Player Matchup

Tyr
Tyr
Bronze III
CB6407
Tyr
Bronze III
Level 68
God Stats
3W - 5L
1,476 SR
Queue Stats
3W - 8L
1,298 MMR
Party 3
Susano
Susano
Silver IV
Damec_
Susano
Silver IV
Level 120
God Stats
0W - 1L
1,517 SR
Queue Stats
17W - 18L
1,354 MMR
Party 2
Jormungandr
Jormungandr
Bronze III
DanHarlock
Jormungandr
Bronze III
Level 66
God Stats
0W - 1L
1,250 SR
Queue Stats
3W - 8L
1,298 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
KommissarSolar88
Ah Muzen Cab
Bronze IV
Level 65
God Stats
1W - 3L
1,528 SR
Queue Stats
5W - 12L
1,336 MMR
Party 2
Hera
Hera
Gold IV
Mr-Sinister95
Hera
Gold IV
Level 118
God Stats
7W - 13L
1,422 SR
Queue Stats
503W - 495L
1,268 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,439 SR
1,311 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,444 SR
1,312 MMR
Artio
Artio
Silver III
Angel_castillo_7
Artio
Silver III
Level 83
God Stats
2W - 1L
1,445 SR
Queue Stats
9W - 17L
1,330 MMR
Solo
Merlin
Merlin
Gold IV
PulttiKonna
Merlin
Gold IV
Level 120
God Stats
5W - 6L
1,555 SR
Queue Stats
180W - 177L
1,464 MMR
Party 1
King Arthur
King Arthur
Gold V
TikkuriIa
King Arthur
Gold V
Level 115
God Stats
2W - 5L
1,110 SR
Queue Stats
210W - 209L
1,218 MMR
Party 1
Cliodhna
Cliodhna
Silver I
am2709
Cliodhna
Silver I
Level 139
God Stats
11W - 5L
1,592 SR
Queue Stats
182W - 194L
1,252 MMR
Solo
Cernunnos
Cernunnos
Silver I
gloo6669
Cernunnos
Silver I
Level 158
God Stats
19W - 21L
1,518 SR
Queue Stats
365W - 382L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
CB6407
Tyr
19
1 / 4 / 6
12,459
445
14,400
36,394
42,173
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
Damec_
Susano
18
2 / 7 / 3
11,519
411
7,310
21,547
7,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
DanHarlock
Jormungandr
16
3 / 7 / 2
10,747
384
13,614
32,891
25,371
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
KommissarSolar88
Ah Muzen Cab
17
3 / 7 / 1
11,578
414
17,554
25,724
8,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 9 / 3
11,849
423
17,940
27,457
8,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
IshtarChernobogAwilixThorBacchus

VS

Bans
HadesGebKaliIzanamiAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 18
13,706
490
8,336
30,245
49,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Merlin
20
12 / 3 / 13
16,662
595
42,980
16,145
8,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TikkuriIa
King Arthur
20
4 / 4 / 12
15,852
566
25,770
35,529
55,156
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Cliodhna
am2709
Cliodhna
20
15 / 2 / 13
16,685
596
30,375
29,651
17,003
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
gloo6669
Cernunnos
20
3 / 5 / 5
15,271
545
13,427
29,382
14,930
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
95
13
Kills
34
34
Deaths
16
15
Assists
61
Player
Kills
Deaths
Assists
KDA
W
0
2
18
4.5
L
Tyr
CB6407
Tyr
1
4
6
1
L
Susano
Damec_
Susano
2
7
3
0.5
L
Jormungandr
DanHarlock
Jormungandr
3
7
2
0.57
L
Ah Muzen Cab
KommissarSolar88
Ah Muzen Cab
3
7
1
0.5
L
4
9
3
0.61
W
Merlin
12
3
13
6.17
W
King Arthur
TikkuriIa
King Arthur
4
4
12
2.5
W
Cliodhna
am2709
Cliodhna
15
2
13
10.75
W
Cernunnos
gloo6669
Cernunnos
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,818
Damage
120,888
144,013
Taken
140,952
92,471
Mitigated
145,226
23,842
Healing
57,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,336
831
1,359
9,035
30,245
49,202
85
10,050
20,195
43,130
6,965
L
Tyr
CB6407
Tyr
14,400
1,448
0
5,336
36,394
42,173
587
10,353
26,041
0
82,632
L
Susano
Damec_
Susano
7,310
1,142
0
4,340
21,547
7,959
404
4,394
17,153
0
72,836
L
Jormungandr
DanHarlock
Jormungandr
13,614
3,658
338
4,980
32,891
25,371
54
12,698
20,193
59,620
0
L
Ah Muzen Cab
KommissarSolar88
Ah Muzen Cab
17,554
6,287
0
5,447
25,724
8,135
48
8,994
16,730
0
89,438
L
17,940
4,279
0
3,401
27,457
8,833
470
14,391
13,066
79,380
0
W
Merlin
42,980
1,827
0
4,683
16,145
8,935
2,010
5,157
10,988
173,437
0
W
King Arthur
TikkuriIa
King Arthur
25,770
2,592
0
8,117
35,529
55,156
0
5,868
29,661
332
123,306
W
Cliodhna
am2709
Cliodhna
30,375
5,408
0
19,142
29,651
17,003
3,235
6,468
23,183
0
182,469
W
Cernunnos
gloo6669
Cernunnos
13,427
5,899
0
15,549
29,382
14,930
7,651
7,633
21,749
0
173,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,152
Gold Earned
78,176
564
Minions Killed
903
0
Camps Cleared
0
2,236,766
Distance Traveled
2,637,670
10
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,706
490
88
3
0
558,045
4
L
Tyr
12,459
445
130
5
0
574,197
2
L
Susano
11,519
411
123
4
0
406,309
0
L
Jormungandr
10,747
384
64
2
0
419,357
4
L
Ah Muzen Cab
11,578
414
140
5
0
461,628
1
L
Hera
11,849
423
107
4
0
375,275
3
W
Merlin
16,662
595
204
7
0
517,210
9
W
King Arthur
15,852
566
192
7
0
492,573
2
W
Cliodhna
16,685
596
195
7
0
613,684
5
W
Cernunnos
15,271
545
224
8
0
456,158
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role