Player Matchup

Terra
Terra
 
Terra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Chimmycherry
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 20L
1,646 Elo+
Party 1
Sobek
Sobek
Myszaue
Sobek
Level 160
God Stats
4W - 1L
1,668 SR
Queue Stats
278W - 260L
1,570 Elo+
Party 1
Chiron
Chiron
Shayde2104
Chiron
Level 146
God Stats
5W - 2L
1,589 SR
Queue Stats
205W - 188L
1,524 Elo+
Party 3
Ao Kuang
Ao Kuang
Velgarog
Ao Kuang
Level 129
God Stats
5W - 9L
1,424 SR
Queue Stats
398W - 373L
1,519 Elo+
Party 3
Team Averages
Level 116
1,536 SR
1,552 Elo+

VS

Team Averages
Level 77
1,477 SR
1,543 Elo+
Terra
Terra
Bannie
Terra
Level 100
God Stats
4W - 2L
1,775 SR
Queue Stats
152W - 105L
1,542 Elo+
Party 2
Anhur
Anhur
HailFriends
Anhur
Level 47
God Stats
5W - 5L
1,532 SR
Queue Stats
130W - 79L
1,607 Elo+
Party 2
Jormungandr
Jormungandr
Overraker
Jormungandr
Level 83
God Stats
2W - 4L
1,418 SR
Queue Stats
137W - 87L
1,572 Elo+
Party 2
Izanami
Izanami
Subsuba
Izanami
Level 128
God Stats
1W - 2L
1,402 SR
Queue Stats
149W - 106L
1,551 Elo+
Party 2
Geb
Geb
annunaki_ghost1
Geb
Level 25
God Stats
1W - 4L
1,256 SR
Queue Stats
105W - 144L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 3 / 14
9,738
885
9,387
20,607
18,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anubis
18
9 / 3 / 8
10,453
950
24,616
16,063
11,558
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
Myszaue
Sobek
15
0 / 3 / 13
9,249
841
5,885
22,736
30,524
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Shayde2104
Chiron
15
3 / 2 / 11
8,951
814
17,897
10,582
5,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ao Kuang
Velgarog
Ao Kuang
15
6 / 3 / 10
9,558
869
10,315
18,586
10,500
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Bannie
Terra
14
1 / 3 / 10
8,781
798
9,566
14,971
15,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 7
9,219
838
14,656
11,420
5,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Overraker
Jormungandr
16
2 / 2 / 11
8,837
803
17,907
19,772
13,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Subsuba
Izanami
14
4 / 7 / 7
8,818
802
18,779
13,676
6,686
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 7
8,562
778
9,475
13,669
15,288
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
56
20
Kills
14
14
Deaths
20
56
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
3
14
3
L
Terra
Bannie
Terra
1
3
10
2
W
Anubis
9
3
8
4.33
L
5
5
7
1.7
W
Sobek
Myszaue
Sobek
0
3
13
2.17
L
Jormungandr
Overraker
Jormungandr
2
2
11
3.75
W
Chiron
Shayde2104
Chiron
3
2
11
4.25
L
Izanami
Subsuba
Izanami
4
7
7
1.07
W
Ao Kuang
Velgarog
Ao Kuang
6
3
10
3.67
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,100
Damage
70,383
88,574
Taken
73,508
76,795
Mitigated
56,217
49,710
Healing
26,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
9,387
636
16,703
10,114
20,607
18,322
952
8,976
11,302
11,188
0
L
Terra
Bannie
Terra
9,566
992
4,260
4,979
14,971
15,055
548
10,246
4,725
11,800
0
W
Anubis
24,616
1,220
819
6,053
16,063
11,558
2,124
7,863
7,886
47,268
0
L
14,656
6,771
832
1,953
11,420
5,226
1,574
9,747
1,673
0
24,204
W
Sobek
Myszaue
Sobek
5,885
504
1,135
4,132
22,736
30,524
246
7,903
14,414
9,091
0
L
Jormungandr
Overraker
Jormungandr
17,907
3,360
1,141
6,391
19,772
13,962
708
12,589
7,183
33,494
0
W
Chiron
Shayde2104
Chiron
17,897
6,918
2,934
1,853
10,582
5,891
3,204
5,580
4,761
0
33,545
L
Izanami
Subsuba
Izanami
18,779
7,322
419
1,206
13,676
6,686
80
9,545
4,131
0
32,693
W
Ao Kuang
Velgarog
Ao Kuang
10,315
1,527
217
5,750
18,586
10,500
1,725
5,152
13,216
18,044
0
L
9,475
316
2,425
2,483
13,669
15,288
290
8,076
5,593
18,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,949
Gold Earned
44,217
113
Minions Killed
125
0
Camps Cleared
0
993,441
Distance Traveled
953,812
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,738
885
5
0
0
214,355
3
L
Terra
8,781
798
2
0
0
211,831
0
W
Anubis
10,453
950
54
5
0
168,615
5
L
Anhur
9,219
838
26
2
0
176,059
0
W
Sobek
9,249
841
7
1
0
202,354
0
L
Jormungandr
8,837
803
46
4
0
185,294
4
W
Chiron
8,951
814
35
3
0
194,806
0
L
Izanami
8,818
802
36
3
0
164,497
2
W
Ao Kuang
9,558
869
12
1
0
213,311
0
L
Geb
8,562
778
15
1
0
216,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role