 69
God Stats
2W - 3L
1,650 SR
Queue Stats
108W - 73L
1,594 Elo+
Party 3
Neith
Neith
asesin32
Neith
Level 63
God Stats
9W - 3L
1,685 SR
Queue Stats
76W - 55L
1,558 Elo+
Party 3
Eset
Eset
guille1645
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 49L
1,539 Elo+
Party 3
Team Averages
Level 79
1,661 SR
1,561 Elo+

VS

Team Averages
Level 66
1,614 SR
1,413 Elo+
Susano
Susano
KricketFPS
Susano
Level 31
God Stats
3W - 1L
1,934 SR
Queue Stats
82W - 77L
1,477 Elo+
Party 2
Sol
Sol
Mitchdennis
Sol
Level 105
God Stats
6W - 2L
1,913 SR
Queue Stats
13W - 23L
1,332 Elo+
Party 1
Tyr
Tyr
ProfessorMilky
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,392 Elo+
Party 1
Artio
Artio
halloss
Artio
Level 102
God Stats
13W - 17L
1,422 SR
Queue Stats
85W - 84L
1,454 Elo+
Party 2
Neith
Neith
jfrenchie
Neith
Level 66
God Stats
0W - 3L
1,302 SR
Queue Stats
40W - 52L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 0 / 1
9,955
664
13,875
13,653
10,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Akiza12
Nemesis
13
3 / 1 / 3
8,203
547
7,276
13,824
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
SrDiabetes
Cabrakan
10
1 / 1 / 4
7,251
483
5,086
13,125
11,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
asesin32
Neith
15
4 / 1 / 0
9,316
621
12,583
9,136
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 3
8,490
566
4,414
5,870
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
KricketFPS
Susano
12
2 / 4 / 0
6,905
460
7,350
14,894
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
6,754
450
7,073
7,523
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 5 / 0
6,595
440
5,657
14,147
9,714
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
halloss
Artio
10
1 / 2 / 1
6,471
431
3,489
14,407
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
jfrenchie
Neith
11
0 / 2 / 2
6,576
438
7,006
11,360
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
14
Kills
3
3
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
1
6.5
W
Nemesis
Akiza12
Nemesis
3
1
3
4.5
L
Susano
KricketFPS
Susano
2
4
0
0.5
L
0
1
1
0.5
L
0
5
0
0
W
Cabrakan
SrDiabetes
Cabrakan
1
1
4
3
W
Neith
asesin32
Neith
4
1
0
4
W
0
0
3
1.5
L
Artio
halloss
Artio
1
2
1
0.75
L
Neith
jfrenchie
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,234
Damage
30,575
55,608
Taken
62,331
32,222
Mitigated
32,219
21,840
Healing
20,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,875
4,169
0
10,119
13,653
10,091
0
754
12,899
0
65,010
W
Nemesis
Akiza12
Nemesis
7,276
3,531
0
2,349
13,824
4,916
0
3,503
10,321
0
71,694
L
Susano
KricketFPS
Susano
7,350
1,068
0
4,463
14,894
5,559
0
2,501
12,264
0
55,824
L
7,073
2,256
0
5,010
7,523
2,492
0
1,784
5,739
56,747
0
L
5,657
1,429
0
3,094
14,147
9,714
0
315
12,960
0
42,708
W
Cabrakan
SrDiabetes
Cabrakan
5,086
1,110
0
2,285
13,125
11,341
0
3,700
9,425
12,528
0
W
Neith
asesin32
Neith
12,583
7,982
0
5,583
9,136
3,460
3,894
815
8,321
0
86,203
W
4,414
416
277
1,227
5,870
2,414
0
2,507
3,363
60,851
0
L
Artio
halloss
Artio
3,489
569
726
4,140
14,407
10,835
0
3,661
10,643
22,828
0
L
Neith
jfrenchie
Neith
7,006
2,756
0
3,229
11,360
3,619
0
1,239
10,121
0
50,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,215
Gold Earned
33,301
532
Minions Killed
393
0
Camps Cleared
0
1,472,800
Distance Traveled
1,417,193
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,955
664
146
10
0
287,382
3
W
Nemesis
8,203
547
106
7
0
345,067
1
L
Susano
6,905
460
92
6
0
319,815
4
L
Sol
6,754
450
99
7
0
280,167
9
L
Tyr
6,595
440
71
5
0
282,102
4
W
Cabrakan
7,251
483
21
1
0
300,751
2
W
Neith
9,316
621
128
9
0
246,590
3
W
Eset
8,490
566
131
9
0
293,010
1
L
Artio
6,471
431
39
3
0
294,248
7
L
Neith
6,576
438
92
6
0
240,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role