Player Matchup

Ymir
Ymir
BaRe Fizzy
Ymir
Level 88
God Stats
11W - 4L
1,511 SR
Queue Stats
56W - 65L
1,437 Elo+
Solo
Charybdis
Charybdis
Colin 94 x
Charybdis
Level 134
God Stats
13W - 8L
1,597 SR
Queue Stats
382W - 361L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Hotflash78
Tsukuyomi
Level 156
God Stats
12W - 9L
1,577 SR
Queue Stats
378W - 348L
1,487 Elo+
Party 1
Baron Samedi
Baron Samedi
NaStY_NazZy1212
Baron Samedi
Level 113
God Stats
28W - 26L
1,577 SR
Queue Stats
100W - 96L
1,460 Elo+
Solo
Nike
Nike
TW15T3DP4AT0M
Nike
Level 141
God Stats
6W - 2L
1,672 SR
Queue Stats
385W - 357L
1,480 Elo+
Party 1
Team Averages
Level 126
1,587 SR
1,467 Elo+

VS

Team Averages
Level 112
1,556 SR
1,484 Elo+
Serqet
Serqet
COD11SCS
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 95L
1,494 Elo+
Party 2
Ah Puch
Ah Puch
DraidCymru
Ah Puch
Level 128
God Stats
7W - 4L
1,571 SR
Queue Stats
354W - 378L
1,424 Elo+
Solo
Maui
Maui
JP_gr_13
Maui
Level 124
God Stats
0W - 4L
1,196 SR
Queue Stats
185W - 179L
1,515 Elo+
Party 2
Ishtar
Ishtar
pemaroheee13
Ishtar
Level 99
God Stats
18W - 17L
1,710 SR
Queue Stats
97W - 101L
1,515 Elo+
Party 2
Anubis
Anubis
sdominguezf
Anubis
Level 104
God Stats
1W - 1L
1,801 SR
Queue Stats
36W - 32L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 12
9,130
457
5,465
15,703
15,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Colin 94 x
Charybdis
19
5 / 0 / 4
11,667
583
12,129
18,395
8,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Hotflash78
Tsukuyomi
17
16 / 3 / 4
11,778
589
16,757
14,106
5,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
NaStY_NazZy1212
Baron Samedi
16
0 / 1 / 12
9,818
491
13,761
13,820
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 2 / 6
11,507
575
10,125
15,264
10,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
COD11SCS
Serqet
16
2 / 5 / 1
9,666
483
5,249
17,214
7,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
DraidCymru
Ah Puch
16
0 / 3 / 2
9,600
480
11,940
11,479
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
11
1 / 5 / 1
7,641
382
5,490
19,947
20,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
15
0 / 4 / 1
8,900
445
10,372
15,586
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
16
4 / 8 / 1
10,123
506
12,691
16,573
8,819
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
25
Kills
7
7
Deaths
25
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
12
6
L
Serqet
COD11SCS
Serqet
2
5
1
0.5
W
Charybdis
Colin 94 x
Charybdis
5
0
4
7
L
Ah Puch
DraidCymru
Ah Puch
0
3
2
0.33
W
Tsukuyomi
Hotflash78
Tsukuyomi
16
3
4
6
L
Maui
1
5
1
0.3
W
Baron Samedi
NaStY_NazZy1212
Baron Samedi
0
1
12
6
W
4
2
6
3.5
L
Ishtar
0
4
1
0.13
L
Anubis
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,237
Damage
45,742
77,288
Taken
80,799
47,520
Mitigated
47,831
30,892
Healing
23,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,465
1,588
379
2,605
15,703
15,299
196
5,916
9,787
33,273
0
L
Serqet
COD11SCS
Serqet
5,249
915
0
5,803
17,214
7,575
0
4,852
12,343
0
60,954
W
Charybdis
Colin 94 x
Charybdis
12,129
6,793
0
11,026
18,395
8,335
600
3,281
14,934
0
132,014
L
Ah Puch
DraidCymru
Ah Puch
11,940
153
0
5,149
11,479
5,275
392
4,573
6,906
84,175
0
W
Tsukuyomi
Hotflash78
Tsukuyomi
16,757
3,215
31
4,418
14,106
5,812
0
3,847
9,974
0
77,700
L
Maui
5,490
1,269
0
2,249
19,947
20,028
0
5,658
14,247
35,872
2,089
W
Baron Samedi
NaStY_NazZy1212
Baron Samedi
13,761
922
1,318
6,614
13,820
7,269
0
6,867
6,628
91,065
0
W
10,125
1,842
0
4,501
15,264
10,805
96
10,417
4,847
0
76,007
L
Ishtar
10,372
6,085
0
5,212
15,586
6,134
567
3,021
12,565
0
71,883
L
Anubis
12,691
1,248
0
4,669
16,573
8,819
64
1,122
14,556
84,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,900
Gold Earned
45,930
641
Minions Killed
581
0
Camps Cleared
0
1,862,700
Distance Traveled
1,746,456
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,130
457
43
2
0
389,795
0
L
Serqet
9,666
483
104
5
0
420,531
4
W
Charybdis
11,667
583
206
10
0
341,674
4
L
Ah Puch
9,600
480
157
8
0
360,688
2
W
Tsukuyomi
11,778
589
103
5
0
385,379
0
L
Maui
7,641
382
46
2
0
327,801
1
W
Baron Samedi
9,818
491
145
7
0
365,495
5
W
Nike
11,507
575
144
7
0
380,357
2
L
Ishtar
8,900
445
130
7
0
324,189
2
L
Anubis
10,123
506
144
7
0
313,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role