Player Matchup

Neith
Neith
 
Neith
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DevilSun
Cernunnos
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,731 Elo+
Solo
Ra
Ra
Morey1990
Ra
Level 23
God Stats
1W - 2L
1,285 SR
Queue Stats
77W - 69L
1,497 Elo+
Solo
Ymir
Ymir
Wanye97
Ymir
Level 107
God Stats
1W - 1L
1,382 SR
Queue Stats
30W - 39L
1,365 Elo+
Solo
Team Averages
Level 72
1,433 SR
1,519 Elo+

VS

Team Averages
Level 99
1,516 SR
1,398 Elo+
Cthulhu
Cthulhu
RafaTF7
Cthulhu
Level 104
God Stats
1W - 1L
1,695 SR
Queue Stats
107W - 112L
1,418 Elo+
Solo
Cabrakan
Cabrakan
Salohcin34
Cabrakan
Level 143
God Stats
0W - 1L
1,309 SR
Queue Stats
36W - 48L
1,403 Elo+
Party 1
Bakasura
Bakasura
Syntek1337
Bakasura
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 48L
1,400 Elo+
Party 1
Sylvanus
Sylvanus
X__kurczak__X
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 78L
1,341 Elo+
Solo
Zhong Kui
Zhong Kui
kruuse99
Zhong Kui
Level 83
God Stats
6W - 6L
1,576 SR
Queue Stats
263W - 250L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
16 / 3 / 12
15,058
886
39,005
22,642
11,892
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ishtar
 
Ishtar
20
7 / 4 / 19
13,628
802
24,639
18,988
10,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
DevilSun
Cernunnos
19
7 / 4 / 15
12,309
724
24,046
19,604
11,029
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

19
2 / 2 / 20
11,986
705
16,685
8,107
4,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
Wanye97
Ymir
18
2 / 4 / 16
11,537
679
10,299
21,469
33,552
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RafaTF7
Cthulhu
18
0 / 8 / 8
10,092
594
17,068
30,814
21,575
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
Salohcin34
Cabrakan
20
8 / 6 / 5
12,079
711
12,374
18,766
19,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Syntek1337
Bakasura
20
7 / 6 / 7
12,288
723
11,151
25,698
20,671
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
X__kurczak__X
Sylvanus
19
0 / 6 / 10
11,129
655
7,870
28,260
33,953
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
kruuse99
Zhong Kui
17
1 / 8 / 6
9,752
574
19,904
21,881
17,663
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
52
34
Kills
16
17
Deaths
34
82
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
16
3
12
7.33
W
Ishtar
 
Ishtar
7
4
19
4.13
W
Cernunnos
DevilSun
Cernunnos
7
4
15
3.63
W
2
2
20
6
L
Cthulhu
RafaTF7
Cthulhu
0
8
8
0.5
L
Cabrakan
Salohcin34
Cabrakan
8
6
5
1.75
L
Bakasura
Syntek1337
Bakasura
7
6
7
1.75
W
Ymir
Wanye97
Ymir
2
4
16
2.5
L
Sylvanus
X__kurczak__X
Sylvanus
0
6
10
0.83
L
Zhong Kui
kruuse99
Zhong Kui
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,674
Damage
68,367
90,810
Taken
125,419
71,302
Mitigated
113,652
42,852
Healing
43,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
39,005
18,799
3,834
8,391
22,642
11,892
3,288
13,920
8,431
0
66,666
W
Ishtar
 
Ishtar
24,639
9,173
2,840
3,142
18,988
10,398
969
12,020
6,775
0
39,109
W
Cernunnos
DevilSun
Cernunnos
24,046
12,858
0
4,336
19,604
11,029
1,902
12,683
6,561
0
46,642
W
16,685
666
13,345
3,019
8,107
4,431
1,576
6,590
1,497
44,975
0
L
Cthulhu
RafaTF7
Cthulhu
17,068
799
1,749
8,702
30,814
21,575
0
7,334
23,480
44,207
0
L
Cabrakan
Salohcin34
Cabrakan
12,374
1,242
591
1,641
18,766
19,790
0
3,539
15,227
21,641
0
L
Bakasura
Syntek1337
Bakasura
11,151
5,188
3,425
6,395
25,698
20,671
0
5,073
20,625
1,054
14,964
W
Ymir
Wanye97
Ymir
10,299
893
1,742
2,203
21,469
33,552
33
12,847
8,101
22,029
0
L
Sylvanus
X__kurczak__X
Sylvanus
7,870
2,508
5,128
7,990
28,260
33,953
0
6,121
22,139
19,965
0
L
Zhong Kui
kruuse99
Zhong Kui
19,904
447
2,613
5,503
21,881
17,663
0
4,917
16,964
43,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,518
Gold Earned
55,340
236
Minions Killed
150
0
Camps Cleared
0
1,493,131
Distance Traveled
1,366,915
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,058
886
61
4
0
288,134
0
W
Ishtar
13,628
802
38
2
0
303,460
0
W
Cernunnos
12,309
724
58
3
0
265,365
0
W
Ra
11,986
705
56
3
0
355,762
1
L
Cthulhu
10,092
594
47
3
0
268,972
0
L
Cabrakan
12,079
711
20
1
0
293,738
0
L
Bakasura
12,288
723
28
2
0
300,203
0
W
Ymir
11,537
679
23
1
0
280,410
0
L
Sylvanus
11,129
655
18
1
0
236,201
3
L
Zhong Kui
9,752
574
37
2
0
267,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role