Player Matchup

Guan Yu
Guan Yu
DecimusHeimdallr
Guan Yu
Level 79
God Stats
0W - 1L
1,287 SR
Queue Stats
50W - 43L
1,549 Elo+
Party 2
Cupid
Cupid
Heylar
Cupid
Level 103
God Stats
5W - 7L
1,261 SR
Queue Stats
84W - 95L
1,375 Elo+
Solo
Ganesha
Ganesha
SuperMehh
Ganesha
Level 69
God Stats
0W - 1L
1,490 SR
Queue Stats
5W - 8L
1,254 Elo+
Solo
Hun Batz
Hun Batz
nainbravo1
Hun Batz
Level 144
God Stats
2W - 2L
1,530 SR
Queue Stats
93W - 95L
1,503 Elo+
Solo
Hel
Hel
newbee69
Hel
Level 126
God Stats
0W - 3L
1,179 SR
Queue Stats
177W - 141L
1,607 Elo+
Party 2
Team Averages
Level 104
1,349 SR
1,458 Elo+

VS

Team Averages
Level 109
1,591 SR
1,484 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DallyBaggins
Chaac
Level 63
God Stats
6W - 2L
1,417 SR
Queue Stats
17W - 21L
1,435 Elo+
Solo
Cthulhu
Cthulhu
TIlVlBERWOLF
Cthulhu
Level 158
God Stats
12W - 3L
1,852 SR
Queue Stats
441W - 390L
1,559 Elo+
Party 1
Ao Kuang
Ao Kuang
nivalkin06
Ao Kuang
Level 63
God Stats
3W - 1L
1,438 SR
Queue Stats
115W - 153L
1,366 Elo+
Solo
Anubis
Anubis
oTKDo
Anubis
Level 117
God Stats
12W - 4L
1,751 SR
Queue Stats
331W - 303L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
9,691
510
10,774
20,112
20,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
Heylar
Cupid
14
2 / 3 / 5
8,680
457
10,736
15,264
6,155
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
SuperMehh
Ganesha
13
0 / 3 / 8
8,548
450
3,233
16,317
14,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
nainbravo1
Hun Batz
9
2 / 5 / 1
7,317
385
4,355
9,917
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 5 / 7
10,596
558
20,572
18,616
8,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
5 / 1 / 3
12,158
640
14,658
11,518
4,762
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 7
10,114
532
11,996
17,445
15,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
TIlVlBERWOLF
Cthulhu
15
5 / 2 / 9
10,646
560
15,545
23,478
20,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
nivalkin06
Ao Kuang
18
5 / 4 / 3
11,403
600
9,028
17,146
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
oTKDo
Anubis
16
3 / 4 / 8
10,811
569
11,240
15,268
7,179
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
13
Kills
20
20
Deaths
13
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
1
3
6.5
W
2
2
7
2.75
L
3
4
7
1.63
L
Cupid
Heylar
Cupid
2
3
5
1.5
L
Ganesha
SuperMehh
Ganesha
0
3
8
1.33
W
Cthulhu
TIlVlBERWOLF
Cthulhu
5
2
9
4.75
L
Hun Batz
nainbravo1
Hun Batz
2
5
1
0.5
L
6
5
7
1.9
W
Ao Kuang
nivalkin06
Ao Kuang
5
4
3
1.63
W
Anubis
oTKDo
Anubis
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,670
Damage
62,467
80,226
Taken
84,855
52,965
Mitigated
54,736
36,498
Healing
32,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
14,658
5,986
0
5,550
11,518
4,762
5,563
2,107
9,411
0
98,582
W
11,996
1,827
0
6,296
17,445
15,217
3,145
3,358
14,087
0
66,628
L
10,774
2,238
3,060
7,125
20,112
20,117
0
6,498
12,845
0
53,044
L
Cupid
Heylar
Cupid
10,736
6,557
355
6,748
15,264
6,155
0
4,510
10,702
0
61,293
L
Ganesha
SuperMehh
Ganesha
3,233
572
466
2,995
16,317
14,347
0
6,732
9,534
13,195
0
W
Cthulhu
TIlVlBERWOLF
Cthulhu
15,545
1,376
1,185
8,625
23,478
20,714
0
8,676
14,521
40,846
3,744
L
Hun Batz
nainbravo1
Hun Batz
4,355
1,614
0
2,844
9,917
3,442
0
6,170
3,703
0
29,825
L
20,572
2,681
5,250
7,655
18,616
8,904
0
11,407
7,162
80,492
0
W
Ao Kuang
nivalkin06
Ao Kuang
9,028
2,922
607
2,820
17,146
6,864
1,750
3,058
14,088
94,345
0
W
Anubis
oTKDo
Anubis
11,240
157
0
7,092
15,268
7,179
0
7,047
8,221
99,754
555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,832
Gold Earned
55,132
409
Minions Killed
599
0
Camps Cleared
0
1,633,723
Distance Traveled
1,843,471
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,158
640
179
9
0
353,517
6
W
Chaac
10,114
532
89
5
0
374,154
3
L
Guan Yu
9,691
510
90
5
0
383,741
2
L
Cupid
8,680
457
120
6
0
355,384
3
L
Ganesha
8,548
450
5
0
0
338,012
4
W
Cthulhu
10,646
560
53
3
0
373,906
6
L
Hun Batz
7,317
385
61
3
0
210,616
3
L
Hel
10,596
558
133
7
0
345,970
4
W
Ao Kuang
11,403
600
135
7
0
414,950
1
W
Anubis
10,811
569
143
8
0
326,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role