Player Matchup

Charybdis
Charybdis
DaCheet
Charybdis
Level 126
God Stats
4W - 4L
1,432 SR
Queue Stats
241W - 237L
1,439 Elo+
Solo
Susano
Susano
Demonslayer4700
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 92L
1,397 Elo+
Solo
Ra
Ra
Empathy Zyro
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,185 Elo+
Solo
Nike
Nike
MarLiu7845
Nike
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 57L
1,369 Elo+
Solo
Khepri
Khepri
freakin_J-MAN
Khepri
Level 27
God Stats
2W - 0L
1,735 SR
Queue Stats
22W - 37L
1,281 Elo+
Solo
Team Averages
Level 45
1,533 SR
1,334 Elo+

VS

Team Averages
Level 58
1,541 SR
1,433 Elo+
Freya
Freya
ChargedSloth819
Freya
Level 107
God Stats
0W - 1L
1,703 SR
Queue Stats
17W - 21L
1,427 Elo+
Party 1
Heimdallr
Heimdallr
Demetrio402
Heimdallr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,426 Elo+
Party 1
Erlang Shen
Erlang Shen
Flexmybible
Erlang Shen
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Terra
Terra
SpiderGlaz
Terra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 56L
1,425 Elo+
Party 1
Serqet
Serqet
hazardous4231
Serqet
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 34L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaCheet
Charybdis
16
8 / 1 / 5
9,039
1,004
14,163
8,936
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 1 / 5
6,363
707
1,953
3,270
1,390
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 9
8,620
958
12,118
4,927
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 10
8,348
928
4,290
8,885
9,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 10
8,151
906
2,955
12,721
13,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
5,334
593
468
1,529
696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Demetrio402
Heimdallr
15
1 / 3 / 6
7,161
796
8,548
7,955
4,373
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Flexmybible
Erlang Shen
12
0 / 5 / 6
6,520
724
4,011
13,687
9,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
15
3 / 1 / 4
6,816
757
2,980
10,467
11,224
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
4 / 4 / 2
7,338
815
5,725
7,871
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
14
Kills
8
8
Deaths
14
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Charybdis
DaCheet
Charybdis
8
1
5
10.5
L
Heimdallr
Demetrio402
Heimdallr
1
3
6
1.33
W
0
1
5
2.5
W
3
1
9
7.5
L
Erlang Shen
Flexmybible
Erlang Shen
0
5
6
0.6
W
2
2
10
3.5
L
Terra
3
1
4
5
W
1
3
10
2
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,479
Damage
21,732
38,739
Taken
41,509
32,658
Mitigated
30,204
12,454
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
468
151
0
156
1,529
696
0
1,131
398
601
25
W
Charybdis
DaCheet
Charybdis
14,163
5,956
651
3,430
8,936
5,140
1,558
1,078
7,594
0
28,788
L
Heimdallr
Demetrio402
Heimdallr
8,548
3,158
843
417
7,955
4,373
0
3,057
4,898
0
24,853
W
1,953
375
392
362
3,270
1,390
179
0
3,270
0
3,914
W
12,118
1,231
2,287
405
4,927
3,113
1,614
631
4,107
24,764
0
L
Erlang Shen
Flexmybible
Erlang Shen
4,011
1,682
1,317
2,619
13,687
9,293
0
3,601
10,086
0
8,722
W
4,290
820
1,325
928
8,885
9,610
142
676
8,209
0
10,857
L
Terra
2,980
1,362
3,464
3,874
10,467
11,224
0
4,278
6,189
5,025
0
W
2,955
555
1,022
1,652
12,721
13,405
119
1,038
11,507
7,632
0
L
5,725
1,727
334
565
7,871
4,618
0
3,006
4,865
0
7,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
33,169
92
Minions Killed
53
0
Camps Cleared
0
803,158
Distance Traveled
579,163
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,334
593
1
0
0
15,136
0
W
Charybdis
9,039
1,004
25
3
0
161,025
0
L
Heimdallr
7,161
796
27
3
0
120,626
0
W
Susano
6,363
707
3
0
0
69,788
0
W
Ra
8,620
958
45
5
0
180,235
2
L
Erlang Shen
6,520
724
10
1
0
142,150
1
W
Nike
8,348
928
11
1
0
183,252
1
L
Terra
6,816
757
8
1
0
176,624
0
W
Khepri
8,151
906
8
1
0
208,858
2
L
Serqet
7,338
815
7
1
0
124,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role