Player Matchup

Medusa
Medusa
Daemon44ArkYT
Medusa
Level 48
God Stats
8W - 9L
1,491 SR
Queue Stats
78W - 111L
1,330 Elo+
Solo
King Arthur
King Arthur
Heilige_Buche
King Arthur
Level 48
God Stats
5W - 7L
1,216 SR
Queue Stats
68W - 92L
1,215 Elo+
Party 1
Anubis
Anubis
Heiliger_Gandalf
Anubis
Level 68
God Stats
7W - 13L
1,330 SR
Queue Stats
61W - 91L
1,195 Elo+
Party 1
Fenrir
Fenrir
Heiliger_Karpfen
Fenrir
Level 29
God Stats
3W - 3L
1,552 SR
Queue Stats
17W - 24L
1,265 Elo+
Party 1
Cerberus
Cerberus
jefla656
Cerberus
Level 122
God Stats
22W - 22L
1,468 SR
Queue Stats
117W - 110L
1,344 Elo+
Solo
Team Averages
Level 63
1,411 SR
1,270 Elo+

VS

Team Averages
Level 117
1,402 SR
1,375 Elo+
Neith
Neith
DP DEFIANT
Neith
Level 147
God Stats
6W - 8L
1,493 SR
Queue Stats
218W - 251L
1,369 Elo+
Party 2
Cerberus
Cerberus
HELbytheTON
Cerberus
Level 118
God Stats
8W - 9L
1,407 SR
Queue Stats
248W - 263L
1,385 Elo+
Party 2
Baron Samedi
Baron Samedi
Jaytwarn
Baron Samedi
Level 68
God Stats
30W - 37L
1,444 SR
Queue Stats
216W - 254L
1,341 Elo+
Party 2
King Arthur
King Arthur
Schaddeschorsch_
King Arthur
Level 127
God Stats
32W - 31L
1,340 SR
Queue Stats
211W - 216L
1,351 Elo+
Solo
Awilix
Awilix
Wookie45
Awilix
Level 127
God Stats
6W - 5L
1,327 SR
Queue Stats
68W - 75L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,440
389
3,532
7,242
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Heilige_Buche
King Arthur
13
3 / 2 / 0
7,244
517
4,089
11,289
6,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 1
7,192
514
6,947
10,699
5,051
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 2
6,759
483
3,413
11,391
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
jefla656
Cerberus
5
1 / 0 / 0
5,188
371
1,335
4,475
1,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 0 / 2
8,668
619
6,442
6,786
2,329
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
HELbytheTON
Cerberus
12
2 / 0 / 4
8,316
594
5,187
12,638
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
Jaytwarn
Baron Samedi
14
3 / 2 / 1
8,494
607
6,536
6,226
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Schaddeschorsch_
King Arthur
12
1 / 2 / 2
7,562
540
5,176
9,456
9,218
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Wookie45
Awilix
13
4 / 2 / 4
8,583
613
7,187
10,557
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
11
11
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
1
0
2
2
L
0
2
0
0
W
Cerberus
HELbytheTON
Cerberus
2
0
4
4
L
King Arthur
Heilige_Buche
King Arthur
3
2
0
1.5
L
2
4
1
0.63
L
0
3
2
0.33
W
Baron Samedi
Jaytwarn
Baron Samedi
3
2
1
1.75
W
King Arthur
Schaddeschorsch_
King Arthur
1
2
2
1
W
Awilix
Wookie45
Awilix
4
2
4
3
L
Cerberus
jefla656
Cerberus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,316
Damage
30,528
45,096
Taken
45,663
20,437
Mitigated
24,304
10,286
Healing
17,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,442
1,030
263
4,915
6,786
2,329
2,781
459
6,327
0
66,315
L
3,532
1,263
0
2,625
7,242
2,371
0
1,330
5,912
0
30,632
W
Cerberus
HELbytheTON
Cerberus
5,187
468
600
5,740
12,638
6,324
774
2,063
10,575
42,016
6,991
L
King Arthur
Heilige_Buche
King Arthur
4,089
552
0
0
11,289
6,579
0
1,290
9,999
0
42,183
L
6,947
106
0
3,509
10,699
5,051
272
7,079
3,620
53,347
0
L
3,413
1,369
0
1,729
11,391
4,553
0
372
11,019
0
51,318
W
Baron Samedi
Jaytwarn
Baron Samedi
6,536
339
470
2,395
6,226
2,808
594
3,711
2,515
51,959
0
W
King Arthur
Schaddeschorsch_
King Arthur
5,176
246
0
1,621
9,456
9,218
98
200
9,256
0
40,312
W
Awilix
Wookie45
Awilix
7,187
3,513
0
1,312
10,557
3,625
671
2,724
7,833
0
54,513
L
Cerberus
jefla656
Cerberus
1,335
99
0
2,423
4,475
1,883
0
1,153
3,322
8,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
41,623
296
Minions Killed
455
0
Camps Cleared
0
1,131,968
Distance Traveled
1,378,660
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,668
619
113
8
0
253,935
0
L
Medusa
5,440
389
36
3
0
221,564
3
W
Cerberus
8,316
594
102
7
0
294,282
2
L
King Arthur
7,244
517
73
5
0
268,216
0
L
Anubis
7,192
514
79
6
0
216,529
0
L
Fenrir
6,759
483
85
6
0
281,874
0
W
Baron Samedi
8,494
607
94
7
0
263,761
2
W
King Arthur
7,562
540
62
4
0
258,137
1
W
Awilix
8,583
613
84
6
0
308,545
1
L
Cerberus
5,188
371
23
2
0
143,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role